Tips for necromancer?

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  • ewert
    Knight
    • Jul 2009
    • 702

    Tips for necromancer?

    Trying out the new class, haven't made it far but what I have found so far useful:

    Best one so far: After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room, gives you full view of room monsters but zero light level for better spellcasting. I assume also monsters without darkvision can't see/hit you with ranged stuff? Human adventurer parties especially?

    Keymacro batform, and then hitting rr to return if you are diving hard to get the extra speed (and did it have more stealth, what does it actually give?) with minimal hassle

    For early start, shovel/pick and scum 1st level for gold veins for shooter/ammo feels even more powerful, as you can rely on the dmg spells mainly and thus don't need 4 stacks of ammo for diving XD

    Crush and fruit flies for some leveling scumming in a big room. Lols it is quick.

    Haven't got far yet, so if anyone has any neat tricks like the darkness spell/room one, lemme know.
  • Sphara
    Knight
    • Oct 2016
    • 504

    #2
    You can pour a Lantern of True Sight into another lantern and use the empty lantern of TS for SeeInvis and rBlind without light penalties. This trick has been posted before, but I present it again just in case you had not heard about it

    Comment

    • Cuboideb
      Adept
      • May 2020
      • 196

      #3
      Originally posted by ewert
      After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room
      Very clever! These hidden tricks make this kind of game attractive.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        It seems to me that a temporary ESP spell in book 2 (CL ~26) is not an unreasonable possibility for a class dependent on darkness. 8 turns of ESP is useful in a fight, but less so for wandering around the dungeon. And it is class appropriate.

        Comment

        • Selkie
          Swordsman
          • Aug 2020
          • 434

          #5
          Originally posted by Sphara
          You can pour a Lantern of True Sight into another lantern and use the empty lantern of TS for SeeInvis and rBlind without light penalties. This trick has been posted before, but I present it again just in case you had not heard about it
          I'm such a dope, I always rest for about 7,500 turns. doh!

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            #6
            Whats wrong with resting for 7500? Its fewer clicks than pouring, if you have a rest macro.

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2631

              #7
              Originally posted by ewert
              Best one so far: After your darkness spell gets 2 radius, you can fire it off outside the doorway to get 1st grid inside room dark while maintaining light in room, gives you full view of room monsters but zero light level for better spellcasting.
              There's a similar trick with light wands where they don't light the square you are actually standing on.

              Comment

              • sffp
                Swordsman
                • Apr 2020
                • 434

                #8
                Kobold Nec tricks

                Buy a shovel

                Go to 50 feet, collect 400 gold.
                Go back up. Buy the second book

                Get a shooter and ammo

                Run away a lot
                Emphasize Con and stealth.

                Comment

                • Cuboideb
                  Adept
                  • May 2020
                  • 196

                  #9
                  For shapeshifters and auto_more=yes

                  Example of keymap for returning to normal and cast a spell: myac'

                  It works in normal mode too.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #10
                    Originally posted by Cuboideb
                    Example of keymap for returning to normal and cast a spell: myac'

                    It works in normal mode too.
                    Awesome, hadnt thought of that!

                    Comment

                    • ewert
                      Knight
                      • Jul 2009
                      • 702

                      #11
                      Ahh, thats a neat one, never thought the y in there would be just doing nothing in normal mode

                      Comment

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