Angband 64 x 64 pixel tileset

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Originally posted by Shockbolt
    @ Nick: you could send the shopping list for tiles to : raymond [a] digitalartwork.no
    Cool - I'll send that once I have refined my list and made sure I'm asking for the right things. Also, I need to get over the weirdness of actually asking for stuff rather than stealing it
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Shockbolt
      Knight
      • Jan 2011
      • 635

      Originally posted by Nick
      Also, I need to get over the weirdness of actually asking for stuff rather than stealing it
      A small step in the right direction
      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

      • Antoine
        Ironband/Quickband Maintainer
        • Nov 2007
        • 1010

        Screenshot from my in-dev game, which runs on my Android phone (a Samsung Galaxy) and uses Shockbolt's tiles (with his gracious permission):


        It's not a *band nor even a roguelike, but it is a dungeon game.

        Some notes:
        • the characters at the bottom are your party
        • the monsters at the top are enemies
        • the orc has just been hit for 2 (and killed, and is about to disappear)
        • please imagine a nice frame around the scrolling message area, a pretty title at the top of the screen, and nicer buttons to bottom right.


        The gameplay is real-time. The mobs line up at the top of the screen and attack you with various abilities (for example, a naga can spit at you, whack you with a sword, paralyse you with its gaze or summon snakes). Your characters can use counter-abilities (e.g. blocking a sword blow, using a counterspell against paralysis) and can use their own special attacks as well. When you have six characters and there are six monsters attacking you, each with its own abilities that need to be countered within 2-3 seconds, it becomes quite fast and furious.

        Building a party is quite fun - there are about 100 abilities to choose from, you need to cover (most of) the basics but there are various ways to do it. This party of six 6th level characters includes two DPS warriors (front left deals damage and blocks physical attacks, front right just deals damage), a tank priest (front middle, who pretty much just stands in the front row and taunts the mobs), a healer (rear middle, he automatically casts healing spells whenever necessary so takes up very little of my attention), a glass cannon wizard (rear left), and a thief (rear right, he specialises in shooting enemy spellcasters whenever they open their mouth, which pretty much shuts most of them down).

        A.
        Last edited by Antoine; November 2, 2012, 08:51.
        Ironband - http://angband.oook.cz/ironband/

        Comment

        • Mikko Lehtinen
          Veteran
          • Sep 2010
          • 1246

          Originally posted by Shockbolt
          A handful of new tiles, painted for Antoine's roguelike game:



          These tiles can/will be added to my Shockbolt Angband tileset, free of use as long as the game they're being used with remains a non-commercial project.
          I love the turtle. Now Angband and variants need game mechanics for it.

          Comment

          • Mikko Lehtinen
            Veteran
            • Sep 2010
            • 1246

            Originally posted by Antoine
            Building a party is quite fun - there are about 100 abilities to choose from, you need to cover (most of) the basics but there are various ways to do it. This party of six 6th level characters includes two DPS warriors (front left deals damage and blocks physical attacks, front right just deals damage), a tank priest (front middle, who pretty much just stands in the front row and taunts the mobs), a healer (rear middle, he automatically casts healing spells whenever necessary so takes up very little of my attention), a glass cannon wizard (rear left), and a thief (rear right, he specialises in shooting enemy spellcasters whenever they open their mouth, which pretty much shuts most of them down).
            This sounds fun.

            Comment

            • Shockbolt
              Knight
              • Jan 2011
              • 635

              Originally posted by Antoine
              please imagine a nice frame around the scrolling message area, a pretty title at the top of the screen, and nicer buttons to bottom right.

              A.
              Do let me know if you need help with the UI graphics as well for your game, you have my e-mail
              http://www.rpgartkits.com/
              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                It doesn't exactly fit into this thread, but here's some UI graphics I made for the ICE Rolemaster ruleset for use with Fantasy grounds 2, soon to be added to the official release of the software:

                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • Antoine
                  Ironband/Quickband Maintainer
                  • Nov 2007
                  • 1010

                  The Rolemaster work is very fine (though its not my favorite rpg system).

                  In terms of ui, my next task is to find a gui toolkit that works for python on android. Ill revisit the cosmetics after that, and yes, will knock at your door at that point.

                  By the way, i have scaled your tiles up by a factor of 1.5 because the phone screen has such high resolution. They have lost some crispness in the process. Do you approve?

                  A.
                  Ironband - http://angband.oook.cz/ironband/

                  Comment

                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    Originally posted by Antoine
                    The Rolemaster work is very fine (though its not my favorite rpg system).

                    In terms of ui, my next task is to find a gui toolkit that works for python on android. Ill revisit the cosmetics after that, and yes, will knock at your door at that point.

                    By the way, i have scaled your tiles up by a factor of 1.5 because the phone screen has such high resolution. They have lost some crispness in the process. Do you approve?

                    A.
                    No worries there. I might even go back to the PSD files and create a tileset that is based on the original 128x128 or 128x256 sizes, after I'm finished with the kickstarter project graphics.
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                    Comment

                    • Antoine
                      Ironband/Quickband Maintainer
                      • Nov 2007
                      • 1010

                      Originally posted by Shockbolt
                      No worries there. I might even go back to the PSD files and create a tileset that is based on the original 128x128 or 128x256 sizes, after I'm finished with the kickstarter project graphics.
                      Curious - are you saying you originally drew your tiles in a much bigger size, and then shrank them down? If so, why?

                      A.
                      Ironband - http://angband.oook.cz/ironband/

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        Originally posted by Antoine
                        Curious - are you saying you originally drew your tiles in a much bigger size, and then shrank them down? If so, why?

                        A.
                        This is very common, actually. It's physically hard to work in a setting where every pixel matters, but much easier to work at 2x or 4x or even 8x the size you eventually intend to use. This gives you a lot more "space" to work with.

                        Drawing at the "final size" for a 64x64 tile would be a bit like trying to draw on a postage stamp. Sure, it's doable, and some people prefer to work that way, but if you had the option to instead draw on a normal-sized sheet of paper and then downsize, you'd probably prefer to work that way.

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          Yes, even comicbook artists work that way, drawing pages 1.5-2 times the size of the final version, then downsizing their work to achieve greater detail in their work.

                          Here you see the true paintsize of some of the Middle-earth related tiles in Angband:

                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                          Comment

                          • Antoine
                            Ironband/Quickband Maintainer
                            • Nov 2007
                            • 1010

                            Originally posted by Shockbolt
                            No worries there. I might even go back to the PSD files and create a tileset that is based on the original 128x128 or 128x256 sizes, after I'm finished with the kickstarter project graphics.
                            Well, for myself, what I really want is 96x96/192, so if you ever did release a 128x128/256 tileset, perhaps I would get it and create my tiles by scaling down from big rather than scaling up from small, and perhaps that would look better. But I am sure it's not worth doing it on my account!

                            A.
                            Ironband - http://angband.oook.cz/ironband/

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              It's been a while since I last posted anything in this forum, and regretfully it's been a while since last time I played Angband. I blame my art projects for that

                              Having a break from most projects now, since it's easter, figured I'd get some characters killed in Angband again, and update some of the tiles/tokens in my Shockbolt tileset, replacing the current versions with better looking versions.

                              I'll simply download the most recent version of Angband and add the new versions into that tilesheet, and make it available for anyone who'd like to use it. I'll also post side-by-side images in here, showing old and new versions.

                              Last but not least, I've been itching to have a proper roguelike made for ipad, if any programmers in here are keen on creating an ipad roguelike version, with graphics, then I'm all in.
                              Last edited by Shockbolt; April 15, 2014, 12:04.
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Originally posted by Shockbolt
                                Last but not least, I've been itching to have a proper roguelike made for ipad, if any programmers in here are keen on creating an ipad roguelike version, with graphics, then I'm all in.
                                You really want to look at this thread, which is on the QT port of NPPAngband which is aiming at having a tablet version.

                                Angband is currently undergoing a major rewrite too, but starting from the internals and going outward, whereas the NPP one has basically started from the visuals and is then making everything else work (if I understand correctly). We're kind of hoping they'll meet in the middle
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎