Sil Builds/Challenges/Concepts/Stupid-Ascension-Tricks
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I downloaded the current version of cygwin and compiled sil a few months ago. It's not exactly for the faint of heart and doesn't work with the default makefile distributed with the source. One of the compiler flags the makefile used had been deprecated and had to be removed. There was also at least one other thing I had to do, can't remember now.Leave a comment:
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Still haven't found time to start the compiler part of the interview. Sick kids, work, xmas shopping... the same things that haunt all of you I'm sure.
Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?
What if the monsters always made the best possible roll? Would it still be possible to win?
I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...Leave a comment:
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What IDE do the Sil devs use? Visual Studio (insert version here)? Code::Blocks? Other?Leave a comment:
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If you have trouble with the whole download cygwin / run cygwin thing, sing out. There will be people here who can help you. I don't use cygwin myself.
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If I screw it up I'll give that a shot... but I don't want to bother people. What I really needed was that first shove which you supplied. Now that I have an idea of where and what I feel like I can go on this momentum at least a little while.
Do I have to beat your variant with a shovel now?Leave a comment:
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Ah, thanks again Antoine. This stuff is fascinating! I can see the seduction of it all.
I think I found what I want to make as my first edit... a really ugly, yet easy first edit... but, I will need to download something called 'cygwin'... or something like that, to compile whatever edits I make, and then if that doesn't foul up... run the executable it makes. But later... changing the hallu time of herb of visions from 80d4 turns to 99d99 turns in obj-use seems like an easy first stab at mucking around with code. I'll let you know how it goes.
As a first step, can I suggest that you (a) make the change you want, (b) email the changed file to a person that routinely compiles the Sil code, and (c) get them to compile it for you and return a new executable.
Running a compiler can be a little bit intimidating and perhaps you don't want to contend with that quite yet.
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Ah, thanks again Antoine. This stuff is fascinating! I can see the seduction of it all.
I think I found what I want to make as my first edit... a really ugly, yet easy first edit... but, I will need to download something called 'cygwin'... or something like that, to compile whatever edits I make, and then if that doesn't foul up... run the executable it makes. But later... changing the hallu time of herb of visions from 80d4 turns to 99d99 turns in obj-use seems like an easy first stab at mucking around with code. I'll let you know how it goes.Leave a comment:
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Usually the best way to navigate through the code is to use a text editor that allows you to search across multiple files. I use Textpad (which is freely downloadable). For instance, if you want to find bits of the code that relate to hallucination, do a search on the word 'hallucinate' or better just 'hallu'.
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Okay, thanks Antoine. So, code is in a src directory with .c and .h files. I will look! Thanks... I'm not kidding... people say go look in the code... I've never known how and never needed to until now.Leave a comment:
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