Sil: compilation of annoying deaths

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  • captnamazing
    Scout
    • Mar 2017
    • 31

    taking a break from this game lol. too frustrating to lose a lucky cahracter like that in such a shitty way

    Comment

    • Patashu
      Knight
      • Jan 2008
      • 528

      That's the nature of Sil, you need a plan to deal with every kind of threat by the end game.
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

      Comment

      • ripforareason
        Apprentice
        • Dec 2016
        • 84

        Originally posted by captnamazing
        Shadows... SUPER fucking annoying

        Raging pretty hard right now.



        This guy got fucked by ONE shadow.

        I guess I needed Keen Senses???
        Keen Senses should be treated as a requirement.

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          Originally posted by ripforareason
          Keen Senses should be treated as a requirement.
          I almost never take keen senses. I usually find a "haunted dreams by the time Sulrauko start showing up.

          There was an amulet of haunted dreams in inventory in this chardump, I'm not sure why one would worry about having keen senses in this particular case. (Possibly it was un-ided, but if I don't have loremaster by this point I focus pretty hard on making sure all my amulets get identified.)
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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          • captnamazing
            Scout
            • Mar 2017
            • 31

            yes, as i contemplated that death I decided that I'll always take keen senses by sulrauko territory, unless i've found a true sight

            Comment

            • seraph
              Adept
              • Jan 2016
              • 120

              i also rely more on haunted dreams/truesight than keen senses. rauko-bane helps a bit once you've slogged past the first four.

              Comment

              • Thraalbee
                Knight
                • Sep 2010
                • 707

                I don't use Keen Senses much anymore unless very low Perception. Not ideal, but manageable and Lore Master, Bane and Master Hunter are all on my wanted list so Keen Senses is actually quite expensive

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  I usually take it, the extra sight range is good anyway but I'd hardly call it necessary. I also tend to end up with a big stack of !True sight which I never actually used. So there's always the option of using consumables.

                  Comment

                  • ripforareason
                    Apprentice
                    • Dec 2016
                    • 84

                    Originally posted by debo
                    I almost never take keen senses. I usually find a "haunted dreams by the time Sulrauko start showing up.

                    There was an amulet of haunted dreams in inventory in this chardump, I'm not sure why one would worry about having keen senses in this particular case. (Possibly it was un-ided, but if I don't have loremaster by this point I focus pretty hard on making sure all my amulets get identified.)
                    I get it more for the extra effective light, but it's still useful against invisible enemies. I don't really like to use haunted dreams, I've had a shadow show up after 5-10 turns too often and nearly kill me while I was trying to fight something else.

                    Comment

                    • Patashu
                      Knight
                      • Jan 2008
                      • 528

                      (Just butting in to note that Song of the Trees exists if you take more perception abilities than song abilities )
                      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        Originally posted by ripforareason
                        I get it more for the extra effective light, but it's still useful against invisible enemies. I don't really like to use haunted dreams, I've had a shadow show up after 5-10 turns too often and nearly kill me while I was trying to fight something else.
                        Walking away and throwing or shooting stuff at shadows is an option. They have garbage defenses and very little HP. Anyhow, if you like keen senses, there's no harm in getting it -- it's very good. The extra sight radius bump is very useful. I generally take song of trees for the light instead -- I like it better than keen senses and inner light because it scales with song score, which is more useful at endgame. But that's a playstyle thing, mostly.
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • Infinitum
                          Swordsman
                          • Oct 2013
                          • 315

                          As is the 4 smithing + jewelry investment given early feanorian lamps, droppable jewels to tide you over and eventually the +0 Blessed Realm amulet with a few found boosters.

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                          • wobbly
                            Prophet
                            • May 2012
                            • 2631

                            I'm pretty sure light level effects your chance of spotting shadows. I've been playing without keen senses or true sight most of my current game & with 13 perception, 4 light, a lit room - didn't have any trouble spotting them. As a +side light=dark resist. They do a hell of a lot less damage with good lights. Have trouble hitting you in the 1st place too.

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                            • seraph
                              Adept
                              • Jan 2016
                              • 120

                              i think spotting invisible creatures is just a perception check. is it opposed by stealth? if so, then shadows get a penalty for high light since they are light vulnerable.

                              Comment

                              • Conker
                                Scout
                                • Apr 2007
                                • 38

                                Died while fighting a young cold drake. Entranced me and killed me in one bite from full health.

                                The annoying thing, though, is that I had Free Action. The manual gives the impression that the way Entrancement resistance works is, the 'Difficulty' of the check is the monster's Will - 13 in this case - and that Free Action adds +10 to your own roll. And that my own Will is also added onto the save. So having 3 or more Will should have rendered me immune to the monster's entrancement, right?

                                Is this a bug, or (more likely) something I'm misunderstanding?

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