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  • Sideways
    replied
    Originally posted by Hounded
    I was recently wondering if there was a "Munchkin"-band out there. One where the game balance objective has been deliberately broken in the direction of over-powered characters and equipment (without simply using randarys that is). I know it'd be essentially a gag but with so many variants out there perhaps it's been done?
    ComPosband.

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  • Nick
    replied
    Originally posted by ekolis
    I think this thread is in need of replacement. The links in the OP go to a defunct bug tracker, and the latest comment is two years old...
    Yeah, I've unpinned it. Some time we may replace.

    Leave a comment:


  • Hounded
    replied
    Originally posted by rogerhaines
    Would anyone be interested in a "Super Easy Angband"? Or something in between? A slightly easier Angband to get them closer to level 100 than they normally would have? No matter how powerful you make certain artifacts, you can still die. A 'Grond' with a damage of 21d11 will not save you all the time. Paralyze is a real bummer.
    Has anyone come up with customized gamedata files?
    I was recently wondering if there was a "Munchkin"-band out there. One where the game balance objective has been deliberately broken in the direction of over-powered characters and equipment (without simply using randarys that is). I know it'd be essentially a gag but with so many variants out there perhaps it's been done?

    Leave a comment:


  • rogerhaines
    replied
    Would anyone be interested in a "Super Easy Angband"? Or something in between? A slightly easier Angband to get them closer to level 100 than they normally would have? No matter how powerful you make certain artifacts, you can still die. A 'Grond' with a damage of 21d11 will not save you all the time. Paralyze is a real bummer.
    Has anyone come up with customized gamedata files?

    Leave a comment:


  • ekolis
    replied
    I think this thread is in need of replacement. The links in the OP go to a defunct bug tracker, and the latest comment is two years old...

    Leave a comment:


  • tangar
    replied
    yahoo! Thanks %)

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  • Nick
    replied
    Originally posted by tangar
    Please help to find...

    Recently I saw a text which described details considering work with tileset. I do not remember where I saw it and now I can not find it. It was either or github or at trac or at forum....

    It was kinda additional info for help files.. Can't find it again
    It's in a pull request on github.

    Leave a comment:


  • tangar
    replied
    Please help to find...

    Recently I saw a text which described details considering work with tileset. I do not remember where I saw it and now I can not find it. It was either or github or at trac or at forum....

    It was kinda additional info for help files.. Can't find it again
    Last edited by tangar; January 29, 2019, 18:53.

    Leave a comment:


  • Moving Pictures
    replied
    Originally posted by Pete Mack
    @MovingPictures: not all. Umber Hulk is the #1 most dangerous monster in Rogue/Amulet of Yendor.
    Didn't read for comprehension ...

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  • Pete Mack
    replied
    @MovingPictures: not all. Umber Hulk is the #1 most dangerous monster in Rogue/Amulet of Yendor.

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  • Moving Pictures
    replied
    Originally posted by Pete Mack
    Genocide goes all the way back to original Rogue: "You have been granted the boon of genocide."
    At which point the correct response is "umber hulk.
    It is an exceedingly rare scroll; in the vast majority of games it never shows up at all.
    My good sir/ma'am: It appears to me you spelled "time hound" incorrectly.

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  • Pete Mack
    replied
    Genocide goes all the way back to original Rogue: "You have been granted the boon of genocide."
    At which point the correct response is "umber hulk.
    It is an exceedingly rare scroll; in the vast majority of games it never shows up at all.

    Leave a comment:


  • clamps
    replied
    Originally posted by Derakon
    The difficulty with extinction is that some games (particularly NetHack) use it to refer to monster types that can no longer be generated because the player has killed so many of them. Which would be a proper time to use "genocide", but oh well.
    Ahh, oh well!

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  • Derakon
    replied
    Originally posted by clamps
    Has "Extinction" been considered as an alternative to Banishment? It has a similar meaning to Genocide, but without (I think?) some of the triggering connotations:
    The difficulty with extinction is that some games (particularly NetHack) use it to refer to monster types that can no longer be generated because the player has killed so many of them. Which would be a proper time to use "genocide", but oh well.

    Banishment works, honestly -- the monster is banished from the level, but might be generated again later.

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  • clamps
    replied
    Has "Extinction" been considered as an alternative to Banishment? It has a similar meaning to Genocide, but without (I think?) some of the triggering connotations:
    • extinction is not limited to (or even primarily directed towards) humans
    • extinction is also a naturally-occurring event


    I don't have an obvious suggestion for "Mass Banishment", although "Local Extinction" (or "Extirpation", if you want to get fancy) would fit the effect.

    Leave a comment:

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