Sil Builds/Challenges/Concepts/Stupid-Ascension-Tricks

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  • locus
    replied
    Originally posted by HallucinationMushroom
    Still haven't found time to start the compiler part of the interview. Sick kids, work, xmas shopping... the same things that haunt all of you I'm sure.

    Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?

    What if the monsters always made the best possible roll? Would it still be possible to win?

    I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...
    I'd try to do the "monsters always roll max" challenge with a gimmick song build that just directly reduces monsters' morale to make them flee so you don't have to care about their rolls. IDK what you do about unintelligent monsters.

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  • HallucinationMushroom
    replied
    Ah, okay, thanks for the heads up.

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  • BlueFish
    replied
    I downloaded the current version of cygwin and compiled sil a few months ago. It's not exactly for the faint of heart and doesn't work with the default makefile distributed with the source. One of the compiler flags the makefile used had been deprecated and had to be removed. There was also at least one other thing I had to do, can't remember now.

    Leave a comment:


  • debo
    replied
    Originally posted by Patashu
    Oh, that's no good <.< Does it compile in anything else?
    Yeah the makefiles work just fine for other platforms. I just mean that I'm pretty sure the "core dev environment" is xcode.

    Leave a comment:


  • HallucinationMushroom
    replied
    Still haven't found time to start the compiler part of the interview. Sick kids, work, xmas shopping... the same things that haunt all of you I'm sure.

    Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?

    What if the monsters always made the best possible roll? Would it still be possible to win?

    I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...

    Leave a comment:


  • Patashu
    replied
    Originally posted by debo
    I'm pretty sure half uses xcode.
    Oh, that's no good <.< Does it compile in anything else?

    Leave a comment:


  • debo
    replied
    I'm pretty sure half uses xcode.

    Leave a comment:


  • Patashu
    replied
    What IDE do the Sil devs use? Visual Studio (insert version here)? Code::Blocks? Other?

    Leave a comment:


  • taptap
    replied
    Sil variants in the making ...

    Leave a comment:


  • Antoine
    replied
    If you have trouble with the whole download cygwin / run cygwin thing, sing out. There will be people here who can help you. I don't use cygwin myself.

    A.

    Leave a comment:


  • HallucinationMushroom
    replied
    If I screw it up I'll give that a shot... but I don't want to bother people. What I really needed was that first shove which you supplied. Now that I have an idea of where and what I feel like I can go on this momentum at least a little while.

    Do I have to beat your variant with a shovel now?

    Leave a comment:


  • Antoine
    replied
    Originally posted by HallucinationMushroom
    Ah, thanks again Antoine. This stuff is fascinating! I can see the seduction of it all.

    I think I found what I want to make as my first edit... a really ugly, yet easy first edit... but, I will need to download something called 'cygwin'... or something like that, to compile whatever edits I make, and then if that doesn't foul up... run the executable it makes. But later... changing the hallu time of herb of visions from 80d4 turns to 99d99 turns in obj-use seems like an easy first stab at mucking around with code. I'll let you know how it goes.
    Hi

    As a first step, can I suggest that you (a) make the change you want, (b) email the changed file to a person that routinely compiles the Sil code, and (c) get them to compile it for you and return a new executable.

    Running a compiler can be a little bit intimidating and perhaps you don't want to contend with that quite yet.

    A.

    Leave a comment:


  • HallucinationMushroom
    replied
    Ah, thanks again Antoine. This stuff is fascinating! I can see the seduction of it all.

    I think I found what I want to make as my first edit... a really ugly, yet easy first edit... but, I will need to download something called 'cygwin'... or something like that, to compile whatever edits I make, and then if that doesn't foul up... run the executable it makes. But later... changing the hallu time of herb of visions from 80d4 turns to 99d99 turns in obj-use seems like an easy first stab at mucking around with code. I'll let you know how it goes.

    Leave a comment:


  • Antoine
    replied
    Originally posted by HallucinationMushroom
    Okay, thanks Antoine. So, code is in a src directory with .c and .h files. I will look! Thanks... I'm not kidding... people say go look in the code... I've never known how and never needed to until now.
    At this stage focus on the .c rather than the .h. You'll notice there are a lot of .c files, each covering a different aspect of the code. Some may be in subdirectories.

    Usually the best way to navigate through the code is to use a text editor that allows you to search across multiple files. I use Textpad (which is freely downloadable). For instance, if you want to find bits of the code that relate to hallucination, do a search on the word 'hallucinate' or better just 'hallu'.

    A.

    Leave a comment:


  • HallucinationMushroom
    replied
    Okay, thanks Antoine. So, code is in a src directory with .c and .h files. I will look! Thanks... I'm not kidding... people say go look in the code... I've never known how and never needed to until now.

    Leave a comment:

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