It is much much harder than Vanilla.
Post your last instadeath
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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PosChengband's interface is based on Zangband up to 2.4.0, when it used to have only 4 towns and before the Z-development revamped the wilderness.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Half troll mage in his teens. Detected everything before walking around, but detect traps must have fizzled; so I step on a summoning trap, surrounded by various things, among them a dark knight, Bullroarer and a wyvern. Exacrtly 0 hp, and poisoned. Teleportation not an option, so I drink ccw which is not enough as expected. RIP.Comment
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Wow, 0HP and poisoned with monsters next to you. That's an unpleasant combination.
For detect traps, at least in Vanilla the last several versions generate a border of green tiles that marks the edge of trap detection, and which halts running when you pass over it. It's a helpful reminder that you're stepping out into the unknown, so to speak.Comment
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I am aware; theres also the text telling you wether your current square is detected or not. I take a calculated risk with det traps to keep the game fluent. I cast everyhing and dont bother to verify if it has actually triggered or fizzled; very rarely a combination of fizzle + nasty thing (undetected trap or monster) will kill me, but it means I have a fast game otherwise and am not stuttered down.Wow, 0HP and poisoned with monsters next to you. That's an unpleasant combination.
For detect traps, at least in Vanilla the last several versions generate a border of green tiles that marks the edge of trap detection, and which halts running when you pass over it. It's a helpful reminder that you're stepping out into the unknown, so to speak.Comment
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I do keymaps for detections. F5 and F6 are for detect monsters and detect traps/doors. If it fails it's just matter of hitting that key again.I am aware; theres also the text telling you wether your current square is detected or not. I take a calculated risk with det traps to keep the game fluent. I cast everyhing and dont bother to verify if it has actually triggered or fizzled; very rarely a combination of fizzle + nasty thing (undetected trap or monster) will kill me, but it means I have a fast game otherwise and am not stuttered down.Comment
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I found traps in vanilla to be relatively harmless, save for the off summonning rune.
I grew accustomed to tome2 traps, which could insta-kill you, so I kept the habit of detecting everything, all the time.
Still, with my last winning character, I didn't even bother to disarm traps on chests (too lazy to hit that extra shift key for shift+D). it cost me a few teleports to get away from nasties summoned in the open, but that's about it.
I am not trying that with my priest, though. Just in case.
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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That's actually happened to me before. I think I may have been fighting Harowen and saw the PDSM on the ground nearby. I never re-cast trap detection during the course of the fight, and stumbled on to the trap door. Was pretty mad.Comment
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