XP by Id has always been a very gamey mechanic, and breaks the otherwise cleaner XP by kill/XP by encounter mechanic. I'd also suggest XP by rune identification as the simplest mechanic, but I'd err on the side of ID XP being minimal. The main mechanics for XP should be fighting, or encountering new enemies.
NarSil 1.4.0
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Well, since it's serious business, I *actually* enjoy the ID game as Sil and Sangband have it—though, NarSil doesn't really have it anymore, since things became much easier to ID (I think consumables are automatically IDed on consume now, anyway?)Last edited by MITZE; December 18, 2024, 23:50.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Hey Nick, I've found what I believe to be a bug. It seems that all items appear as standard the first time you step onto them. Then when you move off and back on them, you can see if they have magic properties. For example, I just saw a long sword on the ground. I stepped onto it and it looked like a standard long sword. Then I move off of it and back onto it and suddenly it's a long sword of doriath. Another example, I saw a short sword colored blue. I stepped onto it and it looked like a regular short sword. Then I moved away and moved back onto it and it was an unidentied shortsword. This seems to be easy to reproduce, but let me know if you'd like more info.Comment
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