Sil-Q 1.5 finally released
Collapse
X
-
It is two pounds per die of damage (so the bite of a wolf, 2d3, is four pounds; an Orc warrior, 3d6, is six pounds). That seems to be the same as it was in Sil.👍 1Leave a comment:
-
how does critical resistance work on monsters now? does it still use the old formula from the will tree?
also how is weapon weight derived for enemy attack rolls?Leave a comment:
-
It's really good on any combat build that uses a shield and doesn't take flanking, which for me is mostly point blank archers.Leave a comment:
-
i don't know why, but i always assumed blocking didn't work unless you passed the turn.
you just have to not "move." you can do literally anything else.
i thought this ability sucked; but it rules!Leave a comment:
-
idea: maybe dwarf masks should get the same treatment as quarter staves and robes re: smithing. currently, a [-2, 1d2] dwarf mask requires 5 smithing, but a regular [-1, 1d2] helm with r/fire requires 6 smithing. this change would also makes thematic sense.Leave a comment:
-
on a whim, i just tried using a staff of id on chest and identified the trap.
didn't know that was a thing. neat!Leave a comment:
-
what's the difficulty for keeping your strength from an herb of weakness?Leave a comment:
-
okay thank you. i thought i found a bug. daggers of cuivienen are kinda useless now, yeah?Leave a comment:
-
Leave a comment:
-
Sil slay weapons glow whenever a vulnerable race nearby--even if the weapon is on the ground.Leave a comment:
-
are daggers of cuivienen supposed to glow on the ground when you drop them? i could have sworn they did at one point. also it is possible to find daggers of accompaniment [+2] but you cannot craft them.Leave a comment:
Leave a comment: