Sil 1.2
Collapse
X
-
Thanks for the nightmares, Debo... and thanks for the laugh, Infinitum. -
This is a pretty good theme song for ~150' or 200' http://www.youtube.com/watch?v=w6ntMbUEjf0Leave a comment:
-
They're certainly nasty, but it's quite fun to have (more) creatures not every melee character will want to go toe-to-toe with.Leave a comment:
-
Their AI seems to have changed too.
End rant.Leave a comment:
-
-
OK, I've cleaned up that bit of code and removed the message. Nothing bad enough happens to warrant the debug message, I'd just left it in because I thought this event couldn't happen at all.Leave a comment:
-
Hmmm... That's not good. I'm glad I left that in there. I'll have a look and try to work out a more graceful way to deal with this. Apparently there were more than 100 different groups of wandering monsters on that level. Probably the Cat Fortress using up a lot of them.Leave a comment:
-
Is mouse support planned for any foreseeable release? I play on a laptop without numpad and whilst I've gotten used to using the keyboard number keys for moving at diagonals it'd still be welcome.
Also, weapons auto-id when you use staffs of self knowledge whereas other equipment doesn't. Truth be told I wouldn't mind the perception-check be reinstated for use-id'ing weapons; it was mechanically consistent and made for a good reason to pump perception early. Maybe even add a check to notice whether slaying weapons glow or not?
The reason weapons auto-id is that the message 'You weapon is especially deadly against orcs' gives away what source is granting it, while 'You have freedom of movement' doesn't. I was in two minds about removing the perception checks. I mostly did it because quite a few of the effects could be seen in the combat rolls window or via watching the glowing of items etc and so player knowledge and character knowledge were getting very far apart for low perception characters which was odd. Further helping streamline ID-by-use is also good in my book. It was a nice thematic use of the perception skill though!Leave a comment:
-
Leave a comment:
-
I just went downstairs at 800' and got << out of wandering indices >> <x6>, though next level seems to have started as normal after a pause.Leave a comment:
-
Truth be told I wouldn't mind the perception-check be reinstated for use-id'ing weapons; it was mechanically consistent and made for a good reason to pump perception early. Maybe even add a check to notice whether slaying weapons glow or not?Leave a comment:
Leave a comment: