Sil 1.2
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Honestly, I generally buy Woven themes for two purposes. One, I already have song of Slaying and song of Sharpness, and singing song of slaying in the throneroom with an herb of rage is hilarious, or two, I'm singing song of Lorien, but also song of Silence so they don't get up right after falling asleep. In both cases I am using a prerequisite. I can imagine wanting to sing two of Freedom, Trees and Elbereth, or possibly Staying and Este for survival, but I never do so myself. Perhaps the nerf is worthwhile. -
I'm a little surprised at the woven themes nerf honestly, it seems like the major problem of the Song tree is that you can only sing one song at once so it's hard to want to buy a lot of songs. I don't usually play singers (just drop a bunch of XP near the endgame for the mandatory Song of Sharpness) but in theory Woven Themes should help with that issue.Leave a comment:
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The major change for archers is probably the song of sharpness nerf. And it comes with a nerf to woven themes as well, so it will be hard to get sufficient utility out of the secondary song (at least for songs where skill matters a lot).Leave a comment:
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...I've been thinking on this for a few hours now, and I can't really figure it out. Other than for the first few levels or if you find a fancy one, what now is the point of shortbows? They seem to suck in every way compared to longbows-without-the-evade-malus.
Not that I'm complaining, I find the new longbows to be nicely powerful. But plain old shortbows will likely now be relegated to the junk pile with filthy rags, robes, quarterstaves (sorry, Little John), and broken swords.
EDIT: The reasons are: better chance to get crits (which makes a couple archery abilities better), stronger crits, stronger brand bonus dice (which makes flaming arrows better).Leave a comment:
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...I've been thinking on this for a few hours now, and I can't really figure it out. Other than for the first few levels or if you find a fancy one, what now is the point of shortbows? They seem to suck in every way compared to longbows-without-the-evade-malus.
Not that I'm complaining, I find the new longbows to be nicely powerful. But plain old shortbows will likely now be relegated to the junk pile with filthy rags, robes, quarterstaves (sorry, Little John), and broken swords.Leave a comment:
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The smithing ability which allows Horns to be created isn't specified in game or in the manual. Presumably it's jeweler?Leave a comment:
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Love following this game. Any thoughts on the eventual possibility of online play and/or tiles?Leave a comment:
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Very cool. Thanks, half and Scatha. I noticed a few changes to Smithing that didn't make the change log - horns are now available and the costs for mithril items are now much lower (thanks for that one!).
I've been working on a build for a couple months in 1.1 and have never won with it. I guess I'll have no shot in 1.2, but I'll give it a shot!Leave a comment:
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Just loaded it up, looks good so far though a few of the changes make me sad...If you haven't, you might want to make arrows' native depth 50' as well. Found a shortbow at 50', which was one thing...But if the idea is to make archers easier to start, an archer cannot fire with bow alone.Leave a comment:
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Can I stop orc warriors from charging by slowing them with potions of slowness?If so, new elite tech
Ctrl-T and wieldless digging are AMAZINGLeave a comment:
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