It is much much harder than Vanilla.
Post your last instadeath
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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PosChengband's interface is based on Zangband up to 2.4.0, when it used to have only 4 towns and before the Z-development revamped the wilderness.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Half troll mage in his teens. Detected everything before walking around, but detect traps must have fizzled; so I step on a summoning trap, surrounded by various things, among them a dark knight, Bullroarer and a wyvern. Exacrtly 0 hp, and poisoned. Teleportation not an option, so I drink ccw which is not enough as expected. RIP.Comment
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Wow, 0HP and poisoned with monsters next to you. That's an unpleasant combination.
For detect traps, at least in Vanilla the last several versions generate a border of green tiles that marks the edge of trap detection, and which halts running when you pass over it. It's a helpful reminder that you're stepping out into the unknown, so to speak.Comment
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Wow, 0HP and poisoned with monsters next to you. That's an unpleasant combination.
For detect traps, at least in Vanilla the last several versions generate a border of green tiles that marks the edge of trap detection, and which halts running when you pass over it. It's a helpful reminder that you're stepping out into the unknown, so to speak.Comment
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I am aware; theres also the text telling you wether your current square is detected or not. I take a calculated risk with det traps to keep the game fluent. I cast everyhing and dont bother to verify if it has actually triggered or fizzled; very rarely a combination of fizzle + nasty thing (undetected trap or monster) will kill me, but it means I have a fast game otherwise and am not stuttered down.Comment
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I found traps in vanilla to be relatively harmless, save for the off summonning rune.
I grew accustomed to tome2 traps, which could insta-kill you, so I kept the habit of detecting everything, all the time.
Still, with my last winning character, I didn't even bother to disarm traps on chests (too lazy to hit that extra shift key for shift+D). it cost me a few teleports to get away from nasties summoned in the open, but that's about it.
I am not trying that with my priest, though. Just in case.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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That's actually happened to me before. I think I may have been fighting Harowen and saw the PDSM on the ground nearby. I never re-cast trap detection during the course of the fight, and stumbled on to the trap door. Was pretty mad.Comment
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