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This is a sticky topic.
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I believe we're going to do a 3.5 run next -- possibly suck elf priest, possibly disconnected stairs. We just did a Sil comp but would be good to do a Sil 1.2.1+ possibly right after that. -
I love Un, it has what I consider the most wonderfully beautiful dungeons, with descriptions of each room as you enter it, dungeons levels that are themed with only one to a very few monster types, cool traps, blood and gore, oh man, and, THE DUNGEONS, GANDALF.
If you do an Un comp, for my 2 cents, pick a strong race/class combo. It is a difficult enough variant without trying a hobbit unarmed master, or something impossible like that.
Edit: Adley took an admirable series of screenshots you can see in the gallery.Leave a comment:
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Hey all, comp 148 is only 2 weeks long, so I'm already thinking about the one that follows. I was hoping to do an Unangband comp -- I pinged Andrew Doull with a request for ideas, but I imagine he's pretty super busy being a roguelike radio star.
Does this sound good to y'all? If so, is there a particular build or chartype you'd like to see played? I have a couple ideas, but am open to suggestions.
I'd also like to do an Animeband comp, but it might be sort of painful given how old it is...Leave a comment:
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And better think twice about bailing on that vault, too...Leave a comment:
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First thing I learned the hard way: there's no preserve mode in this version. If the first 50ft generated contains the Phial and you leave, it's gone forever and you're good for using a lantern (radius 1!) until you find the Star (which you can also miss)...Leave a comment:
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Also oook doesn't recognize character dumps from this version because they are too terse.Leave a comment:
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Something more annoying... don't press ctrl-S: it quits the game WITHOUT saving. Learned it the hard way...
Oh, and if you download from rephial, PC Angband 1.1 is in fact PC Angband 1.2, which will give you some extra features: look command, rod of trap location, auto-roller (+ bug fixes).Leave a comment:
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Just found out that you can only fire in 8 directions in frog-knows (no targeting). This will make a mage a hell hard to play...Leave a comment:
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(But then again, I am VERY bad at mages - too many keys).
Incidentally, has anyone else that's had a go at FK/PC1.1 had any difficulty imputting counts? My [#] key doesn't let me imput digits. This makes mining for treasure very tedious...
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"Oh sod, there's probably not much gold there anyway."Leave a comment:
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If possible, implement this comp!! ...with the same high-elven mage combination to contrast the evolutionary changes to Angband to date.Leave a comment:
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OK, my issue with frog-knows (actually PCAngband 1.1) was that I was trying to use 64-bit windows - works fine on 32-bit.
Do we still want a comp, and what race/class? We could do a HE mage to contrast with the current comp, or something completely different. Opinions?Leave a comment:
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