Trying out the new class, haven't made it far but what I have found so far useful:
Best one so far: After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room, gives you full view of room monsters but zero light level for better spellcasting. I assume also monsters without darkvision can't see/hit you with ranged stuff? Human adventurer parties especially?
Keymacro batform, and then hitting rr to return if you are diving hard to get the extra speed (and did it have more stealth, what does it actually give?) with minimal hassle
For early start, shovel/pick and scum 1st level for gold veins for shooter/ammo feels even more powerful, as you can rely on the dmg spells mainly and thus don't need 4 stacks of ammo for diving XD
Crush and fruit flies for some leveling scumming in a big room. Lols it is quick.
Haven't got far yet, so if anyone has any neat tricks like the darkness spell/room one, lemme know.
Best one so far: After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room, gives you full view of room monsters but zero light level for better spellcasting. I assume also monsters without darkvision can't see/hit you with ranged stuff? Human adventurer parties especially?
Keymacro batform, and then hitting rr to return if you are diving hard to get the extra speed (and did it have more stealth, what does it actually give?) with minimal hassle
For early start, shovel/pick and scum 1st level for gold veins for shooter/ammo feels even more powerful, as you can rely on the dmg spells mainly and thus don't need 4 stacks of ammo for diving XD
Crush and fruit flies for some leveling scumming in a big room. Lols it is quick.
Haven't got far yet, so if anyone has any neat tricks like the darkness spell/room one, lemme know.
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