Suggestion re: navigating to the nearest staircase

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  • fruviad
    Apprentice
    • Jan 2011
    • 69

    Suggestion re: navigating to the nearest staircase

    One concern I have with the recent change to allow @ to run to the nearest stairway if entering ">" or "<" when not on a staircase is the possibility of accidentally hitting the wrong key and suddenly finding yourself running halfway across the level, and potentially into a dangerous situation. In fact, I first discovered the change in behavior when I hit "<" instead of ">" (or vice versa) only to find @ zooming across the level.

    Perhaps it could be refined to throw the original "I see now up|down staircase here" message on your first attempt to ascend/descend when not on a staircase, and then navigate to the nearest staircase if you enter the same command again?
  • fph
    Knight
    • Apr 2009
    • 957

    #2
    Even better: display a preview of the path that will be taken after the first keypress.

    But honestly I am not sure how effective this change would be for me: I suspect my muscle memory will quickly teach me not to check; it is dangerously easy and quick to double-press the same key in a fast sequence.
    --
    Dive fast, die young, leave a high-CHA corpse.

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    • PowerDiver
      Prophet
      • Mar 2008
      • 2795

      #3
      Originally posted by fruviad
      One concern I have with the recent change to allow @ to run to the nearest stairway if entering ">" or "<" when not on a staircase is the possibility of accidentally hitting the wrong key and suddenly finding yourself running halfway across the level, and potentially into a dangerous situation.
      I hate the change. Occasionally I get confused in my dotage, and I hit the wrong one when on a staircase.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9375

        #4
        Noted. Maybe it should be an option
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2795

          #5
          Why focus on stairs? If you really want auto movement, you might as well make a new command, and let the player choose the destination a la directed teleport. Then sane people could disable the key.

          Comment

          • ewert
            Knight
            • Jul 2009
            • 720

            #6
            Would personally never use it, but yeah just adding a setting for disallow automovement/pathing for people who want to disable it...

            Comment

            • fruviad
              Apprentice
              • Jan 2011
              • 69

              #7
              Originally posted by PowerDiver
              Why focus on stairs? If you really want auto movement, you might as well make a new command, and let the player choose the destination a la directed teleport. Then sane people could disable the key.
              The nice thing about the stair-focus is that after clearing a level, one can just auto-navigate to the nearest set of stairs without looking at the map trying to figure out where they are. I like the feature now that I've gotten used to it.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2795

                #8
                Originally posted by fruviad
                The nice thing about the stair-focus is that after clearing a level, one can just auto-navigate to the nearest set of stairs without looking at the map trying to figure out where they are. I like the feature now that I've gotten used to it.
                People who do this deserve to be surrounded and killed by a pack of spawned hounds.

                The real problem is the 'l'ook command. In look mode, pressing '>' should bounce the cursor to the next nearest down stairs from the current focus.

                Comment

                • backwardsEric
                  Knight
                  • Aug 2019
                  • 540

                  #9
                  Originally posted by PowerDiver

                  The real problem is the 'l'ook command. In look mode, pressing '>' should bounce the cursor to the next nearest down stairs from the current focus.
                  The post 4.2.5 releases since 4.2.5-152-g430033147 should do that. '<', for nearest up staircase, and 'x', for nearest passable location with an unknown neighbor, are also accepted while looking or targeting.

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2795

                    #10
                    Originally posted by backwardsEric

                    The post 4.2.5 releases since 4.2.5-152-g430033147 should do that. '<', for nearest up staircase, and 'x', for nearest passable location with an unknown neighbor, are also accepted while looking or targeting.
                    Whaddaya know. The last time I tried it, it did not work. That must have been years ago, but I guess I have no sense of time any more.

                    My apologies.

                    [edit] Also, THANK YOU! I'll be using this a lot going forward.
                    Last edited by PowerDiver; August 21, 2025, 06:08.

                    Comment

                    • backwardsEric
                      Knight
                      • Aug 2019
                      • 540

                      #11
                      Gwarl deserves most of the credit for allowing '>' and '<' while looking or targeting: he suggested something along those lines in the thread discussing the auto-exploration changes.

                      In the post-4.2.5 releases from 4.2.5-463-ge299499872 on, the auto-exploration behavior of '>', '<', and 'p' is hidden behind the user interface option, autoexplore_commands, that is off by default. '>', '<', and 'x' while looking or targeting are not affected by that option.

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