are daggers of cuivienen supposed to glow on the ground when you drop them? i could have sworn they did at one point. also it is possible to find daggers of accompaniment [+2] but you cannot craft them.
Sil-Q 1.5 finally released
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This change, https://github.com/sil-quirk/sil-q/c...abe664a1eaf41e , in Sil-Q between the 1.4.2 and 1.5 releases took out most glowing objects on the floor (like those such as daggers of Cuivienen with the LIGHT flag or those which have a slay and there's an appropriate monster nearby).Comment
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idea: maybe dwarf masks should get the same treatment as quarter staves and robes re: smithing. currently, a [-2, 1d2] dwarf mask requires 5 smithing, but a regular [-1, 1d2] helm with r/fire requires 6 smithing. this change would also makes thematic sense.Comment
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The light and song bonus are very useful on any character not relying on a melee weapon to kill things; dual-wielding <+3> cuivienen daggers is a great endgame option for many builds.
This used to be the case; it got buffed some time between 1.3 and 1.5.
It's really good on any combat build that uses a shield and doesn't take flanking, which for me is mostly point blank archers.Comment
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It does not act like a player's Critical Resistance ability. It halves the number of dice added by a critical (so one additional die becomes no additional dice; two or three additional dice become one additional die, ...). That seems to be the same as it was in Sil.
It is two pounds per die of damage (so the bite of a wolf, 2d3, is four pounds; an Orc warrior, 3d6, is six pounds). That seems to be the same as it was in Sil.👍 1Comment
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