Okay, messing around with github a lot still, but think now have gotten the hang of it for branching etc. enough to work with it somewhat okay. Did delete it a few times to start from clear to figure things out. =P
I'm trying to upload a working .exe there so people can easily test it, but no luck with Win7 / Opera or Win7 / IE. Beats me why not, flash or http version of uploading, no dice.
Anyways, currently there is no selling option made. It replaces no_stores, takes away d/s option from all but home in stores, and increases gold drops based on vague "I think sort of like this could work"-way and one nosell/nobuy character I played. That char had plenty of gold in the end, so I increased gold drops more at low levels in a non-linear curve...
I can test this version as I finally got a working branch of the master made, so will move on to spell balances next and then ranged trap detection.
I'm trying to upload a working .exe there so people can easily test it, but no luck with Win7 / Opera or Win7 / IE. Beats me why not, flash or http version of uploading, no dice.
Anyways, currently there is no selling option made. It replaces no_stores, takes away d/s option from all but home in stores, and increases gold drops based on vague "I think sort of like this could work"-way and one nosell/nobuy character I played. That char had plenty of gold in the end, so I increased gold drops more at low levels in a non-linear curve...
I can test this version as I finally got a working branch of the master made, so will move on to spell balances next and then ranged trap detection.
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