Coffee-band containment thread

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  • wobbly
    Prophet
    • May 2012
    • 2631

    #46
    We'll do the rest of that list later. Time to:

    Code:
    [Angband 4.1.3 Character Dump]
    
     Name   Strider      Age             18          Self  RB  CB  EB   Best
     Race   Human        Height        5'5"   STR:     17  +0  +0  +0     17
     Class  Rogue        Weight    9st 13lb   INT:     14  +0  +1  +0     15
     Title  Vagabond     Turns used:          WIS:     10  +0  -3  +0      7
     HP     14/14        Game             1   DEX:     17  +0  +3  +0  18/20
     SP     0/0          Standard         0   CON:     10  +0  -1  +0      9
                         Resting          0
    
     Level                  1    Armor        [8,+3]    Saving Throw     30%
     Cur Exp                0                           Stealth         Fair
     Max Exp                0    Melee        3d6,+2    Disarm - phys.   51%
     Adv Exp               10    To-hit        21,+4    Disarm - magic   49%
                                 Blows      1.1/turn    Magic Devices     35
     Gold                   0                           Searching        21%
     Burden           35.0 lb    Shoot to-dam     +0    Infravision     0 ft
     Overweight      -78.9 lb    To-hit        23,+4    Speed         Normal
     Max Depth           Town    Shots        1/turn
    
     You are one of several children of a Serf.  You are a credit to the
     family.  You have dark brown eyes, straight auburn hair, and a very
     dark complexion.
    
    
    rAcid:............. Nexus:.............
    rElec:............. Nethr:.............
    rFire:............. Chaos:.............
    rCold:............. Disen:.............
    rPois:............. pFear:.............
    rLite:............. pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:.............
      ESP:............. Sear.:.............
    Invis:............. Infra:.............
    FrAct:............. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) a Zoohandler (3d6) (+0,+0) {{9 lbs}}
         An inheritance from your family
         
         Combat info:
         1.1 blows/round.
         With +2 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +2 DEX you would get 1.3 blows
         Average damage/round: 14.8.
         
    b) a Short Bow (x2) (+0,+0)
         An inheritance from your family
         
    f) a Wooden Torch (5000 turns)
         An inheritance from your family
         
         Radius 1 light.
         
    g) Soft Leather Armour [8,+0]
         An inheritance from your family
         
    
    
    
    
      [Character Inventory]
    
    a) a Book of Magic Spells [Magic for Beginners] {@m1}
    b) 3 Rations of Food
    c) 7 Potions of Cure Light Wounds {@q1}
    d) 2 Scrolls of Phase Door {@r4}
    
    
    
    
      [Character Quiver]
    
    0) 18 Arrows (1d4) (+0,+0)
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 5.
         35% chance of breaking upon contact.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : no  (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #47
      A zoohandler? What is this, a sword for ants?

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2631

        #48
        I've just always read it that way & yes it's for handling a zoo. About 10 minutes & I get messed up hardcore by a yeek. I haven't decided where Boldor is going yet, so he wasn't particularly meant to be there, but oh well.

        Code:
         
        [Angband 4.1.3 Character Dump]
        
         Name   Strider      Age             18          Self  RB  CB  EB   Best
         Race   Human        Height        5'5"   STR:     17  +0  +0  +0     17
         Class  Rogue        Weight    9st 13lb   INT:     14  +0  +1  +0     15
         Title  Cutpurse     Turns used:          WIS:     10  +0  -3  +0      7
         HP     -3/72        Game         15678   DEX:     17  +0  +3  +0  18/20
         SP     0/6          Standard      2280   CON:     10  +0  -1  +0      9
                             Resting         23
        
         Level                 10    Armor      [11,+12]    Saving Throw     39%
         Cur Exp              436                           Stealth         Fair
         Max Exp              436    Melee        3d6,+2    Disarm - phys.   67%
         Adv Exp              500    To-hit        33,+4    Disarm - magic   65%
                                     Blows      1.1/turn    Magic Devices     44
         Gold                 474                           Searching        36%
         Burden           75.5 lb    Shoot to-dam     +0    Infravision     0 ft
         Overweight      -38.4 lb    To-hit        32,+4    Speed         Normal
         Max Depth     550' (L11)    Shots        1/turn
        
         You are one of several children of a Serf.  You are a credit to the
         family.  You have dark brown eyes, straight auburn hair, and a very
         dark complexion.
        
        
        rAcid:............. Nexus:.............
        rElec:............. Nethr:.............
        rFire:............. Chaos:.............
        rCold:............. Disen:.............
        rPois:............. pFear:.............
        rLite:............. pBlnd:.............
        rDark:............. pConf:.............
        Sound:............. pStun:.............
        Shard:............. HLife:.............
        
        Regen:............. Stea.:.............
          ESP:............. Sear.:.............
        Invis:............. Infra:.............
        FrAct:............. Tunn.:.............
        Feath:...........+. Speed:.............
        S.Dig:............. Blows:.............
        ImpHP:............. Shots:.............
         Fear:............. Might:.............
        Aggrv:............. Light:.............
        
        
          [Last Messages]
        
        > You have 3 Potions of Cure Light Wounds {@q1} (e).
        > You have no more Scrolls of Phase Door {@r4} (f).
        > The blue yeek hits you.
        > Something slams against the door.
        > The brown yeek hits you.
        > The brown yeek misses you.
        > The baby green dragon claws you.
        > The baby green dragon bites you.
        > You have 6 Arrows (1d4) (+0,+0) (0).
        > The brown yeek hits you.
        > You feel that there aren't many treasures here.
        > You hear a sickening roar.
        > You are hit by poison!
        > You die.
        > You hear a scream of agony!
        
        Killed by a baby green dragon.
        
          [Character Equipment]
        
        a) a Zoohandler (3d6) (+0,+0) {{9 lbs}}
             An inheritance from your family
             
             Combat info:
             1.1 blows/round.
             With +2 STR and +0 DEX you would get 1.3 blows
             With +0 STR and +2 DEX you would get 1.3 blows
             Average damage/round: 14.8.
             
        b) a Short Bow (x2) (+0,+0)
             An inheritance from your family
             
        f) a Wooden Torch (2021 turns)
             An inheritance from your family
             
             Radius 1 light.
             
        g) Soft Leather Armour [8,+2]
             Found lying on the floor at 250 feet (level 5)
             
        k) a Set of Leather Gloves [1,+4]
             Found lying on the floor at 200 feet (level 4)
             
        l) a Pair of Leather Boots of Slow Descent [2,+3]
             Found lying on the floor at 450 feet (level 9)
             
             Feather Falling.  
             
        
        
        
        
          [Character Inventory]
        
        a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
        b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
        c) a Mushroom of Sustenance
        d) 3 Rations of Food
        e) 3 Potions of Cure Light Wounds {@q1}
        f) 2 Scrolls of Detect Invisible
        g) 2 Scrolls of Identify Rune
        h) 8 Scrolls of Satisfy Hunger
        i) 4 Scrolls of Blessing
        j) a Wand of Slow Monster (3 charges)
        k) a Wand of Clone Monster (7 charges)
        l) a Wooden Torch (5000 turns)
             Found lying on the floor at 400 feet (level 8)
             
             Radius 1 light.
             
        m) a Wicker Shield [2,-2]
             Found lying on the floor at 350 feet (level 7)
             
        n) a Pair of Iron Shod Boots [4,+0]
             Found lying on the floor at 400 feet (level 8)
             
             Cannot be harmed by fire.
             
        
        
        
        
          [Character Quiver]
        
        0) 6 Arrows (1d4) (+0,+0)
             Combat info:
             Hits targets up to 100 feet away.
             Average damage/round: 5.
             35% chance of breaking upon contact.
             
        1) 20 Rounded Pebbles (1d2) (+0,+0)
        2) 18 Iron Shots (1d4) (+0,+0)
        
        
        [Player history]
              Turn   Depth  Note
                 0      0'  Began the quest to destroy Morgoth.
               113     50'  Reached level 2
               227    100'  Reached level 3
               416    200'  Reached level 4
               714    250'  Killed Grip, Farmer Maggot's Dog
               768    250'  Reached level 5
               991    350'  Reached level 6
              1073    400'  Reached level 7
              1394    400'  Reached level 8
              1625    400'  Reached level 9
              2154    500'  Reached level 10
        
        
          [Options]
        
          [User interface]
        
        Use the roguelike command keyset             : no  (rogue_like_commands)
        Use sound                                    : no  (use_sound)
        Show damage player deals to monsters         : no  (show_damage)
        Use old target by default                    : no  (use_old_target)
        Always pickup items                          : no  (pickup_always)
        Always pickup items matching inventory       : yes (pickup_inven)
        Show flavors in object descriptions          : no  (show_flavors)
        Highlight target with cursor                 : yes (show_target)
        Highlight player with cursor between turns   : no  (highlight_player)
        Disturb whenever viewable monster moves      : yes (disturb_near)
        Show walls as solid blocks                   : no  (solid_walls)
        Show walls with shaded background            : no  (hybrid_walls)
        Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
        Color: Shimmer multi-colored things          : no  (animate_flicker)
        Center map continuously                      : no  (center_player)
        Color: Show unique monsters in purple        : no  (purple_uniques)
        Automatically clear '-more-' prompts         : no  (auto_more)
        Color: Player color indicates % hit points   : yes (hp_changes_color)
        Allow mouse clicks to move the player        : yes (mouse_movement)
        Notify on object recharge                    : no  (notify_recharge)
        Show effective speed as multiplier           : no  (effective_speed)
        
          [Birth]
        
        Generate a new, random artifact set          : no  (birth_randarts)
        Generate connected stairs                    : no  (birth_connect_stairs)
        Force player descent (never make up stairs)  : no  (birth_force_descend)
        Word of Recall has no effect                 : no  (birth_no_recall)
        Restrict creation of artifacts               : no  (birth_no_artifacts)
        Stack objects on the floor                   : yes (birth_stacking)
        Lose artifacts when leaving level            : no  (birth_lose_arts)
        Show level feelings                          : yes (birth_feelings)
        Increase gold drops but disable selling      : yes (birth_no_selling)
        Start with a kit of useful gear              : yes (birth_start_kit)
        Monsters learn from their mistakes           : no  (birth_ai_learn)
        Know all runes on birth                      : no  (birth_know_runes)
        Know all flavors on birth                    : no  (birth_know_flavors)
        Persistent levels (experimental)             : no  (birth_levels_persist)

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          #49
          Ok lucern hammer will vanish if I give the trident it's symbol. So 1 more bit to find, though can ignore for now. Still haven't worked out how maggot's dogs connect to the code. Couldn't see it in Moan

          Still looking for a good solution for minimizing stat gain. I'd rather not accelerate it. Maybe stat rings need to merge with something in the endgame

          I might allow flames/acid/ice stats & move them to late game. Hmm I can sort of make every ring a "not-ego" I think?
          Last edited by wobbly; August 2, 2018, 04:20.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            #50
            I'm thinking I'll use 3 tiers of magestaff & allow an ego. The mage I want in a state to make the earlier game fun for the paladin (who possibly could do with a more tolkien name). So a magic missile at the start & a restore mana at the end. It needs to compete with whatever stat sticks survive the cut

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2631

              #51
              Mushrooms become actual patches and edible. It'd be nice if I could make grey drop grey and grey still be random. It's also likely more work then I could be bothered with.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2631

                #52
                Yeah ok. Tired of dying to Boldor. I'm going to hook all the yeeks up to pits and jellies just because that's convenient.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #53
                  Yeah much better. Well I guess birds don't need to spawn themselves. I'll just use the trees. CsofD or CsofU (not sure which goes here) can probably spawn themselves.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #54
                    Scroll mimic dies in flames. The parser errors were annoying & it's not like I don't know where it is

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      #55
                      Snort. Broke the alchemy store to the pt it sells ?mapping & that's it. Guess that became the map store

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2631

                        #56
                        Elf mage dies to crow on lvl 2
                        Willow saplings locked in
                        Half-orc thugs in
                        Mangy wolves in
                        Spider Hatchlings in
                        Jelly chests moved earlier

                        So a bunch more stuff to shift

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2631

                          #57
                          Ok so that trick seems to work ok. The game has wolves instead of jackals but sometimes the packs pull up a couple of jackals instead. A yeek doesn't spawn but if a jelly chest does it has yeeks guarding it etc.

                          Edit: Humans gain a pt of con. It looks a bit nicer centred at 1 & enough hps early helps me chop the top level range off
                          Last edited by wobbly; August 2, 2018, 07:58.

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2631

                            #58
                            So let's say our paladin catches a nasty case of singing. Perhaps he can cure that with a brew of confusion.

                            Paladins - chants & blessings
                            Mage - words, songs & runes
                            Rogue - needs to cover ranger as well. Maybe a feature branch book
                            Druid - songs & shapeshifts

                            Rings become not-egos:

                            Dog
                            Crow
                            Mouse
                            Bear
                            Wolf
                            Eagle

                            Flame
                            Ice
                            Acid

                            If you want !dragon's breathe you'll have to collect it yourself
                            Last edited by wobbly; August 2, 2018, 11:11.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2631

                              #59
                              Minor demons hooked to demonologist & hobgoblin. Creates a space for The Unhorsed. Pits to be redone by variant name.

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2631

                                #60
                                My list is getting long enough:

                                Rebase off feature, cleaning up code
                                Github, pre-alpha
                                Hope the surviving V-parts hold till dlvl 50
                                Look if good
                                Continue work or go back to headbutting O-code

                                Comment

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