We'll do the rest of that list later. Time to:
Code:
[Angband 4.1.3 Character Dump]
Name Strider Age 18 Self RB CB EB Best
Race Human Height 5'5" STR: 17 +0 +0 +0 17
Class Rogue Weight 9st 13lb INT: 14 +0 +1 +0 15
Title Vagabond Turns used: WIS: 10 +0 -3 +0 7
HP 14/14 Game 1 DEX: 17 +0 +3 +0 18/20
SP 0/0 Standard 0 CON: 10 +0 -1 +0 9
Resting 0
Level 1 Armor [8,+3] Saving Throw 30%
Cur Exp 0 Stealth Fair
Max Exp 0 Melee 3d6,+2 Disarm - phys. 51%
Adv Exp 10 To-hit 21,+4 Disarm - magic 49%
Blows 1.1/turn Magic Devices 35
Gold 0 Searching 21%
Burden 35.0 lb Shoot to-dam +0 Infravision 0 ft
Overweight -78.9 lb To-hit 23,+4 Speed Normal
Max Depth Town Shots 1/turn
You are one of several children of a Serf. You are a credit to the
family. You have dark brown eyes, straight auburn hair, and a very
dark complexion.
rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............
Regen:............. Stea.:.............
ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
Fear:............. Might:.............
Aggrv:............. Light:.............
[Character Equipment]
a) a Zoohandler (3d6) (+0,+0) {{9 lbs}}
An inheritance from your family
Combat info:
1.1 blows/round.
With +2 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 14.8.
b) a Short Bow (x2) (+0,+0)
An inheritance from your family
f) a Wooden Torch (5000 turns)
An inheritance from your family
Radius 1 light.
g) Soft Leather Armour [8,+0]
An inheritance from your family
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) 3 Rations of Food
c) 7 Potions of Cure Light Wounds {@q1}
d) 2 Scrolls of Phase Door {@r4}
[Character Quiver]
0) 18 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 5.
35% chance of breaking upon contact.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : no (birth_randarts)
Generate connected stairs : no (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : no (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
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