Still haven't found time to start the compiler part of the interview. Sick kids, work, xmas shopping... the same things that haunt all of you I'm sure.
Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?
What if the monsters always made the best possible roll? Would it still be possible to win?
I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...
Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?
What if the monsters always made the best possible roll? Would it still be possible to win?
I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...
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