On the other side of the spectrum, heavy weapons do more consistent damage but are harder to hit with. They don't do as much extreme damage as light weapons (harder to crit), but they pretty much always do something if you hit.
There aren't many monsters in the game who will live if you hit them in the face with a forceful mattock blow.
Charge/assassination will change or exacerbate these qualities a bit, I guess. But I don't think light or heavy weapons have any explicit "binary switch" penalties/bonuses that apply anywhere. Everything is derived from the numbers AFAIK
(I guess I could have just saved my words and waited for someone who actually knows what they're talking about to speak

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