Sil Builds/Challenges/Concepts/Stupid-Ascension-Tricks

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  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    Still haven't found time to start the compiler part of the interview. Sick kids, work, xmas shopping... the same things that haunt all of you I'm sure.

    Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?

    What if the monsters always made the best possible roll? Would it still be possible to win?

    I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...
    You are on something strange

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      Originally posted by Patashu
      Oh, that's no good <.< Does it compile in anything else?
      Yeah the makefiles work just fine for other platforms. I just mean that I'm pretty sure the "core dev environment" is xcode.
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • BlueFish
        Swordsman
        • Aug 2011
        • 414

        I downloaded the current version of cygwin and compiled sil a few months ago. It's not exactly for the faint of heart and doesn't work with the default makefile distributed with the source. One of the compiler flags the makefile used had been deprecated and had to be removed. There was also at least one other thing I had to do, can't remember now.

        Comment

        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          Ah, okay, thanks for the heads up.
          You are on something strange

          Comment

          • locus
            Adept
            • Nov 2012
            • 165

            Originally posted by HallucinationMushroom
            Still haven't found time to start the compiler part of the interview. Sick kids, work, xmas shopping... the same things that haunt all of you I'm sure.

            Anyway, I didn't mean to derail my own challenges thread. Do any of you have any thoughts about the double roll monster take best idea? Wouldn't that be harder than the player curse mechanic?

            What if the monsters always made the best possible roll? Would it still be possible to win?

            I said right after the first release that this game is a lot of fun to think about. Even though I have not played much since severe sleep deprivation has been the norm... I still love to think about challenges, concepts, etc...
            I'd try to do the "monsters always roll max" challenge with a gimmick song build that just directly reduces monsters' morale to make them flee so you don't have to care about their rolls. IDK what you do about unintelligent monsters.

            Comment

            • MarvinPA
              Scout
              • Jul 2013
              • 49

              Originally posted by HallucinationMushroom
              What if the monsters always made the best possible roll? Would it still be possible to win?
              Here's a fork of mpa-sil by mnoqy that does something a bit similar to this - inspired by DoomRL's Angel of Max Carnage, so both monsters and the player always hit and always roll max damage. Pretty fun to mess with (and really hard).

              Comment

              • HallucinationMushroom
                Knight
                • Apr 2007
                • 785

                Whoa cool! Thanks... I'll give this a try as soon as I can. This idea appeals to my bloodlust. Doesn't hurt that I've been playing Hotline Miami lately... it's like Ultraviolence injected into my brain stem.
                You are on something strange

                Comment

                • T-Mick
                  Adept
                  • Mar 2012
                  • 120

                  Try playing without allocating stats at the outset. Just base stats, plain and simple.

                  Comment

                  • taptap
                    Knight
                    • Jan 2013
                    • 710

                    Originally posted by T-Mick
                    Try playing without allocating stats at the outset. Just base stats, plain and simple.
                    Maybe you should take 4 variable points (instead of 13) for starters. It still would map current Noldor to about Edain and Edain to ???. I haven't seen anyone doing such hardcore stat challenges, even Edain are fairly rare.
                    Last edited by taptap; December 28, 2013, 01:01.

                    Comment

                    • Scatha
                      Swordsman
                      • Jan 2012
                      • 414

                      Originally posted by HallucinationMushroom
                      #1. After reading Psi's terrible luck with the dice on a recent RIP character, A backwards sil-curse would be interesting. That is, the monsters all make double rolls and take the better one. And then, if that proves a winner, 3 rolls, 4 rolls, etc...
                      Because of the symmetry of the opposed rolls, the doubling is formally almost identical to the current curse. It's actually slightly easier, I guess, since some opposed rolls are take against e.g. herbs rather than monsters.

                      Further repeated rolls would of course make it harder. The limit of this is the case where monsters always take maximum rolls on their skill rolls.

                      Comment

                      • HallucinationMushroom
                        Knight
                        • Apr 2007
                        • 785

                        Originally posted by Scatha
                        Because of the symmetry of the opposed rolls, the doubling is formally almost identical to the current curse. It's actually slightly easier, I guess, since some opposed rolls are take against e.g. herbs rather than monsters.

                        Further repeated rolls would of course make it harder. The limit of this is the case where monsters always take maximum rolls on their skill rolls.
                        Ack! I just took a double !! math critical strike to the face.

                        That makes sense, thanks for pointing this out. I'd still like to get around to mucking with the code to make perma-hallucination a fun option. If I can ever make myself the quiet-time I need to learn, I'll give it a shot. Playing PoE or Sil is way easier than learning coding from scratch, with children fussing about, I imagine.
                        You are on something strange

                        Comment

                        • taptap
                          Knight
                          • Jan 2013
                          • 710

                          Gravedigger challenge: Carry all skeletons of your kind to the outside.

                          Comment

                          • taptap
                            Knight
                            • Jan 2013
                            • 710

                            Originally posted by debo
                            So in HM's comment in my last dump, he challenged me to create a build that focused on Channeling.
                            ...
                            I am astonished. Why would you even bother? Has anyone here used it to reasonable effect before???????
                            ...
                            Yes, I was quite drunk when I wrote that last post. Apologies for the belligerence I've never taken Channeling myself, but I can see how it could be situationally useful -- sort of like throwing mastery for staves.
                            This sounded so weird when I first read it, but it does work indeed. It is far more nerve wracking than song based stealth builds though.

                            Comment

                            • HallucinationMushroom
                              Knight
                              • Apr 2007
                              • 785

                              Hey, you got channeling to work? That's awesome. I bet not having unwavering voice really would hurt a horn specialist. I tried channeling characters a few weeks ago and they all stank, and got me thinking maybe channeling could reduce voice cost for horns. I can't tell from your character what's going on with your weird build... could you elaborate here for me, I'm very interested!
                              You are on something strange

                              Comment

                              • taptap
                                Knight
                                • Jan 2013
                                • 710

                                Originally posted by HallucinationMushroom
                                Hey, you got channeling to work? That's awesome. I bet not having unwavering voice really would hurt a horn specialist. I tried channeling characters a few weeks ago and they all stank, and got me thinking maybe channeling could reduce voice cost for horns. I can't tell from your character what's going on with your weird build... could you elaborate here for me, I'm very interested!
                                Basically I did what half said, use staff of slumber + channeling on a non-song based stealth char to put V to sleep, I also wanted to take enough will to counter the songs. It was also crucial in escaping from the throne room. Other than that, I do not think that char was so weird. Stealth char without song basically, with a little sniping here and there, but I do that on singers too. I lost so many stealthy chars to bats and insects I rather shoot them first.

                                Comment

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