Competition 110
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Been through a few more wilderness vaults - still nothing. I've never seen levels with wilderness vaults have level feelings in white text before. I've also killed another player ghost zombie for another {good} item. I reckon there is something up with object generation.Comment
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It seems to be looking like that (not that any of my attempts have got far enough), but I can't understand why - object generation was one thing I pretty much didn't touch at all going from 1.1 to 1.2. I'll have to do some debug testing, I guess.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Not sure but it seemed like becoming hungry while rested did not break the resting. I nearly starved to death. Although I was wearing a perilous ring I had not ID'ed so if there is a hunger curse maybe that was it.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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I'm not used to playing the wilderness with autoscum off, but I've yet to see a feeling above good and I've spent over 300k turns so far and have been as far afield as Belegost and SV36. I saved in the middle of another orc vault (the one with food), so I'll see if it yields anything better when I resume later.
I'll also confirm what someone else said about the shops. Having now been to two full towns and three small towns, I can safely say that shop inventories are worryingly sparse everywhere I've been. I'm really struggling to collect healing and escapes. Aside from that, the two times I've bought a _Teleportation, it has got burnt/dissolved within about two minutes of leaving town. Hmph.Comment
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My sense is that dungeon drops are OK, but no systematic testing.
I have just had the game ask me to report a bug!
"Bad effect passed to do_effect(). Please report this bug."
I had just found something called the staff of Kelvar, and tried to activate it to see what it did (as the description is unrevealing).Comment
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