Competition 110
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Here may be another one: Arin can apparently create doors at will. Pressing 'c' and then a directional creates a closed door on the tile adjacent to @ in that direction. Of course the doors are no obstacle to giant fleas, but it does give Arin some control over line-of-sight. -
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Maybe I wasn't clear earlier. Answering YES does make her fall (WAD). Try answering NO and you'll see the problem.
edit... and yes, the entry in terrain.txt matches exactly. She can't fly, can she?Leave a comment:
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Does the entry in your terrain.txt file for empty space look like this?
Code:# 0x77 --> special feature -- void N:119:empty space G: :D P:2 F:LOS | PROJECT | FALL D:Empty space - only flying creatures can pass across without falling. All D:spells and missiles can pass through.
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The problem persists even after deleting the 114 folder. Savefile attached (of character hanging out in mid-air). Can anyone reproduce this?Attached FilesLeave a comment:
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Not likely (unless it was in the distribution). I downloaded the fresh version to play the comp, and the only changes I've made have been to the graf-dvg.prf. I do however still have FA v114 on my computer, but it's in its own directory. The 123 version is different than 114, so I assume it's the right one. I'll keep you posted.Leave a comment:
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Possibly a gameplay 'feature' rather a bug but the '4' and '5' shops have typically 4-6 types of item rather than 20-25 types in previous (pre-1.2.x) versions.
In my first few (short) games, the like of ?Satisfy Hunger and ?Identify seem to have disappeared, in addition to !RestoreX...
This competition is tough.Leave a comment:
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Possibly a gameplay 'feature' rather a bug but the '4' and '5' shops have typically 4-6 types of item rather than 20-25 types in previous (pre-1.2.x) versions.
In my first few (short) games, the like of ?Satisfy Hunger and ?Identify seem to have disappeared, in addition to !RestoreX...Leave a comment:
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Shades of Wile E. Coyote. As long as he doesn't look down or reach down to feel the air under his feet, he will be OK.Leave a comment:
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(edit) ... and there's an updated world map available here. Mostly, it just looks a little nicer and the town names have been added.
(edit)... and there's some screwiness with tiles and the screen not refreshing/updating properly. When a visible monster moves, it's previous location isn't erased, resulting in enemies being shown on screen that don't exist. Ctrl-r fixes the display in all cases, but it happens very frequently.
I'll try to do some bugfixing over the next few days and get an improved version out. Thanks everyone for playtesting the betaLeave a comment:
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Slightly strange bug (albeit harmless) - repeatedly pressing 'n' after learning a prayer at C12, I got a message that I learned the prayer "Chant", despite not possessing the any spellbooks beyond the first one...Leave a comment:
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When on a mountain top and prompted with "It's a cliff. really step off it?", answering no moves your character into the empty space while still remaining on the mountain top.
(edit) ... and there's an updated world map available here. Mostly, it just looks a little nicer and the town names have been added.
(edit)... and there's some screwiness with tiles and the screen not refreshing/updating properly. When a visible monster moves, it's previous location isn't erased, resulting in enemies being shown on screen that don't exist. Ctrl-r fixes the display in all cases, but it happens very frequently.Last edited by buzzkill; September 4, 2011, 23:37.Leave a comment:
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