Unofficial Sil rewrite

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #46
    Originally posted by Bill Peterson
    I was looking for a staff of Self Knowledge to test something, apparently you've decided to change the action to a potion. I hope the potions are less rare than the staves
    Actually, I just wrote "Potion" because I'm used to that being a thing from Angband, I actually meant staff.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • MITZE
      Swordsman
      • Jan 2017
      • 293

      #47
      Originally posted by emar
      Lost opportunity for Nick's Angband-Rewrite of Sil (narsil).
      Need a polite applause smiley, that's real good.
      Everything you need to know about my roguelike playstyle:

      I took nearly two years to win with a single character in PosChengband.

      Comment

      • Gwarl
        Administrator
        • Jan 2017
        • 1025

        #48
        it's up on angband live

        Comment

        • MITZE
          Swordsman
          • Jan 2017
          • 293

          #49
          Bug: Throwing

          Click image for larger version

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          Posting this here because I can't properly convey this with just text; this is the result of throwing a spear and hitting a monster using just a direction for targetting, instead of using * for a precise target. It's hard to see, but notice that the message line has a bunch of weird, non-ASCII characters.
          Last edited by MITZE; March 13, 2023, 00:27. Reason: Added more info.
          Everything you need to know about my roguelike playstyle:

          I took nearly two years to win with a single character in PosChengband.

          Comment

          • Bill Peterson
            Adept
            • Jul 2007
            • 190

            #50
            Nick,

            I've temporarily given up trying to compile on Windows and cloned NarSil onto a Linux distrubution. Opening as a project in Eclipse, the "Build All" menu option gave me a minimal executable, no mx11 or windows.

            Does the repository contain all the files needed to build other Linux versions, and cross compile the Windows executable, or do you have more on your computer?

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #51
              Originally posted by Bill Peterson
              Nick,

              I've temporarily given up trying to compile on Windows and cloned NarSil onto a Linux distrubution. Opening as a project in Eclipse, the "Build All" menu option gave me a minimal executable, no mx11 or windows.

              Does the repository contain all the files needed to build other Linux versions, and cross compile the Windows executable, or do you have more on your computer?
              It should all be in the repository.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Gwarl
                Administrator
                • Jan 2017
                • 1025

                #52
                Speaking of compiling, not a big deal but I tried using Makefile.std to compile at first, that didn't work so I went the autotools route.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #53
                  Originally posted by Gwarl
                  Speaking of compiling, not a big deal but I tried using Makefile.std to compile at first, that didn't work so I went the autotools route.
                  Yes, getting Makefile.std working is another thing I need to do.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Bill Peterson
                    Adept
                    • Jul 2007
                    • 190

                    #54
                    Some comments on 1.3.0ubeta-36-gad0174ff2

                    I'm seeing what look to be chasms, dark grey %. They don't do anything, you can walk right through them, but it's a start.

                    I'm liking that, when I walk through a dark room, the floor tiles stay illuminated. I don't remember Sil 1.3 working that way. I'll understand if the behavior changes.

                    The RNG seems a little different from original Sil. I don't feel like I'm seeing enough objects, but I see more ego items at shallow levels than I expect.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      #55
                      Played a bit. Looks like its going well, but still iffy. I'm getting weird prompt messages between "action" and "notices you".

                      e.g. move to attack wolf, no attack happens, "the wolf wakes up" message, game prompts for direction, ....

                      Edit: For reference that sequence should be: attack wolf, if wolf still alive wakes up, no direction prompt,
                      Last edited by wobbly; March 19, 2023, 13:13.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #56
                        Originally posted by wobbly
                        Played a bit. Looks like its going well, but still iffy. I'm getting weird prompt messages between "action" and "notices you".

                        e.g. move to attack wolf, no attack happens, "the wolf wakes up" message, game prompts for direction, ....

                        Edit: For reference that sequence should be: attack wolf, if wolf still alive wakes up, no direction prompt,
                        Yes, it seems the message is interrupting the input direction and losing the "direction" bit of the "walk, direction" keymap. I've got it as a bug.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • MITZE
                          Swordsman
                          • Jan 2017
                          • 293

                          #57
                          Not filing as a bug yet, but I get the weird impression that combat is somehow more biased in favor of the player than it would be in V-Sil; feels like I'm more accurate and dodgy/enemies are less accurate and dodgy than I/they should be.

                          EDIT: Actually, now I'm not quite sure what's up; I'm deeper now, with number-inflated equipment, but enemies are now doing unexpectedly high damage for it. Not sure if it's normal Sil swingy-ness or if there is in fact something wrong somewhere.

                          EDIT2: Yeah something feels wrong with at least damage calcs; I'm shooting a (nominally) 3d9 damage gondonlin longbow and it feels like I'm failing to damage white wolves and orcs more often than the damage would indicate.
                          Last edited by MITZE; March 29, 2023, 08:18. Reason: Added some info.
                          Everything you need to know about my roguelike playstyle:

                          I took nearly two years to win with a single character in PosChengband.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #58
                            Originally posted by MITZE
                            Not filing as a bug yet, but I get the weird impression that combat is somehow more biased in favor of the player than it would be in V-Sil; feels like I'm more accurate and dodgy/enemies are less accurate and dodgy than I/they should be.

                            EDIT: Actually, now I'm not quite sure what's up; I'm deeper now, with number-inflated equipment, but enemies are now doing unexpectedly high damage for it. Not sure if it's normal Sil swingy-ness or if there is in fact something wrong somewhere.

                            EDIT2: Yeah something feels wrong with at least damage calcs; I'm shooting a (nominally) 3d9 damage gondonlin longbow and it feels like I'm failing to damage white wolves and orcs more often than the damage would indicate.
                            Filed now. Nice work, I think that's 12 new bugs and a couple of "fixed" ones reopened from about an hour and a half of play time.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • MITZE
                              Swordsman
                              • Jan 2017
                              • 293

                              #59
                              Been noticing this for a while and don't want to create an issue for it yet until we get more Sil players giving opinions, but loot generation seems wonky; it feels like on average levels generate with significantly less floortrash loot, on average monsters drop less often, and when they do drop they seem predisposed to dropping a specific thing (for example, easterling warriors seem to drop wooden torches the vast majority of the time).

                              EDIT: On average compared to base Sil.

                              EDIT2: Just killed Gorgol, who I believe drops a single good object in Sil, and I got...a staff of imprisonment :/
                              Last edited by MITZE; April 8, 2023, 09:01. Reason: Clarified something.
                              Everything you need to know about my roguelike playstyle:

                              I took nearly two years to win with a single character in PosChengband.

                              Comment

                              • Bill Peterson
                                Adept
                                • Jul 2007
                                • 190

                                #60
                                Originally posted by MITZE
                                Been noticing this for a while and don't want to create an issue for it yet until we get more Sil players giving opinions, but loot generation seems wonky; it feels like on average levels generate with significantly less floortrash loot, on average monsters drop less often, and when they do drop they seem predisposed to dropping a specific thing (for example, easterling warriors seem to drop wooden torches the vast majority of the time).

                                EDIT: On average compared to base Sil.

                                EDIT2: Just killed Gorgol, who I believe drops a single good object in Sil, and I got...a staff of imprisonment :/
                                I'm also finding that loot drops on the early levels are pretty low. I've been playing Sil 1.3 alongside Narsil and see a significant difference. In Narsil, by the time I'm at 300', much off my equipment has come from monster drops. This has led me to chase orcs even after they cease to give experience.

                                Gorgol, and the other early unique, don't have any followers.

                                Orc archers don't attack, but they do drop arrows properly. Sword spiders don't seem to be very dangerous.

                                Comment

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