first win: high elf rogue using r2041

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  • bulian
    Adept
    • Sep 2010
    • 163

    first win: high elf rogue using r2041

    I found angband a couple months ago and have been enjoying playing it since. That a single character can descend 100 levels and not die once is mind boggling if you’ve never done played a game like that before.

    Since I got quickly frustrated with the “make it to dlvl 10, die to a unique I’d never seen, start over, and make it to dlvl 12 etc.”, I used a “simulated annealing” technique to learn the game. First, I blatantly cheated (e.g. cannot die, knowledge of item creation, etc.). Gradually I reduced the number of cheats (e.g. can die but knowledge of item creation and monster information) until I finally beat it legitimately.

    I think the most fun and useful exercise I did as far as learning the game was to use the debug interface to make a character with the most powerful items and port him to level 99 and then 100 without killing any of the other uniques besides S and P. Most of this was with a ranger, but I wanted to try something different, so I used a rogue instead – plus having treasure detection as a spell is super useful.

    A brief recap:

    This was with the newest nightly build (r2041), random artifacts, with a HE rogue.

    I got lucky and found some BoS +8 very early, ~dlvl 10-15, but didn’t find an artifact weapon until dlvl 22. The first artifact weapon was pretty terrible – a 3d5 main gauche (+6,+16) with nothing else, but it gave me ~90-100 dmg per round, which was enough to kill most things. At dlvl 39, clvl 29 I found a battle axe with a few slays and +5 speed. I used that as my main weapon for quite some time.

    My first encounter of note was with Intagnast on dlvl 48 - after losing a significant number of potions/scrolls to breaths, and narrowly escaping, I found a sword with Im Fire lying on the floor in the next room. Go figure.

    In dlvl 50s and 60s, I really gained a lot of power - I found ESP on anything until I found a helm on dlvl 53 clvl 33, but once I found that I had to lose rConf – I ended up keeping the rConf helm as a swap which worked markedly well with the plentiful !CCW I had (wear helm, quaff !CCW when confused). I ended up having 98 !CCW in my home and bought ~10 throughout the whole game. On dlvl 57, I found:

    Code:
    g) The Chain Mail of Perneith (-2) [32,+21] (+3) {r everything but ShConfPoCh}
         +3 strength, intelligence, constitution, infravision.
         +15% to searching.
         Provides resistance to acid, lightning, fire, cold, fear, light, 
         dark, blindness, sound, nexus, nether, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.
    which was amazing and served me to the end. On dlvl 67, I found a shield with Im Cold and Im Lightning, and finally on dlvl 75, I found

    Code:
    t) The Pair of Steel Shod Boots of Rauglin [7,+12] (+10) {Im acid rSh 10sp}
         +10 tunneling, speed.
         Provides immunity to acid.
         Provides resistance to fear, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
         When activated, it hastens you for d20+20 turns.
         Takes 270 to 330 turns to recharge at your current speed.
         Your chance of success is 95.8%
    which gave me Im base and rShards, which I had been lacking until that point.

    In this game more than in others, I found a lot of pits, and I also finally learned to use staves of dispel evil/power/holiness effectively - i also seemed to find more of these staves. One question I have: does squelching items change the droprate of other items? I seemed to have extremely productive dragon pits (lots of scrolls/good potions/etc.), though maybe that was because of reduced number of breaths/etc.

    I used ~30 charges of Wand of Clone Monster on wyrms around dlvl 80 – this definitely seems exploitive to me – I'll avoid this in the future.

    Speed and sustains were an issue to the end, and I never was really happy with my rings – until about dlvl 60 I was using rings of damage. The earlier artifact rings are never as good as a plain RoS, which to me is an undesirable game mechanic. In the end, I used an amulet of sustenance and only had 29 speed hasted using a +11 RoS.

    The fight against P (and S) was won in melee with

    Code:
    a) The Awl-Pike of Nathiar (7d8) (+11,+17) {kDem sUnEv}
         Slays evil creatures, undead, trolls.
         *Slays* demons.
         Branded with acid.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
         Combat info:
         5 blows/round.
         Average damage/hit: 175.6 vs. evil creatures, 212.2 vs. undead, 
         212.2 vs. trolls, 212.2 vs. creatures not resistant to acid, 285.2
         vs. demons, and 102.5 vs. others.
    I used a few banishes, a few runes of protection, teleported twice - the second time when Azriel and Kronos showed up, and kept heroism/berserker/Prot Evil (does this help this deep in the game?), shield, and rPois up as best as I could. I used ~3-4 big potions, mainly phase door and CLW or Potions of Healing.

    The other comment I have is with regard to the pace – it seems “To dive, or not to dive” is a frequent topic of discussion here. I didn't really scum any levels, except for 0 once after a bad experience with some time hounds (how do you quickly buy out stores??), and 98 once or twice after S was dead hoping for another artifact ring, but I also wouldn’t describe what I did as “clearing” either. I hit clvl 50 on dlvl 98 and I had more than enough consumables at the end, so I’m sure someone more experienced could have won the game much sooner. I also felt reasonably challenged by the uniques as I progressed and had killed most of them as I came across them - the purple As are the toughest bosses in the game IMO. When I finally went to dlvl 100, there were 91 uniques dead, I think. The pace seemed “right” to me, as from a game mechanic point of view, I think you would want to reach “ultimate” power right before the final fight. In case anyone wants to plot clvl vs turns and dlvl vs turns, here is the data:

    Code:
    Turns       dlvl   clvl
    14469	200	5
    85569	400	10
    179860	650	15
    234594	950	20
    283514	1300	25
    367395	2050	30
    432784	2750	35
    603288	3400	40
    651545	4150	45
    692689	4900	50
    Lastly, randarts seem a little unbalanced – though only one example, the palantir is overpowered without aggravation. In general, the higher generation chance of the upper tier items means you’ll probably get an amazing drop earlier in the game than in standard game. I found 99 artifacts during this game as a reference. Some powers which may have lower costs (e.g. free action) showed up on pretty much everything good. As an aside, it would be really cool if some of the uniques could be randomized.

    Thank you developers and maintainers for keeping this game around – who knew ASCII screens would be so fun.


    Code:
     [Angband 3.1.2 (r2041) Character Dump]
    
     Name   Shard VI                                 Self  RB  CB  EB   Best
     Sex    Male         Age            106   STR! 18/100  +1  +2 +10 18/***
     Race   High-Elf     Height          89   INT! 18/100  +3  +1 +11 18/***
     Class  Rogue        Weight         186   WIS! 18/100  -1  -2  +8 18/150
     Title  ***WINNER*** Social  Role model   DEX! 18/100  +3  +3  +2 18/180
     HP     952/1034     Maximize         Y   Con! 18/100  +1  +1 +12 18/*** 18/***
     SP     100/267                           CHR! 18/100  +5  -1  +4 18/180
    
     Level               50   Armor   [65,+177]     Saving Throw        100%
     Cur Exp       11864504   Fight   (+76,+46)     Stealth        Legendary
     Max Exp       11864504   Melee   (+87,+63)     Fighting       Legendary
     Adv Exp       ********   Shoot   (+93,+12)     Shooting       Legendary
     MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
     Game Turns      712580   Shots      3/turn     Magic Device         111
     Player Turns    140736   Infra      150 ft     Perception        1 in 1
     Active Turns     95395   Speed          13     Searching           100%
     Gold            609266   Burden  350.1 lbs
    
     You are the only child of a Telerin Archer.  You have light grey eyes,
     wavy black hair, and a fair complexion.
    
    
    
    rAcid:.*....++++... rConf:.......+.....
    rElec:..+...++*+... Sound:......+......
    rFire:.....++..+.*. Shard:..........+..
    rCold:......+.*+... Nexus:......+......
    rPois:.+.......+... Nethr:......++.....
    rFear:+.....+..+.+. Chaos:.........++..
    rLite:..+...+.....+ Disen:..+..++.+....
    rDark:......++.+... S.Dig:....+........
    rBlnd:......+...... Feath:+.+..........
    
    Light:.........+... Aggrv:.............
    Regen:..+..+...+.+. Stea.:.......+...+.
      ESP:.........++.. Sear.:......++...+.
    Invis:..+......+..+ Infra:......+....++
    FrAct:..+..++.++... Tunn.:.............
    HLife:..+.+........ Speed:...+.......+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Awl-Pike of Nathiar (7d8) (+11,+17) {kDem sUnEv}
         Slays evil creatures, undead, trolls.
         *Slays* demons.
         Branded with acid.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
         Combat info:
         5 blows/round.
         Average damage/hit: 175.6 vs. evil creatures, 212.2 vs. undead, 
         212.2 vs. trolls, 212.2 vs. creatures not resistant to acid, 285.2
         vs. demons, and 102.5 vs. others.
         
    b) The Short Bow 'Melthros' (x2) (+17,+12) (+2) {Im acid}
         +2 shooting speed.
         Provides immunity to acid.
         Provides resistance to poison.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         
    c) The Ring of Celad (+5)
         +5 strength, intelligence, wisdom, constitution.
         Provides resistance to lightning, light, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         Sustains your life force.  Grants the ability to see invisible
         things.  
         
    d) a Ring of Speed (+11)
         +11 speed.
         
    e) an Amulet of Sustenance {!d!k}
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution, 
         charisma.
         Slows your metabolism.  Sustains your life force.  
         
    f) The Palantir of Elion (+2,+10) (+2)
         +2 strength, dexterity, constitution, charisma.
         Provides resistance to fire, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  Prevents paralysis.  
         
         When activated, it maps the entire level and detects nearby object
         s, traps, doors, and stairs.
         Takes 168 to 330 turns to recharge at your current speed.
         Your chance of success is 91.8%
         
         Radius 3 light.
    g) The Chain Mail of Perneith (-2) [32,+21] (+3) {r everything but ShConfPoCh}
         +3 strength, intelligence, constitution, infravision.
         +15% to searching.
         Provides resistance to acid, lightning, fire, cold, fear, light, 
         dark, blindness, sound, nexus, nether, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    h) The Elven Cloak of Coion (+8,+3) [6,+12] (+3) {rConf}
         +3 stealth.
         +15% to searching.
         Provides resistance to acid, lightning, dark, confusion, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Leather Shield of Andudh [8,+11] (+3) {Im LiCo act haste}
         +3 intelligence, wisdom.
         Provides immunity to lightning, cold.
         Provides resistance to acid, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         Prevents paralysis.  
         
         When activated, it hastens you for 2d10+20 turns.
         Takes 270 to 330 turns to recharge at your current speed.
         Your chance of success is 97.3%
         
    j) The Steel Helm of Silith (+0,+8) [9,+11] (+2) {telep rbasePoFeDkCh}
         +2 constitution, charisma.
         Provides resistance to acid, lightning, fire, cold, poison, fear, 
         dark, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  Prevents paralysis.  Grants telepathy.  
         Grants the ability to see invisible things.  
         
         Radius 1 light.
    k) The Set of Gauntlets of Turundim [3,+19] {telep rShCh}
         Provides resistance to shards, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom.
         Grants telepathy.  
         
    l) The Pair of Steel Shod Boots of Hardosse (+4,+5) [7,+50] (+8) {Im F}
         +8 stealth, infravision, speed.
         +40% to searching.
         Provides immunity to fire.
         Provides resistance to fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
    
    
      [Character Quiver]
    
    n) 19 Mithril Bolts of Slay Demon (3d5) (+14,+10)
         Slays demons.
         Cannot be harmed by acid, fire.
         
    o) 24 Seeker Bolts of Slay Evil (4d5) (+10,+14)
         Slays evil creatures.
         
    p) 28 Mithril Bolts of Slay Undead (3d5) (+16,+13)
         Slays undead.
         Cannot be harmed by acid, fire.
         
    q) 26 Seeker Bolts of Holy Might (4d5) (+22,+16)
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners] {@m1@p1 !d!k}
    b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2 !d!k}
    c) a Book of Magic Spells [Incantations and Illusions] {@m3@p3 !d!k}
    d) a Book of Magic Spells [Sorcery and Evocations] {@m4@p4 !d!k}
    e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@p5 !d!k}
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@p6 !d!k}
         Cannot be harmed by acid, electricity, fire, cold.
         
    g) a Book of Magic Spells [Tenser's Transformations] {@m8@p8 !d!k}
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) 25 Potions of Healing
         
    i) 13 Potions of *Healing* {!d!k}
         
         It can be thrown at creatures with damaging effect.
         
    j) 11 Potions of Life {!d!k}
         It can be thrown at creatures with damaging effect.
         
    k) 20 Potions of Restore Mana {!d!k}
    l) 10 Scrolls of Banishment {!d!k}
    m) 6 Scrolls of Mass Banishment {!d!K}
    n) 6 Scrolls of Protection from Evil
    o) 12 Scrolls of *Destruction* {!*}
    p) a Staff of Holiness (0 charges) {!d!k}
    q) The Elfstone 'Echil' (+5)
         +5 intelligence, wisdom, speed.
         Provides resistance to acid, lightning, fire, dark, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals you a large amount (1/4 of your wounds, m
         inimum 30HP), heals cut damage, and cures stunning, poisoning, bli
         ndness, and confusion.
         Takes 270 to 330 turns to recharge at your current speed.
         Your chance of success is 93.7%
         
    r) The Elven Cloak of Falmon (+13,+15) [6,+14] (+3) {dmg}
         +3 intelligence, stealth.
         Provides resistance to fire, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
    s) The Massive Iron Crown of Morgoth [0] {special, cursed}
         You do not know the full extent of this item's powers.
         Permanently cursed.
         
    t) The Pair of Steel Shod Boots of Rauglin [7,+12] (+10) {Im acid rSh 10sp}
         +10 tunneling, speed.
         Provides immunity to acid.
         Provides resistance to fear, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
         When activated, it hastens you for d20+20 turns.
         Takes 270 to 330 turns to recharge at your current speed.
         Your chance of success is 95.8%
         
    u) The Mighty Hammer 'Grond' (3d9) {special}
         You do not know the full extent of this item's powers.
         
         Combat info:
         3 blows/round.
         Average damage/hit: 123.8.
         
    v) The Heavy Crossbow of Idreb (x4) (+17,+15) (+3) {rPoCoLi IntDec}
         +3 intelligence, dexterity, charisma.
         Slays animals.
         Provides resistance to lightning, cold, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    
    
      [Home Inventory]
    
    a) a Book of Magic Spells [Tenser's Transformations] {@m8@p8 !d!k}
         Cannot be harmed by acid, electricity, fire, cold.
         
    b) 98 Potions of Cure Critical Wounds
         
    c) 8 Potions of Healing
         
    d) 18 Potions of Restore Mana {!d!k}
    e) 34 Scrolls of Teleportation {squelch}
    f) 8 Scrolls of Protection from Evil
    g) 7 Staves of Dispel Evil (21 charges) {!d!k @u3}
         
    h) a Staff of Holiness (4 charges) {!d!k}
         
    i) a Staff of the Magi (4 charges)
         
    j) a Ring of Speed (+9)
         +9 speed.
         
    k) a Ring of Damage (+0,+14)
    l) The Amulet of Tuorna (+8,+6) (+3) {stats}
         +3 strength, constitution.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Prevents paralysis.  
         
         When activated, it grants temporary resistance to acid, electricit
         y, fire, cold and poison for 1d20+20 turns.
         Takes 270 to 330 turns to recharge at your current speed.
         Your chance of success is 93.1%
         
    m) The Metal Brigandine Armour of Gildin (-3) [48,+12] (+9)
         +9 speed.
         Provides resistance to sound.
         Cannot be harmed by acid, electricity, fire, cold.
         
    n) The Steel Helm 'Haromalir' [9,+31] (+4)
         +4 intelligence, wisdom, dexterity.
         +20% to searching.
         Provides resistance to acid, lightning, fire, dark, blindness, 
         shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom.
         Speeds regeneration.  Grants the ability to see invisible things.  
         
         
         When activated, it restores your mana points to maximum.
         Takes 541 to 792 turns to recharge at your current speed.
         Your chance of success is 94.8%
         
    o) The Steel Helm of Valach [9,+20] (+2) {rConf}
         +2 wisdom.
         Provides resistance to confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
    p) The Set of Leather Gloves of Lorim [1,+43] (+1) {rChDis sStr Reg}
         +1 dexterity.
         Provides resistance to cold, light, dark, chaos, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         Speeds regeneration.  
         
    q) The Pair of Mithril Shod Boots 'Honwe' [8,+16] (+12) {speed}
         +12 speed.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
    r) The Broad Sword 'Amarsil' (2d5) (+14,+13) {Im fire}
         Slays undead, trolls, dragons.
         Branded with acid.
         Provides immunity to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom.
         
         When aimed, it creates random and unpredictable effects.
         Takes 240 to 267 turns to recharge at your current speed.
         Your chance of success is 97.7%
         
         Combat info:
         5 blows/round.
         Average damage/hit: 89.2 vs. undead, 89.2 vs. trolls, 89.2 vs.
         dragons, 89.2 vs. creatures not resistant to acid, and 68.3 vs.
         others.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          2238     50'    2   Reached level 2
          6271    150'    3   Reached level 3
          6352    150'    3   Killed Grip, Farmer Maggot's dog
          9574    150'    4   Reached level 4
         14469    200'    5   Reached level 5
         26312    200'    6   Reached level 6
         28782    250'    6   Killed Fang, Farmer Maggot's dog
         43813    250'    7   Reached level 7
         58808    350'    8   Reached level 8
         75119    350'    9   Reached level 9
         85569    400'    9   Killed Mughash the Kobold Lord
         85569    400'   10   Reached level 10
         85597    400'   10   Found The Phial 'Agunurien' (LOST)
        114335    350'   11   Reached level 11
        129174    450'   11   Killed Bullroarer the Hobbit
        129229    450'   11   Found The Set of Gauntlets of Corian (LOST)
        130663    450'   12   Reached level 12
        137679    450'   12   Killed Smeagol
        147454    550'   13   Reached level 13
        165830    600'   13   Killed Brodda, the Easterling
        169432    600'   14   Reached level 14
        169872    600'   14   Killed Grishnakh, the Hill Orc
        179860    650'   15   Reached level 15
        201512    650'   16   Reached level 16
        209180    700'   17   Reached level 17
        221613    800'   18   Reached level 18
        228071    850'   18   Killed Ufthak of Cirith Ungol
        228071    850'   19   Reached level 19
        230283    850'   19   Killed Ugluk, the Uruk
        234594    950'   20   Reached level 20
        234867    950'   20   Killed Gorbag, the Orc Captain
        237125    950'   20   Killed Golfimbul, the Hill Orc Chief
        240231    950'   21   Reached level 21
        240378    950'   21   Killed Wormtongue, Agent of Saruman
        245144    950'   21   Killed Ulfast, Son of Ulfang
        245578    950'   21   Killed Lagduf, the Snaga
        253848   1050'   22   Reached level 22
        264126      0'   22   Killed Farmer Maggot
        265625   1100'   22   Killed Bolg, Son of Azog
        265629   1100'   22   Found The Main Gauche of Menglaque (LOST)
        267583   1100'   23   Reached level 23
        270814   1150'   23   Killed Orfax, Son of Boldor
        276801   1250'   23   Found The Cutlass of Ianin (LOST)
        278600   1300'   24   Reached level 24
        278845   1300'   24   Killed Shagrat, the Orc Captain
        281460   1300'   24   Killed Angamaite of Umbar
        283496   1300'   24   Found The Chain Mail of Glastin (LOST)
        283514   1300'   25   Reached level 25
        285306   1300'   26   Reached level 26
        307880   1500'   26   Killed Nar, the Dwarf
        309786   1550'   26   Killed Khim, Son of Mim
        310263   1550'   26   Killed Boldor, King of the Yeeks
        311431   1550'   26   Found The Flail of Gulkore (LOST)
        311776   1550'   26   Found The Chain Mail of Dachar (LOST)
        312467   1550'   26   Found The Quarterstaff of Amlain (LOST)
        313828   1550'   27   Reached level 27
        324649   1600'   27   Killed Ibun, Son of Mim
        324660   1600'   27   Found The Fur Cloak 'Cornas' (LOST)
        325068   1600'   27   Found The Scimitar of Eolad (LOST)
        336923   1700'   27   Killed Beorn, the Shape-Changer
        345047   1800'   28   Reached level 28
        345452   1800'   28   Killed Azog, King of the Uruk-Hai
        349655   1850'   28   Found The Chain Mail of Turissear (LOST)
        353610   1950'   29   Reached level 29
        363469   1950'   29   Found The Battle Axe of Ivrie (LOST)
        365059   2000'   29   Killed Bert the Stone Troll
        367395   2050'   30   Reached level 30
        367828   2050'   30   Reached level 30
        368750   2100'   30   Found The Set of Leather Gloves of Lorim
        370915   2100'   29   Killed Lugdush, the Uruk
        371060   2100'   29   Found The Steel Helm of Valach
        371550   2100'   30   Reached level 30
        376406   2200'   30   Found The Fur Cloak of Dungion (LOST)
        383715   2250'   30   Killed Sangahyando of Umbar
        383728   2250'   30   Found The Robe 'Silaragal' (LOST)
        385759   2250'   30   Found The Awl-Pike of Ningil (LOST)
        387781   2250'   31   Reached level 31
        387793   2250'   31   Found The Main Gauche of Telch (LOST)
        388762   2250'   31   Killed Ulwarth, Son of Ulfang
        395718   2300'   31   Found The Bronze Dragon Scale Mail 'Niphrang' (LOST)
        397791   2300'   31   Found The Dagger of Damin (LOST)
        399409   2300'   31   Killed Vargo, Tyrant of Fire
        399657   2300'   31   Found The Augmented Chain Mail of Niona (LOST)
        405581   2400'   32   Reached level 32
        405762   2400'   32   Killed Castamir the Usurper
        409795   2400'   32   Found The Small Metal Shield 'Galeth' (LOST)
        410050   2400'   32   Found The Elven Cloak of Falmon
        410857   2400'   32   Killed Itangast the Fire Drake
        410868   2400'   32   Found The Star 'Arienn' (LOST)
        411174   2400'   32   Found The Broad Sword 'Amarsil'
        412892   2500'   32   Killed Adunaphel the Quiet
        414375   2550'   32   Killed Ariel, Queen of Air
        414988   2600'   33   Reached level 33
        415820   2600'   33   Found The Studded Leather Armour of Amaerith (LOST)
        416263   2600'   33   Found The Short Sword of Nedaid (LOST)
        416583   2600'   33   Found The Zweihander 'Aglad' (LOST)
        419054   2600'   33   Killed Scatha the Worm
        420459   2600'   33   Found The Wicker Shield 'Menta' (LOST)
        420937   2600'   33   Found The Soft Leather Armour of Antareth (LOST)
        422650   2600'   33   Found The Dagger of Anendion (LOST)
        424906   2600'   33   Killed The Queen Ant
        425773   2600'   33   Killed Lokkak, the Ogre Chieftain
        426521   2600'   33   Killed Lorgan, Chief of the Easterlings
        428734   2650'   33   Found The Steel Helm of Silith
        430426   2700'   33   Killed Shelob, Spider of Darkness
        430426   2700'   34   Reached level 34
        432487   2750'   34   Killed Ar-Pharazon the Golden
        432501   2750'   34   Found The Short Bow of Erilith (LOST)
        432784   2750'   35   Reached level 35
        434151   2800'   35   Killed Uvatha the Horseman
        434162   2800'   35   Found The Jewel of Lonwe (LOST)
        434787   2800'   35   Found The Heavy Crossbow of Idreb
        437385   2850'   35   Killed Harowen the Black Hand
        437402   2850'   35   Found The Pair of Steel Shod Boots of Holas (LOST)
        437421   2850'   35   Found The Ball-and-Chain 'Findrost' (LOST)
        438299   2850'   36   Reached level 36
        440796   2850'   36   Killed Dwar, Dog Lord of Waw
        442407   2850'   36   Killed Saruman of Many Colours
        442453   2850'   36   Found The Chain Mail of Perneith
        442936   2850'   36   Killed Quaker, Master of Earth
        443528   2900'   36   Killed Smaug the Golden
        443551   2900'   36   Found The Arkenstone of Tuorith (LOST)
        443736   2900'   36   Killed Draebor, the Imp
        444940   2900'   37   Reached level 37
        445056   2900'   37   Found The Katana of Perin (LOST)
        459386   2900'   37   Killed Medusa, the Gorgon
        461293   2900'   37   Killed Kavlax the Many-Headed
        461308   2900'   37   Found The Iron Crown of Kelith (LOST)
        463402   3000'   38   Reached level 38
        466153   3050'   38   Found The Pair of Steel Shod Boots of Adhron (LOST)
        467553   3050'   38   Killed Ren the Unclean
        468218   3050'   38   Found The Pair of Steel Shod Boots of Mingon (LOST)
        470433   3100'   38   Found The Cloak of Tumurthil (LOST)
        470475   3100'   38   Found The Ring of Antann (LOST)
        474595   3300'   38   Killed Fundin Bluecloak
        475377   3350'   38   Found The Dagger of Bronde (LOST)
        475489   3350'   38   Found The Large Metal Shield 'Nionwe' (LOST)
        476022   3350'   38   Killed The Phoenix
        476648   3350'   38   Found The Leather Shield of Andudh
        477222   3350'   39   Reached level 39
        477601   3400'   38   Killed Hoarmurath of Dir
        477601   3400'   39   Reached level 39
        601574   3400'   39   Found The Set of Gauntlets of Gelcarie (LOST)
        601835   3400'   39   Killed The Cat Lord
        603288   3400'   39   Killed Khamul, the Black Easterling
        603288   3400'   40   Reached level 40
        603357   3400'   40   Found The Ethereal Cloak 'Elindundi' (LOST)
        603589   3400'   40   Killed The Lernaean Hydra
        606405   3400'   40   Found The Bastard Sword of Anauglin (LOST)
        607487   3450'   40   Found The Pair of Mithril Shod Boots 'Estarno' (LOST)
        607816   3450'   40   Killed Waldern, King of Water
        608853   3450'   40   Killed Gabriel, the Messenger
        611081   3500'   40   Found The Amulet of Tuorna
        611216   3500'   40   Killed Thuringwethil, the Vampire Messenger
        614619   3500'   40   Found The Hard Leather Armour of Echor (LOST)
        616420   3500'   40   Found The Cutlass 'Gwend' (LOST)
        618458   3600'   41   Reached level 41
        618516   3600'   41   Killed Ji Indur Dawndeath
        619800   3650'   41   Killed Uriel, Angel of Fire
        621769   3700'   41   Found The Lochaber Axe of Felen (LOST)
        622013   3700'   41   Found The Two-Handed Great Flail of Ereth (LOST)
        623534   3750'   41   Killed Ungoliant, the Unlight
        624497   3750'   42   Reached level 42
        625121   3750'   42   Found The Pair of Steel Shod Boots of Rauglin
        626670   3800'   42   Killed Atlas, the Titan
        628584   3800'   42   Found The Set of Gauntlets 'Tiryarith' (LOST)
        631489   3900'   43   Reached level 43
        632055   3900'   43   Found The Morning Star of Tolor (LOST)
        634049   4000'   43   Found The Short Bow 'Melthros'
        634071   4000'   43   Found The Quarterstaff 'Beldant' (LOST)
        636771   4000'   43   Killed Akhorahil the Blind
        638041   4000'   43   Killed Eol, the Dark Elf
        640365   4050'   43   Killed Rogrog the Black Troll
        640558   4050'   43   Killed Maeglin, the Traitor of Gondolin
        640619   4050'   43   Found The Executioner's Sword of Brinar (LOST)
        640888   4050'   43   Killed The Mouth of Sauron
        640916   4050'   43   Found The Ring of Celad
        642054   4050'   43   Found The Main Gauche 'Pelwe' (LOST)
        643833   4100'   43   Found The Elven Cloak of Coion
        643911   4100'   43   Found The Set of Gauntlets of Anden (LOST)
        644403   4100'   44   Reached level 44
        646314   4150'   44   Killed Glaurung, Father of the Dragons
        646391   4150'   44   Found The Pair of Mithril Shod Boots 'Honwe'
        647021   4150'   44   Found The Two-Handed Great Flail of Isiri (LOST)
        647474   4150'   44   Found The Lochaber Axe of Ossil (LOST)
        647741   4150'   44   Found The Set of Gauntlets of Turundim
        647820   4150'   44   Killed Draugluin, Sire of All Werewolves
        650927   4150'   44   Found The Full Plate Armour of Anduni (LOST)
        651545   4150'   45   Reached level 45
        651626   4150'   45   Found The Metal Brigandine Armour 'Nordar' (LOST)
        651888   4150'   45   Found The Metal Cap of Gwath (LOST)
        652241   4150'   45   Killed Tom the Stone Troll
        653931   4200'   45   Found The Main Gauche of Oimril (LOST)
        653942   4200'   45   Found The Rapier of Deldungwe (LOST)
        655596   4200'   45   Found The Mace of Disruption of Golmar (LOST)
        655807   4200'   45   Found The Lance of Tarwe (LOST)
        656070   4200'   45   Killed Tselakus, the Dreadlord
        656863   4200'   45   Found The Set of Gauntlets 'Eiglin' (LOST)
        658018   4200'   45   Killed Feagwath, the Undead Sorcerer
        658018   4200'   46   Reached level 46
        660173   4250'   46   Killed Ancalagon the Black
        660209   4250'   46   Found The Metal Brigandine Armour of Baron (LOST)
        660223   4250'   46   Found The Amulet of Ondorm (LOST)
        660348   4250'   46   Found The Awl-Pike of Nathiar
        662674   4250'   46   Found The Short Sword of Riente (LOST)
        663536   4250'   46   Killed Qlzqqlzuup, the Emperor Quylthulg
        665079   4300'   47   Reached level 47
        665572   4300'   47   Killed Polyphemus, the Blind Cyclops
        668430   4350'   47   Found The Pair of Leather Boots 'Elonwe' (LOST)
        668749   4350'   47   Found The Broad Sword 'Linth' (LOST)
        669886   4350'   47   Found The Dagger of Fuinel (LOST)
        670813   4350'   47   Killed Cantoras, the Skeletal Lord
        671630   4350'   47   Killed Mim, Betrayer of Turin
        671711   4350'   47   Found The Palantir of Elion
        671720   4350'   47   Found The Elfstone 'Echil'
        672654   4350'   47   Found The Quarterstaff 'Heluirn' (LOST)
        676628   4550'   48   Reached level 48
        678235   4550'   48   Killed The Balrog of Moria
        682925   4700'   48   Killed Huan, Wolfhound of the Valar
        683583   4700'   48   Found The Mithril Chain Mail of Ladorme (LOST)
        684236   4700'   49   Reached level 49
        684534   4700'   49   Killed Uldor the Accursed
        685712   4750'   49   Found The Metal Brigandine Armour of Gildin
        686981   4800'   49   Killed Gothmog, the High Captain of Balrogs
        689990   4850'   49   Killed Vecna, the Emperor Lich
        691197   4900'   49   Killed Lungorthin, the Balrog of White Fire
        692689   4900'   50   Reached level 50
        693564   4950'   50   Killed Sauron, the Sorcerer
        693661   4950'   50   Found The Steel Helm 'Haromalir'
        694879   4950'   50   Killed Carcharoth, the Jaws of Thirst
        695329   4950'   50   Killed Omarax, the Eye Tyrant
        696315   4950'   50   Killed The Tarrasque
        697566   4950'   50   Killed The Witch-King of Angmar
        698371   4950'   50   Killed Pazuzu, Lord of Air
        699172   4950'   50   Found The Pike of Dalanc (LOST)
        699196   4950'   50   Found The Pair of Steel Shod Boots of Hardosse
        701796   4950'   50   Killed Baphomet the Minotaur Lord
        703316   4950'   50   Found The Necklace of Edrie (LOST)
        705153   4950'   50   Found The Steel Helm 'Hunda' (LOST)
        705963   4900'   50   Found The Broad Sword 'Estin' (LOST)
        712447   5000'   50   Killed Morgoth, Lord of Darkness
        712569   5000'   50   Found The Mighty Hammer 'Grond'
        712580   5000'   50   Found The Massive Iron Crown of Morgoth
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : yes (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    A newbie beats Angband within a few months of finding it? That's it, the game needs to be harder.

    Seriously, congrats. You found some nice equipment though. BoS +10 that also activate for haste? All four immunities? A weapon that does almost 200 damage/blow against evil? Yikes. So your next challenge is to go artifactless.

    Comment

    • ewert
      Knight
      • Jul 2009
      • 702

      #3
      Well that's RNG for ya, agree that pretty kick-ass gear. But going with 29 speed in the end, hehe, it WOULD have been more like the RNG to double manastorm ...

      Grats.

      PS. Deffo run a simulation on randart vs. standart generation chances, in a non-diving-non-clearing game you shouldn't find nearly all of them. My general feeling is that randarts are more common than standarts at the moment for some reason.

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #4
        Originally posted by ewert
        Well that's RNG for ya, agree that pretty kick-ass gear. But going with 29 speed in the end, hehe, it WOULD have been more like the RNG to double manastorm ...

        Grats.

        PS. Deffo run a simulation on randart vs. standart generation chances, in a non-diving-non-clearing game you shouldn't find nearly all of them. My general feeling is that randarts are more common than standarts at the moment for some reason.
        I think the same. I actually think the standart generation chances are pretty good right now (in contrast to a previous assessment). Although, I would probably change the generation chances for specific items, overall the number of artifacts in a standart game is very good.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          [QUOTE=bulian;40468]
          Since I got quickly frustrated with the “make it to dlvl 10, die to a unique I’d never seen, start over, and make it to dlvl 12 etc.”, I used a “simulated annealing” technique to learn the game. First, I blatantly cheated (e.g. cannot die, knowledge of item creation, etc.). Gradually I reduced the number of cheats (e.g. can die but knowledge of item creation and monster information) until I finally beat it legitimately. [\quote]

          This is how I started also. I played with save scumming and one a few games with some deaths along the way. Then I won a game while save scumming but never using a backup (with a mage of all classes). I haven't save-scummed since. It also took me about a month or two of playing to get my first save-scumless win, and this was in 3.0.6

          You certainly hit the jackpot with your randart allocation. Randarts do tend to be a bit more powerful, but they also should be, since there's always a chance that all the best artifacts wind up being boots or helms. On the other hand, as you've noticed, standart rings of power usually outperform their randart equivalents. Whether randarts too common or not is a current source of debate.

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2820

            #6
            Originally posted by bulian
            The first artifact weapon was pretty terrible – a 3d5 main gauche (+6,+16) with nothing else, but it gave me ~90-100 dmg per round, which was enough to kill most things.
            That's a great artifact before stat gain is done. You ought to realize that since it was good enough to kill most things.

            However, a halberd (3d5) (+6,+16) would be junk. Weight is a huge deal in a weapon.

            Comment

            • bulian
              Adept
              • Sep 2010
              • 163

              #7
              Thanks for the feedback and advice for moving forward. I'm definitely not up to trying a no-artifact game just yet . I definitely got very lucky with the artifact allocation. Regarding

              That's a great artifact before stat gain is done. You ought to realize that since it was good enough to kill most things.

              However, a halberd (3d5) (+6,+16) would be junk. Weight is a huge deal in a weapon.
              you're right, though I guess I meant it as more of it was boring rather than terrible, kind of like an ego bow, with no slays/resists/brands on it. Not that it matters now, but I checked the spoiler file, and it was actually (+16,+6), which is 30 dmg per round less.

              I was hoping for some feedback on a couple questions I asked - I've restated them below. Thanks again!

              1. Is there a way to buyout a store easily?

              2. Are scrolls of protection of evil worth keeping? Do priests use this late in the game?

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by bulian
                1. Is there a way to buyout a store easily?

                2. Are scrolls of protection of evil worth keeping? Do priests use this late in the game?
                I posted a patch with which you could buy out a store with a couple of keystrokes. Search the forum on buyout button. Tak appears morally opposed to the idea, so it is very unlikely to be incorporated into V any time soon.

                For buying out by hand, the key is to squelch a lot. It really speeds up the process not to have to drop/destroy junk you buy.

                The scrolls are not worth a slot, but if you find one you might be able to use it. They are most useful for melee chars clearing weakish pits. It doesn't affect monsters native to the second half of the dungeon, so it is pretty pointless late in the game even for free.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  To clarify: Protection from Evil only affects monsters that are evil and less than your level. Since your level caps at 50 and monster level caps at 100 (actually 127, but no monster is higher-level than Morgoth at 100), Protection from Evil is usually pretty niche.

                  Comment

                  • nullfame
                    Adept
                    • Dec 2007
                    • 167

                    #10
                    Originally posted by bulian
                    1. Is there a way to buyout a store easily?

                    2. Are scrolls of protection of evil worth keeping? Do priests use this late in the game?
                    1: I macro alt-P to purchase the entire slot (p*\r I think) and alt-K to kill squelched (k! I think). By the time I want to buy out I have most things they sell, except what I want, squelched. Of course I drop all my inventory outside or by the home first. If I wind up with a stack of !rFire, !rCold or something else that stacks I quaff it all before recalling.

                    2: I don't keep them for the reason Derakon cites, but it's been suggested to me that they are helpful clearing out giant pits to prevent damage. I don't clear those until I have superior speed and can kill most things in 2 rounds. I still take damage from cyclopses and I teleport away titans. Maybe ?pEvil would help against trolls too? I consider it junk. YMMV.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #11
                      Originally posted by Derakon
                      To clarify: Protection from Evil only affects monsters that are evil and less than your level. Since your level caps at 50 and monster level caps at 100 (actually 127, but no monster is higher-level than Morgoth at 100), Protection from Evil is usually pretty niche.
                      It's useful against most giants, all trolls, some undeads and I think all minor demons. And orcs of course. Not useful against late uniques and monsters.

                      Comment

                      • ewert
                        Knight
                        • Jul 2009
                        • 702

                        #12
                        I like PfE myself, until you get high armor class it really helps on meleeing stuff. Also the repel is real useful on disenchant-hitters. Of course, not late game scrolls, but I usually carry and buy them for quite a long time.

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #13
                          If you have excess gold, read a 12 pack before descending into the dungeon. They last a surprisingly long time. It couldn't hurt anything.
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

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