(That's probably long enough to avoid spoiling those that care...)
Great work in that last episode! It was a bit shocking to see how powerful archery was. It reminds me of my first archery winner (pre-release), but we have limited archery a bit since then. We'll definitely have to do something about that. The trick is balancing regular archery when walking around the dungeon with archery against a specific target where you can prepare the field somewhat and are happy to use up some serious resources. I think that Crippling Shot is a particular culprit, as is Flaming Arrows.
Regarding a couple of your comments:
Morgoth radiates light because he is wearing the crown with three 7-radius light sources in it. When he drops it, he stops radiating the light, but the crown on the ground keeps shining. When you cut out the Silmarils, it stops, but they keep radiating etc. Hard to see this in an ASCII game!
Regarding Gorthaur, have a look at the lower depths in monster.txt. There is one 'level 25' monster: Morgoth. There are four 'level 24' monsters, all of which are uniques: Gorthaur, Gothmog, Glaurung, Ungoliant. Two of these are generated each game in the throne room on certain squares. So by default, you only see two of the four each game. However they each also have a greater vault where they can be found (and possibly slain), so you can even potentially kill all of them beforehand, making the throne room easier. You can also encounter them using multiple sources of Danger.
Regarding the effect of Concentration being broken by arrows that go too far, that is a (minor) problem and I've made a note of it.
Great work in that last episode! It was a bit shocking to see how powerful archery was. It reminds me of my first archery winner (pre-release), but we have limited archery a bit since then. We'll definitely have to do something about that. The trick is balancing regular archery when walking around the dungeon with archery against a specific target where you can prepare the field somewhat and are happy to use up some serious resources. I think that Crippling Shot is a particular culprit, as is Flaming Arrows.
Regarding a couple of your comments:
Morgoth radiates light because he is wearing the crown with three 7-radius light sources in it. When he drops it, he stops radiating the light, but the crown on the ground keeps shining. When you cut out the Silmarils, it stops, but they keep radiating etc. Hard to see this in an ASCII game!
Regarding Gorthaur, have a look at the lower depths in monster.txt. There is one 'level 25' monster: Morgoth. There are four 'level 24' monsters, all of which are uniques: Gorthaur, Gothmog, Glaurung, Ungoliant. Two of these are generated each game in the throne room on certain squares. So by default, you only see two of the four each game. However they each also have a greater vault where they can be found (and possibly slain), so you can even potentially kill all of them beforehand, making the throne room easier. You can also encounter them using multiple sources of Danger.
Regarding the effect of Concentration being broken by arrows that go too far, that is a (minor) problem and I've made a note of it.
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