Here's my two cents' worth:
I posted just like you a while back and Takkaria persuaded me I was wrong. As Nick said earlier, your character simply ceases to notice e.g. rings of damage, piles of copper etc., and thus it's even more of a surprise when one bites your ankles as you storm past!
I disagree. If you could reliably get, as an example, rods of trap/treasure and doors for your warrior by dlvl15, then that little subgame is lost. Having a character struggle without one or more of your 'essential' rods for many levels is one of the things that makes each Morgoth-slaying effort different to the last.
I'm sorry, but I don't see that this is a problem. It makes the game more interesting as you try to find a way round. And if not, well, there are infintely more levels to generate.
I agree that the loss of CHR has made them less useful, but my warriors always use them. I collect them until I can drink one each of brawn, toughness and nimbleness at the same time. I like to think of it as a mini-augmentation cocktail and it works a treat.
They feel like a throwback to me. I say lose them altogether.
I think it's essential that some attacks cannot be defended against. Keeps you on your toes.
No real opinion here.
I must admit that it's been so long since I rolled for stats that I'd kind of forgotten that it was an option!
Personally I've never gone deeper than dlvl100, and I find it a bit...'icky' that you can. I think that there should ne no down stair on 100 and the game should end when you recall from 5000' with Morgoth dead. Maybe that's just me? Either way, it wouldn't be anticlimactic when M goes down.
Interesting, could work.
Agreed. And also agreed that all and every extraneous message should be expunged.
I too would like a bigger home, but please not infinite. I think it would break the game. Endgame kit would be very simple with 40 artifacts at home. The game would be made much, much easier and that's a bad thing, IMO. My idea was to have one page for consumables and another for equipment. But maybe OP's idea of buying out a store for a million gold as a second home is a better one. Like it. Especially as you would lose the (by then slight) utility of having the store that you choose to buy. I like it.
Just my opinions, as ever.
Edit: formatting
I posted just like you a while back and Takkaria persuaded me I was wrong. As Nick said earlier, your character simply ceases to notice e.g. rings of damage, piles of copper etc., and thus it's even more of a surprise when one bites your ankles as you storm past!
Item ii: the item drop rates for utility rods, I think, needs to be tweaked a bit.
Item iii: There are times when a GV, though, is generated in the middle of the level and splits the level into two completely separate sections.
Item iv: I think RandArts is even more enjoyable now that Charisma is no longer an attribute sucking option for the RandArts R.N.G. However, at the same time, the ↑ ↓ potions of brawn, intellect, contemplation, .. , have all but lost their worth.
Item v: *Enlightenment* potions ought to also ID everything on the level rather than augment Int/Wis.
Item vi: plasma is annoying.
Item vii: following that sentiment - attacks players cannot control / defend against - time, gravity, inertia, mana storms, water, ice, et. al.
Item vii: following that sentiment - attacks players cannot control / defend against - time, gravity, inertia, mana storms, water, ice, et. al.
Item viii: Race, not Class, should be the primary determination for HPs and initial AC adjustments.
Item ix: Now that Charisma is a thing of the past, would be nice to re-enable the Auto-roller.
Item x: If / when / once a player kills Morgoth, the game kind of becomes anti-climatic quickly.
Item xi: Along the lines of uniques grouping together, what if you had a group of semi-unique mobs.
Item xii: Semantics. "You see no more xxxx." That message rubs me the wrong way everytime.
Item xiii: Others have clamored for a Bigger Home. Perhaps let the character potentially buy out a store and make that a 2nd or even 3rd home.
Just my opinions, as ever.
Edit: formatting
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