I found angband a couple months ago and have been enjoying playing it since. That a single character can descend 100 levels and not die once is mind boggling if you’ve never done played a game like that before.
Since I got quickly frustrated with the “make it to dlvl 10, die to a unique I’d never seen, start over, and make it to dlvl 12 etc.”, I used a “simulated annealing” technique to learn the game. First, I blatantly cheated (e.g. cannot die, knowledge of item creation, etc.). Gradually I reduced the number of cheats (e.g. can die but knowledge of item creation and monster information) until I finally beat it legitimately.
I think the most fun and useful exercise I did as far as learning the game was to use the debug interface to make a character with the most powerful items and port him to level 99 and then 100 without killing any of the other uniques besides S and P. Most of this was with a ranger, but I wanted to try something different, so I used a rogue instead – plus having treasure detection as a spell is super useful.
A brief recap:
This was with the newest nightly build (r2041), random artifacts, with a HE rogue.
I got lucky and found some BoS +8 very early, ~dlvl 10-15, but didn’t find an artifact weapon until dlvl 22. The first artifact weapon was pretty terrible – a 3d5 main gauche (+6,+16) with nothing else, but it gave me ~90-100 dmg per round, which was enough to kill most things. At dlvl 39, clvl 29 I found a battle axe with a few slays and +5 speed. I used that as my main weapon for quite some time.
My first encounter of note was with Intagnast on dlvl 48 - after losing a significant number of potions/scrolls to breaths, and narrowly escaping, I found a sword with Im Fire lying on the floor in the next room. Go figure.
In dlvl 50s and 60s, I really gained a lot of power - I found ESP on anything until I found a helm on dlvl 53 clvl 33, but once I found that I had to lose rConf – I ended up keeping the rConf helm as a swap which worked markedly well with the plentiful !CCW I had (wear helm, quaff !CCW when confused). I ended up having 98 !CCW in my home and bought ~10 throughout the whole game. On dlvl 57, I found:
which was amazing and served me to the end. On dlvl 67, I found a shield with Im Cold and Im Lightning, and finally on dlvl 75, I found
which gave me Im base and rShards, which I had been lacking until that point.
In this game more than in others, I found a lot of pits, and I also finally learned to use staves of dispel evil/power/holiness effectively - i also seemed to find more of these staves. One question I have: does squelching items change the droprate of other items? I seemed to have extremely productive dragon pits (lots of scrolls/good potions/etc.), though maybe that was because of reduced number of breaths/etc.
I used ~30 charges of Wand of Clone Monster on wyrms around dlvl 80 – this definitely seems exploitive to me – I'll avoid this in the future.
Speed and sustains were an issue to the end, and I never was really happy with my rings – until about dlvl 60 I was using rings of damage. The earlier artifact rings are never as good as a plain RoS, which to me is an undesirable game mechanic. In the end, I used an amulet of sustenance and only had 29 speed hasted using a +11 RoS.
The fight against P (and S) was won in melee with
I used a few banishes, a few runes of protection, teleported twice - the second time when Azriel and Kronos showed up, and kept heroism/berserker/Prot Evil (does this help this deep in the game?), shield, and rPois up as best as I could. I used ~3-4 big potions, mainly phase door and CLW or Potions of Healing.
The other comment I have is with regard to the pace – it seems “To dive, or not to dive” is a frequent topic of discussion here. I didn't really scum any levels, except for 0 once after a bad experience with some time hounds (how do you quickly buy out stores??), and 98 once or twice after S was dead hoping for another artifact ring, but I also wouldn’t describe what I did as “clearing” either. I hit clvl 50 on dlvl 98 and I had more than enough consumables at the end, so I’m sure someone more experienced could have won the game much sooner. I also felt reasonably challenged by the uniques as I progressed and had killed most of them as I came across them - the purple As are the toughest bosses in the game IMO. When I finally went to dlvl 100, there were 91 uniques dead, I think. The pace seemed “right” to me, as from a game mechanic point of view, I think you would want to reach “ultimate” power right before the final fight. In case anyone wants to plot clvl vs turns and dlvl vs turns, here is the data:
Lastly, randarts seem a little unbalanced – though only one example, the palantir is overpowered without aggravation. In general, the higher generation chance of the upper tier items means you’ll probably get an amazing drop earlier in the game than in standard game. I found 99 artifacts during this game as a reference. Some powers which may have lower costs (e.g. free action) showed up on pretty much everything good. As an aside, it would be really cool if some of the uniques could be randomized.
Thank you developers and maintainers for keeping this game around – who knew ASCII screens would be so fun.
Since I got quickly frustrated with the “make it to dlvl 10, die to a unique I’d never seen, start over, and make it to dlvl 12 etc.”, I used a “simulated annealing” technique to learn the game. First, I blatantly cheated (e.g. cannot die, knowledge of item creation, etc.). Gradually I reduced the number of cheats (e.g. can die but knowledge of item creation and monster information) until I finally beat it legitimately.
I think the most fun and useful exercise I did as far as learning the game was to use the debug interface to make a character with the most powerful items and port him to level 99 and then 100 without killing any of the other uniques besides S and P. Most of this was with a ranger, but I wanted to try something different, so I used a rogue instead – plus having treasure detection as a spell is super useful.
A brief recap:
This was with the newest nightly build (r2041), random artifacts, with a HE rogue.
I got lucky and found some BoS +8 very early, ~dlvl 10-15, but didn’t find an artifact weapon until dlvl 22. The first artifact weapon was pretty terrible – a 3d5 main gauche (+6,+16) with nothing else, but it gave me ~90-100 dmg per round, which was enough to kill most things. At dlvl 39, clvl 29 I found a battle axe with a few slays and +5 speed. I used that as my main weapon for quite some time.
My first encounter of note was with Intagnast on dlvl 48 - after losing a significant number of potions/scrolls to breaths, and narrowly escaping, I found a sword with Im Fire lying on the floor in the next room. Go figure.
In dlvl 50s and 60s, I really gained a lot of power - I found ESP on anything until I found a helm on dlvl 53 clvl 33, but once I found that I had to lose rConf – I ended up keeping the rConf helm as a swap which worked markedly well with the plentiful !CCW I had (wear helm, quaff !CCW when confused). I ended up having 98 !CCW in my home and bought ~10 throughout the whole game. On dlvl 57, I found:
Code:
g) The Chain Mail of Perneith (-2) [32,+21] (+3) {r everything but ShConfPoCh} +3 strength, intelligence, constitution, infravision. +15% to searching. Provides resistance to acid, lightning, fire, cold, fear, light, dark, blindness, sound, nexus, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis.
Code:
t) The Pair of Steel Shod Boots of Rauglin [7,+12] (+10) {Im acid rSh 10sp} +10 tunneling, speed. Provides immunity to acid. Provides resistance to fear, shards. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it hastens you for d20+20 turns. Takes 270 to 330 turns to recharge at your current speed. Your chance of success is 95.8%
In this game more than in others, I found a lot of pits, and I also finally learned to use staves of dispel evil/power/holiness effectively - i also seemed to find more of these staves. One question I have: does squelching items change the droprate of other items? I seemed to have extremely productive dragon pits (lots of scrolls/good potions/etc.), though maybe that was because of reduced number of breaths/etc.
I used ~30 charges of Wand of Clone Monster on wyrms around dlvl 80 – this definitely seems exploitive to me – I'll avoid this in the future.
Speed and sustains were an issue to the end, and I never was really happy with my rings – until about dlvl 60 I was using rings of damage. The earlier artifact rings are never as good as a plain RoS, which to me is an undesirable game mechanic. In the end, I used an amulet of sustenance and only had 29 speed hasted using a +11 RoS.
The fight against P (and S) was won in melee with
Code:
a) The Awl-Pike of Nathiar (7d8) (+11,+17) {kDem sUnEv} Slays evil creatures, undead, trolls. *Slays* demons. Branded with acid. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Combat info: 5 blows/round. Average damage/hit: 175.6 vs. evil creatures, 212.2 vs. undead, 212.2 vs. trolls, 212.2 vs. creatures not resistant to acid, 285.2 vs. demons, and 102.5 vs. others.
The other comment I have is with regard to the pace – it seems “To dive, or not to dive” is a frequent topic of discussion here. I didn't really scum any levels, except for 0 once after a bad experience with some time hounds (how do you quickly buy out stores??), and 98 once or twice after S was dead hoping for another artifact ring, but I also wouldn’t describe what I did as “clearing” either. I hit clvl 50 on dlvl 98 and I had more than enough consumables at the end, so I’m sure someone more experienced could have won the game much sooner. I also felt reasonably challenged by the uniques as I progressed and had killed most of them as I came across them - the purple As are the toughest bosses in the game IMO. When I finally went to dlvl 100, there were 91 uniques dead, I think. The pace seemed “right” to me, as from a game mechanic point of view, I think you would want to reach “ultimate” power right before the final fight. In case anyone wants to plot clvl vs turns and dlvl vs turns, here is the data:
Code:
Turns dlvl clvl 14469 200 5 85569 400 10 179860 650 15 234594 950 20 283514 1300 25 367395 2050 30 432784 2750 35 603288 3400 40 651545 4150 45 692689 4900 50
Thank you developers and maintainers for keeping this game around – who knew ASCII screens would be so fun.
Code:
[Angband 3.1.2 (r2041) Character Dump] Name Shard VI Self RB CB EB Best Sex Male Age 106 STR! 18/100 +1 +2 +10 18/*** Race High-Elf Height 89 INT! 18/100 +3 +1 +11 18/*** Class Rogue Weight 186 WIS! 18/100 -1 -2 +8 18/150 Title ***WINNER*** Social Role model DEX! 18/100 +3 +3 +2 18/180 HP 952/1034 Maximize Y Con! 18/100 +1 +1 +12 18/*** 18/*** SP 100/267 CHR! 18/100 +5 -1 +4 18/180 Level 50 Armor [65,+177] Saving Throw 100% Cur Exp 11864504 Fight (+76,+46) Stealth Legendary Max Exp 11864504 Melee (+87,+63) Fighting Legendary Adv Exp ******** Shoot (+93,+12) Shooting Legendary MaxDepth 5000' (L100) Blows 5/turn Disarming 100% Game Turns 712580 Shots 3/turn Magic Device 111 Player Turns 140736 Infra 150 ft Perception 1 in 1 Active Turns 95395 Speed 13 Searching 100% Gold 609266 Burden 350.1 lbs You are the only child of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. rAcid:.*....++++... rConf:.......+..... rElec:..+...++*+... Sound:......+...... rFire:.....++..+.*. Shard:..........+.. rCold:......+.*+... Nexus:......+...... rPois:.+.......+... Nethr:......++..... rFear:+.....+..+.+. Chaos:.........++.. rLite:..+...+.....+ Disen:..+..++.+.... rDark:......++.+... S.Dig:....+........ rBlnd:......+...... Feath:+.+.......... Light:.........+... Aggrv:............. Regen:..+..+...+.+. Stea.:.......+...+. ESP:.........++.. Sear.:......++...+. Invis:..+......+..+ Infra:......+....++ FrAct:..+..++.++... Tunn.:............. HLife:..+.+........ Speed:...+.......+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Awl-Pike of Nathiar (7d8) (+11,+17) {kDem sUnEv} Slays evil creatures, undead, trolls. *Slays* demons. Branded with acid. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Combat info: 5 blows/round. Average damage/hit: 175.6 vs. evil creatures, 212.2 vs. undead, 212.2 vs. trolls, 212.2 vs. creatures not resistant to acid, 285.2 vs. demons, and 102.5 vs. others. b) The Short Bow 'Melthros' (x2) (+17,+12) (+2) {Im acid} +2 shooting speed. Provides immunity to acid. Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. c) The Ring of Celad (+5) +5 strength, intelligence, wisdom, constitution. Provides resistance to lightning, light, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. d) a Ring of Speed (+11) +11 speed. e) an Amulet of Sustenance {!d!k} Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Sustains your life force. f) The Palantir of Elion (+2,+10) (+2) +2 strength, dexterity, constitution, charisma. Provides resistance to fire, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. When activated, it maps the entire level and detects nearby object s, traps, doors, and stairs. Takes 168 to 330 turns to recharge at your current speed. Your chance of success is 91.8% Radius 3 light. g) The Chain Mail of Perneith (-2) [32,+21] (+3) {r everything but ShConfPoCh} +3 strength, intelligence, constitution, infravision. +15% to searching. Provides resistance to acid, lightning, fire, cold, fear, light, dark, blindness, sound, nexus, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. h) The Elven Cloak of Coion (+8,+3) [6,+12] (+3) {rConf} +3 stealth. +15% to searching. Provides resistance to acid, lightning, dark, confusion, nether. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Andudh [8,+11] (+3) {Im LiCo act haste} +3 intelligence, wisdom. Provides immunity to lightning, cold. Provides resistance to acid, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Prevents paralysis. When activated, it hastens you for 2d10+20 turns. Takes 270 to 330 turns to recharge at your current speed. Your chance of success is 97.3% j) The Steel Helm of Silith (+0,+8) [9,+11] (+2) {telep rbasePoFeDkCh} +2 constitution, charisma. Provides resistance to acid, lightning, fire, cold, poison, fear, dark, chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) The Set of Gauntlets of Turundim [3,+19] {telep rShCh} Provides resistance to shards, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Grants telepathy. l) The Pair of Steel Shod Boots of Hardosse (+4,+5) [7,+50] (+8) {Im F} +8 stealth, infravision, speed. +40% to searching. Provides immunity to fire. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. [Character Quiver] n) 19 Mithril Bolts of Slay Demon (3d5) (+14,+10) Slays demons. Cannot be harmed by acid, fire. o) 24 Seeker Bolts of Slay Evil (4d5) (+10,+14) Slays evil creatures. p) 28 Mithril Bolts of Slay Undead (3d5) (+16,+13) Slays undead. Cannot be harmed by acid, fire. q) 26 Seeker Bolts of Holy Might (4d5) (+22,+16) Slays evil creatures, undead, demons. Cannot be harmed by acid, fire. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@p1 !d!k} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2 !d!k} c) a Book of Magic Spells [Incantations and Illusions] {@m3@p3 !d!k} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@p4 !d!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@p5 !d!k} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@p6 !d!k} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Tenser's Transformations] {@m8@p8 !d!k} Cannot be harmed by acid, electricity, fire, cold. h) 25 Potions of Healing i) 13 Potions of *Healing* {!d!k} It can be thrown at creatures with damaging effect. j) 11 Potions of Life {!d!k} It can be thrown at creatures with damaging effect. k) 20 Potions of Restore Mana {!d!k} l) 10 Scrolls of Banishment {!d!k} m) 6 Scrolls of Mass Banishment {!d!K} n) 6 Scrolls of Protection from Evil o) 12 Scrolls of *Destruction* {!*} p) a Staff of Holiness (0 charges) {!d!k} q) The Elfstone 'Echil' (+5) +5 intelligence, wisdom, speed. Provides resistance to acid, lightning, fire, dark, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a large amount (1/4 of your wounds, m inimum 30HP), heals cut damage, and cures stunning, poisoning, bli ndness, and confusion. Takes 270 to 330 turns to recharge at your current speed. Your chance of success is 93.7% r) The Elven Cloak of Falmon (+13,+15) [6,+14] (+3) {dmg} +3 intelligence, stealth. Provides resistance to fire, dark. Cannot be harmed by acid, electricity, fire, cold. s) The Massive Iron Crown of Morgoth [0] {special, cursed} You do not know the full extent of this item's powers. Permanently cursed. t) The Pair of Steel Shod Boots of Rauglin [7,+12] (+10) {Im acid rSh 10sp} +10 tunneling, speed. Provides immunity to acid. Provides resistance to fear, shards. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it hastens you for d20+20 turns. Takes 270 to 330 turns to recharge at your current speed. Your chance of success is 95.8% u) The Mighty Hammer 'Grond' (3d9) {special} You do not know the full extent of this item's powers. Combat info: 3 blows/round. Average damage/hit: 123.8. v) The Heavy Crossbow of Idreb (x4) (+17,+15) (+3) {rPoCoLi IntDec} +3 intelligence, dexterity, charisma. Slays animals. Provides resistance to lightning, cold, poison. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {@m8@p8 !d!k} Cannot be harmed by acid, electricity, fire, cold. b) 98 Potions of Cure Critical Wounds c) 8 Potions of Healing d) 18 Potions of Restore Mana {!d!k} e) 34 Scrolls of Teleportation {squelch} f) 8 Scrolls of Protection from Evil g) 7 Staves of Dispel Evil (21 charges) {!d!k @u3} h) a Staff of Holiness (4 charges) {!d!k} i) a Staff of the Magi (4 charges) j) a Ring of Speed (+9) +9 speed. k) a Ring of Damage (+0,+14) l) The Amulet of Tuorna (+8,+6) (+3) {stats} +3 strength, constitution. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. When activated, it grants temporary resistance to acid, electricit y, fire, cold and poison for 1d20+20 turns. Takes 270 to 330 turns to recharge at your current speed. Your chance of success is 93.1% m) The Metal Brigandine Armour of Gildin (-3) [48,+12] (+9) +9 speed. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. n) The Steel Helm 'Haromalir' [9,+31] (+4) +4 intelligence, wisdom, dexterity. +20% to searching. Provides resistance to acid, lightning, fire, dark, blindness, shards. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Speeds regeneration. Grants the ability to see invisible things. When activated, it restores your mana points to maximum. Takes 541 to 792 turns to recharge at your current speed. Your chance of success is 94.8% o) The Steel Helm of Valach [9,+20] (+2) {rConf} +2 wisdom. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. p) The Set of Leather Gloves of Lorim [1,+43] (+1) {rChDis sStr Reg} +1 dexterity. Provides resistance to cold, light, dark, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Speeds regeneration. q) The Pair of Mithril Shod Boots 'Honwe' [8,+16] (+12) {speed} +12 speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. r) The Broad Sword 'Amarsil' (2d5) (+14,+13) {Im fire} Slays undead, trolls, dragons. Branded with acid. Provides immunity to fire. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. When aimed, it creates random and unpredictable effects. Takes 240 to 267 turns to recharge at your current speed. Your chance of success is 97.7% Combat info: 5 blows/round. Average damage/hit: 89.2 vs. undead, 89.2 vs. trolls, 89.2 vs. dragons, 89.2 vs. creatures not resistant to acid, and 68.3 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2238 50' 2 Reached level 2 6271 150' 3 Reached level 3 6352 150' 3 Killed Grip, Farmer Maggot's dog 9574 150' 4 Reached level 4 14469 200' 5 Reached level 5 26312 200' 6 Reached level 6 28782 250' 6 Killed Fang, Farmer Maggot's dog 43813 250' 7 Reached level 7 58808 350' 8 Reached level 8 75119 350' 9 Reached level 9 85569 400' 9 Killed Mughash the Kobold Lord 85569 400' 10 Reached level 10 85597 400' 10 Found The Phial 'Agunurien' (LOST) 114335 350' 11 Reached level 11 129174 450' 11 Killed Bullroarer the Hobbit 129229 450' 11 Found The Set of Gauntlets of Corian (LOST) 130663 450' 12 Reached level 12 137679 450' 12 Killed Smeagol 147454 550' 13 Reached level 13 165830 600' 13 Killed Brodda, the Easterling 169432 600' 14 Reached level 14 169872 600' 14 Killed Grishnakh, the Hill Orc 179860 650' 15 Reached level 15 201512 650' 16 Reached level 16 209180 700' 17 Reached level 17 221613 800' 18 Reached level 18 228071 850' 18 Killed Ufthak of Cirith Ungol 228071 850' 19 Reached level 19 230283 850' 19 Killed Ugluk, the Uruk 234594 950' 20 Reached level 20 234867 950' 20 Killed Gorbag, the Orc Captain 237125 950' 20 Killed Golfimbul, the Hill Orc Chief 240231 950' 21 Reached level 21 240378 950' 21 Killed Wormtongue, Agent of Saruman 245144 950' 21 Killed Ulfast, Son of Ulfang 245578 950' 21 Killed Lagduf, the Snaga 253848 1050' 22 Reached level 22 264126 0' 22 Killed Farmer Maggot 265625 1100' 22 Killed Bolg, Son of Azog 265629 1100' 22 Found The Main Gauche of Menglaque (LOST) 267583 1100' 23 Reached level 23 270814 1150' 23 Killed Orfax, Son of Boldor 276801 1250' 23 Found The Cutlass of Ianin (LOST) 278600 1300' 24 Reached level 24 278845 1300' 24 Killed Shagrat, the Orc Captain 281460 1300' 24 Killed Angamaite of Umbar 283496 1300' 24 Found The Chain Mail of Glastin (LOST) 283514 1300' 25 Reached level 25 285306 1300' 26 Reached level 26 307880 1500' 26 Killed Nar, the Dwarf 309786 1550' 26 Killed Khim, Son of Mim 310263 1550' 26 Killed Boldor, King of the Yeeks 311431 1550' 26 Found The Flail of Gulkore (LOST) 311776 1550' 26 Found The Chain Mail of Dachar (LOST) 312467 1550' 26 Found The Quarterstaff of Amlain (LOST) 313828 1550' 27 Reached level 27 324649 1600' 27 Killed Ibun, Son of Mim 324660 1600' 27 Found The Fur Cloak 'Cornas' (LOST) 325068 1600' 27 Found The Scimitar of Eolad (LOST) 336923 1700' 27 Killed Beorn, the Shape-Changer 345047 1800' 28 Reached level 28 345452 1800' 28 Killed Azog, King of the Uruk-Hai 349655 1850' 28 Found The Chain Mail of Turissear (LOST) 353610 1950' 29 Reached level 29 363469 1950' 29 Found The Battle Axe of Ivrie (LOST) 365059 2000' 29 Killed Bert the Stone Troll 367395 2050' 30 Reached level 30 367828 2050' 30 Reached level 30 368750 2100' 30 Found The Set of Leather Gloves of Lorim 370915 2100' 29 Killed Lugdush, the Uruk 371060 2100' 29 Found The Steel Helm of Valach 371550 2100' 30 Reached level 30 376406 2200' 30 Found The Fur Cloak of Dungion (LOST) 383715 2250' 30 Killed Sangahyando of Umbar 383728 2250' 30 Found The Robe 'Silaragal' (LOST) 385759 2250' 30 Found The Awl-Pike of Ningil (LOST) 387781 2250' 31 Reached level 31 387793 2250' 31 Found The Main Gauche of Telch (LOST) 388762 2250' 31 Killed Ulwarth, Son of Ulfang 395718 2300' 31 Found The Bronze Dragon Scale Mail 'Niphrang' (LOST) 397791 2300' 31 Found The Dagger of Damin (LOST) 399409 2300' 31 Killed Vargo, Tyrant of Fire 399657 2300' 31 Found The Augmented Chain Mail of Niona (LOST) 405581 2400' 32 Reached level 32 405762 2400' 32 Killed Castamir the Usurper 409795 2400' 32 Found The Small Metal Shield 'Galeth' (LOST) 410050 2400' 32 Found The Elven Cloak of Falmon 410857 2400' 32 Killed Itangast the Fire Drake 410868 2400' 32 Found The Star 'Arienn' (LOST) 411174 2400' 32 Found The Broad Sword 'Amarsil' 412892 2500' 32 Killed Adunaphel the Quiet 414375 2550' 32 Killed Ariel, Queen of Air 414988 2600' 33 Reached level 33 415820 2600' 33 Found The Studded Leather Armour of Amaerith (LOST) 416263 2600' 33 Found The Short Sword of Nedaid (LOST) 416583 2600' 33 Found The Zweihander 'Aglad' (LOST) 419054 2600' 33 Killed Scatha the Worm 420459 2600' 33 Found The Wicker Shield 'Menta' (LOST) 420937 2600' 33 Found The Soft Leather Armour of Antareth (LOST) 422650 2600' 33 Found The Dagger of Anendion (LOST) 424906 2600' 33 Killed The Queen Ant 425773 2600' 33 Killed Lokkak, the Ogre Chieftain 426521 2600' 33 Killed Lorgan, Chief of the Easterlings 428734 2650' 33 Found The Steel Helm of Silith 430426 2700' 33 Killed Shelob, Spider of Darkness 430426 2700' 34 Reached level 34 432487 2750' 34 Killed Ar-Pharazon the Golden 432501 2750' 34 Found The Short Bow of Erilith (LOST) 432784 2750' 35 Reached level 35 434151 2800' 35 Killed Uvatha the Horseman 434162 2800' 35 Found The Jewel of Lonwe (LOST) 434787 2800' 35 Found The Heavy Crossbow of Idreb 437385 2850' 35 Killed Harowen the Black Hand 437402 2850' 35 Found The Pair of Steel Shod Boots of Holas (LOST) 437421 2850' 35 Found The Ball-and-Chain 'Findrost' (LOST) 438299 2850' 36 Reached level 36 440796 2850' 36 Killed Dwar, Dog Lord of Waw 442407 2850' 36 Killed Saruman of Many Colours 442453 2850' 36 Found The Chain Mail of Perneith 442936 2850' 36 Killed Quaker, Master of Earth 443528 2900' 36 Killed Smaug the Golden 443551 2900' 36 Found The Arkenstone of Tuorith (LOST) 443736 2900' 36 Killed Draebor, the Imp 444940 2900' 37 Reached level 37 445056 2900' 37 Found The Katana of Perin (LOST) 459386 2900' 37 Killed Medusa, the Gorgon 461293 2900' 37 Killed Kavlax the Many-Headed 461308 2900' 37 Found The Iron Crown of Kelith (LOST) 463402 3000' 38 Reached level 38 466153 3050' 38 Found The Pair of Steel Shod Boots of Adhron (LOST) 467553 3050' 38 Killed Ren the Unclean 468218 3050' 38 Found The Pair of Steel Shod Boots of Mingon (LOST) 470433 3100' 38 Found The Cloak of Tumurthil (LOST) 470475 3100' 38 Found The Ring of Antann (LOST) 474595 3300' 38 Killed Fundin Bluecloak 475377 3350' 38 Found The Dagger of Bronde (LOST) 475489 3350' 38 Found The Large Metal Shield 'Nionwe' (LOST) 476022 3350' 38 Killed The Phoenix 476648 3350' 38 Found The Leather Shield of Andudh 477222 3350' 39 Reached level 39 477601 3400' 38 Killed Hoarmurath of Dir 477601 3400' 39 Reached level 39 601574 3400' 39 Found The Set of Gauntlets of Gelcarie (LOST) 601835 3400' 39 Killed The Cat Lord 603288 3400' 39 Killed Khamul, the Black Easterling 603288 3400' 40 Reached level 40 603357 3400' 40 Found The Ethereal Cloak 'Elindundi' (LOST) 603589 3400' 40 Killed The Lernaean Hydra 606405 3400' 40 Found The Bastard Sword of Anauglin (LOST) 607487 3450' 40 Found The Pair of Mithril Shod Boots 'Estarno' (LOST) 607816 3450' 40 Killed Waldern, King of Water 608853 3450' 40 Killed Gabriel, the Messenger 611081 3500' 40 Found The Amulet of Tuorna 611216 3500' 40 Killed Thuringwethil, the Vampire Messenger 614619 3500' 40 Found The Hard Leather Armour of Echor (LOST) 616420 3500' 40 Found The Cutlass 'Gwend' (LOST) 618458 3600' 41 Reached level 41 618516 3600' 41 Killed Ji Indur Dawndeath 619800 3650' 41 Killed Uriel, Angel of Fire 621769 3700' 41 Found The Lochaber Axe of Felen (LOST) 622013 3700' 41 Found The Two-Handed Great Flail of Ereth (LOST) 623534 3750' 41 Killed Ungoliant, the Unlight 624497 3750' 42 Reached level 42 625121 3750' 42 Found The Pair of Steel Shod Boots of Rauglin 626670 3800' 42 Killed Atlas, the Titan 628584 3800' 42 Found The Set of Gauntlets 'Tiryarith' (LOST) 631489 3900' 43 Reached level 43 632055 3900' 43 Found The Morning Star of Tolor (LOST) 634049 4000' 43 Found The Short Bow 'Melthros' 634071 4000' 43 Found The Quarterstaff 'Beldant' (LOST) 636771 4000' 43 Killed Akhorahil the Blind 638041 4000' 43 Killed Eol, the Dark Elf 640365 4050' 43 Killed Rogrog the Black Troll 640558 4050' 43 Killed Maeglin, the Traitor of Gondolin 640619 4050' 43 Found The Executioner's Sword of Brinar (LOST) 640888 4050' 43 Killed The Mouth of Sauron 640916 4050' 43 Found The Ring of Celad 642054 4050' 43 Found The Main Gauche 'Pelwe' (LOST) 643833 4100' 43 Found The Elven Cloak of Coion 643911 4100' 43 Found The Set of Gauntlets of Anden (LOST) 644403 4100' 44 Reached level 44 646314 4150' 44 Killed Glaurung, Father of the Dragons 646391 4150' 44 Found The Pair of Mithril Shod Boots 'Honwe' 647021 4150' 44 Found The Two-Handed Great Flail of Isiri (LOST) 647474 4150' 44 Found The Lochaber Axe of Ossil (LOST) 647741 4150' 44 Found The Set of Gauntlets of Turundim 647820 4150' 44 Killed Draugluin, Sire of All Werewolves 650927 4150' 44 Found The Full Plate Armour of Anduni (LOST) 651545 4150' 45 Reached level 45 651626 4150' 45 Found The Metal Brigandine Armour 'Nordar' (LOST) 651888 4150' 45 Found The Metal Cap of Gwath (LOST) 652241 4150' 45 Killed Tom the Stone Troll 653931 4200' 45 Found The Main Gauche of Oimril (LOST) 653942 4200' 45 Found The Rapier of Deldungwe (LOST) 655596 4200' 45 Found The Mace of Disruption of Golmar (LOST) 655807 4200' 45 Found The Lance of Tarwe (LOST) 656070 4200' 45 Killed Tselakus, the Dreadlord 656863 4200' 45 Found The Set of Gauntlets 'Eiglin' (LOST) 658018 4200' 45 Killed Feagwath, the Undead Sorcerer 658018 4200' 46 Reached level 46 660173 4250' 46 Killed Ancalagon the Black 660209 4250' 46 Found The Metal Brigandine Armour of Baron (LOST) 660223 4250' 46 Found The Amulet of Ondorm (LOST) 660348 4250' 46 Found The Awl-Pike of Nathiar 662674 4250' 46 Found The Short Sword of Riente (LOST) 663536 4250' 46 Killed Qlzqqlzuup, the Emperor Quylthulg 665079 4300' 47 Reached level 47 665572 4300' 47 Killed Polyphemus, the Blind Cyclops 668430 4350' 47 Found The Pair of Leather Boots 'Elonwe' (LOST) 668749 4350' 47 Found The Broad Sword 'Linth' (LOST) 669886 4350' 47 Found The Dagger of Fuinel (LOST) 670813 4350' 47 Killed Cantoras, the Skeletal Lord 671630 4350' 47 Killed Mim, Betrayer of Turin 671711 4350' 47 Found The Palantir of Elion 671720 4350' 47 Found The Elfstone 'Echil' 672654 4350' 47 Found The Quarterstaff 'Heluirn' (LOST) 676628 4550' 48 Reached level 48 678235 4550' 48 Killed The Balrog of Moria 682925 4700' 48 Killed Huan, Wolfhound of the Valar 683583 4700' 48 Found The Mithril Chain Mail of Ladorme (LOST) 684236 4700' 49 Reached level 49 684534 4700' 49 Killed Uldor the Accursed 685712 4750' 49 Found The Metal Brigandine Armour of Gildin 686981 4800' 49 Killed Gothmog, the High Captain of Balrogs 689990 4850' 49 Killed Vecna, the Emperor Lich 691197 4900' 49 Killed Lungorthin, the Balrog of White Fire 692689 4900' 50 Reached level 50 693564 4950' 50 Killed Sauron, the Sorcerer 693661 4950' 50 Found The Steel Helm 'Haromalir' 694879 4950' 50 Killed Carcharoth, the Jaws of Thirst 695329 4950' 50 Killed Omarax, the Eye Tyrant 696315 4950' 50 Killed The Tarrasque 697566 4950' 50 Killed The Witch-King of Angmar 698371 4950' 50 Killed Pazuzu, Lord of Air 699172 4950' 50 Found The Pike of Dalanc (LOST) 699196 4950' 50 Found The Pair of Steel Shod Boots of Hardosse 701796 4950' 50 Killed Baphomet the Minotaur Lord 703316 4950' 50 Found The Necklace of Edrie (LOST) 705153 4950' 50 Found The Steel Helm 'Hunda' (LOST) 705963 4900' 50 Found The Broad Sword 'Estin' (LOST) 712447 5000' 50 Killed Morgoth, Lord of Darkness 712569 5000' 50 Found The Mighty Hammer 'Grond' 712580 5000' 50 Found The Massive Iron Crown of Morgoth [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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