Competition 81
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I'm using mingw at the moment... are you building with makefile.win?
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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It's been fixed in regular angband, since.
Crash bug (dev branch):
held down (l)eft key trying to kill a shrieker mushroom patch with 'very bad' melee as an experiment. Game eventually crashed.
Also: can you please fix 'sting'? It's really painful not to have a 1-mana offensive spell.Comment
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Sting is working fine. It's melee range only so takes a direction as opposed to being aimed (e.g. *t macros won't work). Let me know if you can see a reason for allowing targeting for these short range attacks.It's been fixed in regular angband, since.
Crash bug (dev branch):
held down (l)eft key trying to kill a shrieker mushroom patch with 'very bad' melee as an experiment. Game eventually crashed.
Also: can you please fix 'sting'? It's really painful not to have a 1-mana offensive spell.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
Comment
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Got it. The trouble is that it never shows up as has-been cast. Also, after casting 'chill', I got
The whirlwind squelches
The whirlwind is destroyed
'No battles to the death are recalled'
I believe the whirlwind was destroyed by moving into the haze of ice left from the spell.Comment
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Will fix. That's a little odd - the region should be using the player as the source (which is why you get the experience for doing so) - I would have thought off the top of my head there'd be no difference here.Got it. The trouble is that it never shows up as has-been cast. Also, after casting 'chill', I got
The whirlwind squelches
The whirlwind is destroyed
'No battles to the death are recalled'
I believe the whirlwind was destroyed by moving into the haze of ice left from the spell.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
Comment
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@andrew--
actually, it would really help to allow *t for sting spell. I'm losing too many characters to a mis-attack after a failed spell. (Sting fails, then doesn't ask for a direction, but I move accidentally in the direction of the monster, then I die.)
With default targeting, I would be much safer.Comment
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See here for details: http://angband.oook.cz/forum/showpos...1&postcount=29
That's not quite correct. You can run - in fact the run algorithm has been improved from Angband. However - you can't run next to a variety of different noticeable terrain. I've had several attempts at trying to rectify this - most of which break the run algorithm as it currently works. This, in my opinion, is the biggest problem with Unangband at the moment. I'll go back and give it another go when I'm feeling a bit fresher about the problem...EDIT: Can't run, either.
Thanks again for reporting this. Edit: This should now be fixed in SVN.EDIT: Crashed again, while attempting to 'hit' a dying (poisoned) black frog.
AndrewLast edited by andrewdoull; January 19, 2010, 12:40.The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Greetings, did I die because the summoned snake died or because of casting at low mana ? If because of the dead snake, ouch..
T.* Are you ready for something else ? Hellband 0.8.8 is out! *Comment
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If I blogged it, I don't remember the entry.
I've extended the algorithm by treating isolated pillars as empty space, and isolated alcoves (the 1 grid indentations on a ragged room) as walls.
It should be possible to copy out the run algorithm code from cmd1.c and do a diff against a similar copy from Angband or another variant. I don't think I modified too much beyond that, other than feature flags which should be obvious.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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