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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Originally posted by andrewdoull
    I've debated with myself whether I should include these by default. They're in for the moment, but I can take them out of the distribution easily enough...
    I've used these in FA, but changed to .mp3, which cuts the size right down. I haven't got them playing properly in Windows, mind...
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      Note: unangband does not build with MINGW.
      readdib.o:
      should read
      readdib.o: readdib.c readdib.h

      Also, what's with the silly NEAR and FAR in readdib? That's left over from Win16 (win3.0 and earlier), which nobody uses AFAIK.

      Comment

      • andrewdoull
        Unangband maintainer
        • Apr 2007
        • 872

        #18
        Originally posted by Pete Mack
        Note: unangband does not build with MINGW.
        readdib.o:
        should read
        readdib.o: readdib.c readdib.h

        Also, what's with the silly NEAR and FAR in readdib? That's left over from Win16 (win3.0 and earlier), which nobody uses AFAIK.
        I'm using mingw at the moment... are you building with makefile.win?

        Andrew
        The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
        In UnAngband, the level dives you.
        ASCII Dreams: http://roguelikedeveloper.blogspot.com
        Unangband: http://unangband.blogspot.com

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          Yes, Makefile.win, with MINGW.

          Edit:
          aha. I got it. I did the initial build without MINGW.
          Without MINGW=1, the readdib.o compile fails.
          With it, it's OK.

          Comment

          • andrewdoull
            Unangband maintainer
            • Apr 2007
            • 872

            #20
            Originally posted by Pete Mack
            Yes, Makefile.win, with MINGW.

            Edit:
            aha. I got it. I did the initial build without MINGW.
            Without MINGW=1, the readdib.o compile fails.
            With it, it's OK.
            That got me as well - it's straight from regular Angband...

            Andrew
            The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
            In UnAngband, the level dives you.
            ASCII Dreams: http://roguelikedeveloper.blogspot.com
            Unangband: http://unangband.blogspot.com

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #21
              It's been fixed in regular angband, since.

              Crash bug (dev branch):
              held down (l)eft key trying to kill a shrieker mushroom patch with 'very bad' melee as an experiment. Game eventually crashed.

              Also: can you please fix 'sting'? It's really painful not to have a 1-mana offensive spell.

              Comment

              • andrewdoull
                Unangband maintainer
                • Apr 2007
                • 872

                #22
                Originally posted by Pete Mack
                It's been fixed in regular angband, since.

                Crash bug (dev branch):
                held down (l)eft key trying to kill a shrieker mushroom patch with 'very bad' melee as an experiment. Game eventually crashed.

                Also: can you please fix 'sting'? It's really painful not to have a 1-mana offensive spell.
                Sting is working fine. It's melee range only so takes a direction as opposed to being aimed (e.g. *t macros won't work). Let me know if you can see a reason for allowing targeting for these short range attacks.

                Andrew
                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                In UnAngband, the level dives you.
                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                Unangband: http://unangband.blogspot.com

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #23
                  Got it. The trouble is that it never shows up as has-been cast. Also, after casting 'chill', I got
                  The whirlwind squelches
                  The whirlwind is destroyed

                  'No battles to the death are recalled'

                  I believe the whirlwind was destroyed by moving into the haze of ice left from the spell.

                  Comment

                  • andrewdoull
                    Unangband maintainer
                    • Apr 2007
                    • 872

                    #24
                    Originally posted by Pete Mack
                    Got it. The trouble is that it never shows up as has-been cast. Also, after casting 'chill', I got
                    The whirlwind squelches
                    The whirlwind is destroyed

                    'No battles to the death are recalled'

                    I believe the whirlwind was destroyed by moving into the haze of ice left from the spell.
                    Will fix. That's a little odd - the region should be using the player as the source (which is why you get the experience for doing so) - I would have thought off the top of my head there'd be no difference here.

                    Andrew
                    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                    In UnAngband, the level dives you.
                    ASCII Dreams: http://roguelikedeveloper.blogspot.com
                    Unangband: http://unangband.blogspot.com

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #25
                      Also: what is a Familiar, and what commands can I give it? How can I keep it from disturbing my rest?

                      EDIT: Can't run, either.
                      EDIT: Crashed again, while attempting to 'hit' a dying (poisoned) black frog.
                      Last edited by Pete Mack; January 19, 2010, 07:21.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #26
                        @andrew--
                        actually, it would really help to allow *t for sting spell. I'm losing too many characters to a mis-attack after a failed spell. (Sting fails, then doesn't ask for a direction, but I move accidentally in the direction of the monster, then I die.)
                        With default targeting, I would be much safer.

                        Comment

                        • andrewdoull
                          Unangband maintainer
                          • Apr 2007
                          • 872

                          #27
                          Originally posted by Pete Mack
                          Also: what is a Familiar, and what commands can I give it? How can I keep it from disturbing my rest?
                          See here for details: http://angband.oook.cz/forum/showpos...1&postcount=29

                          EDIT: Can't run, either.
                          That's not quite correct. You can run - in fact the run algorithm has been improved from Angband. However - you can't run next to a variety of different noticeable terrain. I've had several attempts at trying to rectify this - most of which break the run algorithm as it currently works. This, in my opinion, is the biggest problem with Unangband at the moment. I'll go back and give it another go when I'm feeling a bit fresher about the problem...

                          EDIT: Crashed again, while attempting to 'hit' a dying (poisoned) black frog.
                          Thanks again for reporting this. Edit: This should now be fixed in SVN.

                          Andrew
                          Last edited by andrewdoull; January 19, 2010, 12:40.
                          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                          In UnAngband, the level dives you.
                          ASCII Dreams: http://roguelikedeveloper.blogspot.com
                          Unangband: http://unangband.blogspot.com

                          Comment

                          • konijn_
                            Hellband maintainer
                            • Jul 2007
                            • 367

                            #28
                            Originally posted by andrewdoull
                            <snip>
                            You can run - in fact the run algorithm has been improved from Angband.
                            <snip>
                            Andrew
                            Yes, I noticed that it has been improved, do you have a blog entry about the algorithm improvement ? I would definitely like to borrow that.

                            T.
                            * Are you ready for something else ? Hellband 0.8.8 is out! *

                            Comment

                            • konijn_
                              Hellband maintainer
                              • Jul 2007
                              • 367

                              #29


                              Greetings, did I die because the summoned snake died or because of casting at low mana ? If because of the dead snake, ouch..

                              T.
                              * Are you ready for something else ? Hellband 0.8.8 is out! *

                              Comment

                              • andrewdoull
                                Unangband maintainer
                                • Apr 2007
                                • 872

                                #30
                                Originally posted by konijn_
                                Yes, I noticed that it has been improved, do you have a blog entry about the algorithm improvement ? I would definitely like to borrow that.

                                T.
                                If I blogged it, I don't remember the entry.

                                I've extended the algorithm by treating isolated pillars as empty space, and isolated alcoves (the 1 grid indentations on a ragged room) as walls.

                                It should be possible to copy out the run algorithm code from cmd1.c and do a diff against a similar copy from Angband or another variant. I don't think I modified too much beyond that, other than feature flags which should be obvious.

                                Andrew
                                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                                In UnAngband, the level dives you.
                                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                                Unangband: http://unangband.blogspot.com

                                Comment

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