Unofficial Sil rewrite
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Bug: Throwing
Posting this here because I can't properly convey this with just text; this is the result of throwing a spear and hitting a monster using just a direction for targetting, instead of using * for a precise target. It's hard to see, but notice that the message line has a bunch of weird, non-ASCII characters.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Nick,
I've temporarily given up trying to compile on Windows and cloned NarSil onto a Linux distrubution. Opening as a project in Eclipse, the "Build All" menu option gave me a minimal executable, no mx11 or windows.
Does the repository contain all the files needed to build other Linux versions, and cross compile the Windows executable, or do you have more on your computer?Comment
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Nick,
I've temporarily given up trying to compile on Windows and cloned NarSil onto a Linux distrubution. Opening as a project in Eclipse, the "Build All" menu option gave me a minimal executable, no mx11 or windows.
Does the repository contain all the files needed to build other Linux versions, and cross compile the Windows executable, or do you have more on your computer?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Some comments on 1.3.0ubeta-36-gad0174ff2
I'm seeing what look to be chasms, dark grey %. They don't do anything, you can walk right through them, but it's a start.
I'm liking that, when I walk through a dark room, the floor tiles stay illuminated. I don't remember Sil 1.3 working that way. I'll understand if the behavior changes.
The RNG seems a little different from original Sil. I don't feel like I'm seeing enough objects, but I see more ego items at shallow levels than I expect.Comment
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Played a bit. Looks like its going well, but still iffy. I'm getting weird prompt messages between "action" and "notices you".
e.g. move to attack wolf, no attack happens, "the wolf wakes up" message, game prompts for direction, ....
Edit: For reference that sequence should be: attack wolf, if wolf still alive wakes up, no direction prompt,Last edited by wobbly; March 19, 2023, 13:13.Comment
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Played a bit. Looks like its going well, but still iffy. I'm getting weird prompt messages between "action" and "notices you".
e.g. move to attack wolf, no attack happens, "the wolf wakes up" message, game prompts for direction, ....
Edit: For reference that sequence should be: attack wolf, if wolf still alive wakes up, no direction prompt,One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Not filing as a bug yet, but I get the weird impression that combat is somehow more biased in favor of the player than it would be in V-Sil; feels like I'm more accurate and dodgy/enemies are less accurate and dodgy than I/they should be.
EDIT: Actually, now I'm not quite sure what's up; I'm deeper now, with number-inflated equipment, but enemies are now doing unexpectedly high damage for it. Not sure if it's normal Sil swingy-ness or if there is in fact something wrong somewhere.
EDIT2: Yeah something feels wrong with at least damage calcs; I'm shooting a (nominally) 3d9 damage gondonlin longbow and it feels like I'm failing to damage white wolves and orcs more often than the damage would indicate.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Not filing as a bug yet, but I get the weird impression that combat is somehow more biased in favor of the player than it would be in V-Sil; feels like I'm more accurate and dodgy/enemies are less accurate and dodgy than I/they should be.
EDIT: Actually, now I'm not quite sure what's up; I'm deeper now, with number-inflated equipment, but enemies are now doing unexpectedly high damage for it. Not sure if it's normal Sil swingy-ness or if there is in fact something wrong somewhere.
EDIT2: Yeah something feels wrong with at least damage calcs; I'm shooting a (nominally) 3d9 damage gondonlin longbow and it feels like I'm failing to damage white wolves and orcs more often than the damage would indicate.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Been noticing this for a while and don't want to create an issue for it yet until we get more Sil players giving opinions, but loot generation seems wonky; it feels like on average levels generate with significantly less floortrash loot, on average monsters drop less often, and when they do drop they seem predisposed to dropping a specific thing (for example, easterling warriors seem to drop wooden torches the vast majority of the time).
EDIT: On average compared to base Sil.
EDIT2: Just killed Gorgol, who I believe drops a single good object in Sil, and I got...a staff of imprisonment :/Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Been noticing this for a while and don't want to create an issue for it yet until we get more Sil players giving opinions, but loot generation seems wonky; it feels like on average levels generate with significantly less floortrash loot, on average monsters drop less often, and when they do drop they seem predisposed to dropping a specific thing (for example, easterling warriors seem to drop wooden torches the vast majority of the time).
EDIT: On average compared to base Sil.
EDIT2: Just killed Gorgol, who I believe drops a single good object in Sil, and I got...a staff of imprisonment :/
Gorgol, and the other early unique, don't have any followers.
Orc archers don't attack, but they do drop arrows properly. Sword spiders don't seem to be very dangerous.Comment
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