Coffee-band containment thread

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • wobbly
    Prophet
    • May 2012
    • 2576

    #16
    Originally posted by Gwarl
    Azog was level 23 in poschengband, my orcs are now rather tougher and go up to 35 with incremental speed boosts, more ac, more hp and stun attacks.

    I think it works okay in keeping orcs relevant for more of the game but my orc-summoning warlords probably have a lot to do with that.

    I think +0 stats human has its place?
    Ok. I'd rather not pump orcs too much but healers/archers/mages might be all it takes.

    human
    elf
    dwarf
    ?

    paladin (I eventually want this to pray/sing)
    rogue (& shooter)
    druid? -unarmed?
    mage?

    4^4 or 2^8

    That ? above should be the challenge race

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 8820

      #17
      Originally posted by wobbly
      Ok. I'd rather not pump orcs too much but healers/archers/mages might be all it takes.

      human
      elf
      dwarf
      ?

      paladin (I eventually want this to pray/sing)
      rogue (& shooter)
      druid? -unarmed?
      mage?

      4^4 or 2^8

      That ? above should be the challenge race
      By that logic, hobbits should clearly be your fourth race. Small and unassuming, not notably wise/smart/strong, but possessed of great willpower in the face of difficulty.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2576

        #18
        I think so.

        So amusing little maths mistake above. To get 4^4 out of that,

        each needs 4 main paths/variances
        and the same again

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2576

          #19
          Well looks like glaurang and ungoliant go. Though we get to keep Smeagol

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2576

            #20
            Let's give Sauron the chop, the 1st book gets to where Lugdash?

            Edit:I need stat gain to vanish & clvl to end at balrog level
            Edit 2: think that's too hard. Maybe just murder-ize Shelob
            Edit 3: that's maybe 40 clvls at a guess
            Edit 4: silent watchers move to post game, it's just after right?
            Last edited by wobbly; July 28, 2018, 01:09.

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2576

              #21
              So we start after the Nazguls. The more we can shift into postgame the better. That's wolves?

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2576

                #22
                So post game stuff needs to sit right where it can OOD & stop the player scumming the last levels

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2576

                  #23
                  So Saruman becomes rare, we let the giants come out of order & the Nazguls leak from above. Orc uniques going in there places and maybe provide soft pts to a hard game. We keep the town of Bree, take Bill Ferny

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2576

                    #24
                    Ok I think that's a plan then. Try and draw the main theme at rarity 1 and then let things that do but don't belong leak from other rarities

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2576

                      #25
                      So rarities add. 3x1 is 1 in 3. 3x1 + 1x3(rarity) is 1 in 3 & 1/3. So a 3 rarity is 1/3 as expensive

                      I don't know for some reason I think this can sort of:

                      Code:
                         
                                      .
                                     ...
                                  .........
                      But haven't thought it through

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2576

                        #26
                        So if I take that triangle and start rotating it around an axis (e.g. progressions in dlvls) it'll ?? I have no idea even though I'm planting the pattern

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2576

                          #27
                          Was talking to Quirk & it sounds like taking Sil's song code will be difficult but I think I can just make chants status effects for now? So remove the scrolls of blessing, protection from evil. etc. & just make them paladins thing. So it'll be the old warrior with something like the early priest books, just chants. Bless, protection from evil, heroism, light.. Guess I'll change the name of heroism as I want to keep the potions.

                          I suspect I wasn't just rambling above with the rarities, if I can do that then if I look at the list afterwards a monster should have a kinda probability light radius. So you should be able to see what's most likely to show up with it. It's probably just too hard to do in 3 dimensions. So I'll get it in 2 first & look if I can shift things to get the Left <-> Right axis (depths) the right pattern.

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2576

                            #28
                            So I was hesitating over looking at water in the FA code but when I thought about songs.. Maybe the best place to steal code for a V-variant is V itself? So I just need to find how far Nick spread lava into the code & how funky cloning it for water behaves.

                            So clarifying a few things: I'll try & follow the books for positioning but I'm not doing wilderness. V lives with birds in a dungeon & others with trees. The Phial will be deeper then Moria but the forest & Galadriel wont actially be there. Moria as a game was only 2 light right? Well this wont: Paladins, Sting etc. but I'll try & shift big light latter.

                            Theme wont be hard & fast. Just pull the tolkien forward into foreground, non-tolkien into background. Movies live with a small main cast, they just don't let extras steal the show.

                            So the 3 probability lines gives me something akin to rope metaphors (use music or harmonics if you prefer.
                            1 line for main actors (the small part I want to fatten)
                            1 scenary monsters (that'll be a balance line when I have stuff to balance)
                            1 for history aka. yeeks. Fattest line needing the biggest probability shift
                            Medusa can go to hell

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2576

                              #29
                              So started & all I've done is move a bunch of stuff & make somethings rarer in the 1st 10 depths & already it looks more like Tolkien. It's mostly 'p's so far but they obviously count.

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2576

                                #30
                                Shrunk the early levels, it'll transition back up to level 15. I got a monster pattern I liked. I'll shift it up 1 level & level 1 will have just 2 native monsters. I'll substitute something for Nazgul at weathertop. Soldiers are good, there is a war or 2. Need a symbol for trees. Sil plants are & , I'd like to use that. What is it in vanilla, chests?

                                Amusingly removing phase from the early game makes gold drop instead, will look at that. Then I'll do up to the Balrog, remove XP penalties(it is meant to be coffee break) & if it still works, I'll have a 1st alpha.

                                I'm enjoying the lack of phase. Fixes a bunch of things. Like the armour doesn't matter issue

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎