memorable randarts

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  • UglySquirrell
    Swordsman
    • Jul 2011
    • 293

    Wow, just found this pair of Cesti, and wow...

    The Set of Cesti of Super Speed (+4,+16) [5,+18] (+3 to stealth)
    {SlSr;AcFiDkNtCaDi}

    +16 Damage, stealth, acid, fire, dark, Nether, Chaos, and disenchantment. Activates for Acid Bolt. The nicest i have ever seen. I just found them on my Spectral Wyrm in Poschengband, so i can't wear them, no hands

    Comment

    • MattB
      Veteran
      • Mar 2013
      • 1214

      Originally posted by UglySquirrell
      Wow, just found this pair of Cesti, and wow...

      The Set of Cesti of Super Speed (+4,+16) [5,+18] (+3 to stealth)
      {SlSr;AcFiDkNtCaDi}

      +16 Damage, stealth, acid, fire, dark, Nether, Chaos, and disenchantment. Activates for Acid Bolt. The nicest i have ever seen. I just found them on my Spectral Wyrm in Poschengband, so i can't wear them, no hands
      +16 Dam, very nice! Er...do they actually give you any speed?

      Comment

      • UglySquirrell
        Swordsman
        • Jul 2011
        • 293

        Nope, no speed. It seems randarts with speed or stealth in the name don't actually have those a lot of the time.

        Comment

        • Spacebux
          Adept
          • Apr 2009
          • 231

          Ring of Power

          the Ring of Power of Anargoth (+4, +4) <+14>

          +14 Intelligence, speed.
          Provides resistance to poison.

          When aimed, it drains up to 120 hit points from a target creature.

          I'm smert!!

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            Originally posted by Spacebux
            the Ring of Power of Anargoth (+4, +4) <+14>

            +14 Intelligence, speed.
            Provides resistance to poison.

            When aimed, it drains up to 120 hit points from a target creature.

            I'm smert!!
            Only if you were dumb to begin with. No outsmerting in Angband!

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              Originally posted by Spacebux
              the Ring of Power of Anargoth (+4, +4) <+14>

              +14 Intelligence, speed.
              Provides resistance to poison.

              When aimed, it drains up to 120 hit points from a target creature.

              I'm smert!!
              WOW!
              How does the generator come up with that? I thought it kept the rings of power as is? But I've probably got that wrong, as usual!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                Originally posted by MattB
                WOW!
                How does the generator come up with that? I thought it kept the rings of power as is? But I've probably got that wrong, as usual!
                Clearly not V. Some variants like ToME can generate stupidly OP randarts like rings <+15> to speed AND attack speed.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  Originally posted by PowerWyrm
                  Clearly not V. Some variants like ToME can generate stupidly OP randarts like rings <+15> to speed AND attack speed.
                  Its Vanilla all right, only the One Ring remains unchanged with randarts on.
                  Now 14 attacks would indeed be over the top, but 14 Int certainly isnt.
                  Theres the small issue of stat caps, and unless you play a Htroll mage and find a ring of power before your int is maxed, chances are that impressive looking amount of int is just going to waste.

                  Comment

                  • Spacebux
                    Adept
                    • Apr 2009
                    • 231

                    Originally posted by Estie
                    Its Vanilla all right, only the One Ring remains unchanged with randarts on.
                    Now 14 attacks would indeed be over the top, but 14 Int certainly isnt.
                    Theres the small issue of stat caps, and unless you play a Htroll mage and find a ring of power before your int is maxed, chances are that impressive looking amount of int is just going to waste.
                    It is V. 3.5. RandArts. I'm happy to post whatever to prove it if need be.

                    At first, I thought this had to be broken; but, then again, its not as broken as it seems. First, I already had 18/*** INT, as a mage, with other EQ bonuses. Adding 14 more does nothing, really. Second, the +14 speed is not entirely uncommon---I regularly find +11~12 speed rings. Haven't found anything above that yet, but +14 for a Ring of Power is not all that exceptional.

                    Other than the RPoison attribute, there really isn't a whole lot to this ring of power, other than the abnormally high +14 value. If I came across a +16 or better speed ring, I might be tempted to swap. I would have rather had an Immunity or a broader spectrum of attributes than the two listed.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Yeah, this is functionally a Ring of Speed plus a Ring of Resist Poison plus a Ring of Intelligence (plus some minor damage bonuses). It's nice, but not remotely broken. If you had these abilities on a different slot (even on the boots) then it'd be a different story.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        Originally posted by Derakon
                        Yeah, this is functionally a Ring of Speed plus a Ring of Resist Poison plus a Ring of Intelligence (plus some minor damage bonuses). It's nice, but not remotely broken. If you had these abilities on a different slot (even on the boots) then it'd be a different story.
                        For boots there is standart Feanor which beats that any day. Any other armor-part of the equipment list + amulet and "it's broken".

                        Comment

                        • AnonymousHero
                          Veteran
                          • Jun 2007
                          • 1393

                          Here's a few choice artifacts from a recent character:

                          Code:
                          the Long Bow of Istarinam (x5) (+12,+14) <+2>
                          ---------------------------------------------
                          +2 strength, shooting speed, shooting power.
                          +10% to searching.
                          Provides resistance to acid, fire, disenchantment.
                          Provides protection from fear.
                          Cannot be harmed by acid, electricity, fire, cold.
                          Feather Falling.  Grants the ability to see invisible things.
                          
                          When aimed, it creates a frost ball with damage 50.
                          Takes 65 to 72 turns to recharge.
                          
                          
                          Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs
                          Based on Eönwë.
                          Never found that one. Somewhat low plusses, but +2 shots and +2 power...

                          Code:
                          the Red Dragon Scale Mail of Aiqueth (-2,+5) [24,+29] <+4, +1>
                          --------------------------------------------------------------
                          +4 strength, constitution, stealth, infravision, tunneling.
                          Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
                          shards, chaos, disenchantment.
                          Provides protection from fear, blindness, confusion.
                          Cannot be harmed by acid, electricity, fire, cold.
                          Sustains strength.
                          Slows your metabolism.  Prevents paralysis.  Sustains your life force.
                          Radius 1 light.
                          
                          When activated, it brands bolts with fire, in an unbalanced fashion.
                          Takes 205 to 325 turns to recharge.
                          
                          
                          Min Level 100, Max Level 127, Generation chance 1, Power 792, 14.4 lbs
                          Based on Bladeturner.
                          Never found this either. Loads of resists, p* (except pStun), etc. and a little bit of extra damage.

                          Code:
                          the Set of Gauntlets of Glachirme [3,+21] <+4, +1>
                          --------------------------------------------------
                          +4 strength, intelligence, infravision.
                          Provides immunity to fire, cold.
                          Provides resistance to lightning, sound, nexus.
                          Provides protection from fear.
                          Cannot be harmed by acid, electricity, fire, cold.
                          Sustains intelligence, wisdom.
                          Slows your metabolism.  Prevents paralysis.
                          Radius 1 light.
                          
                          When activated, it confuses all non-unique creatures within line of sight.
                          Takes 82 to 100 turns to recharge.
                          
                          
                          Min Level 56, Max Level 127, Generation chance 12, Power 356, 2.5 lbs
                          Based on Gondricam.
                          Way better than Gondricam, IMO. Two immunities in a glove slot can be very handy, even though ImmFire was actually covered by an über-ring in my equipment setup (see below).

                          Code:
                          the Ring of Power 'Elkornur' [+1] <+3, +1>
                          ------------------------------------------
                          +3 strength, intelligence, wisdom, dexterity, constitution, stealth, speed.
                          Provides immunity to fire.
                          Provides resistance to acid, cold, light, dark, nether.
                          Provides protection from fear, blindness, confusion, stunning.
                          Cannot be harmed by acid, electricity, fire, cold.
                          Sustains dexterity.
                          Slows your metabolism.  Feather Falling.  Speeds regeneration.  Prevents
                          paralysis.  Sustains your life force.  Grants the ability to see invisible
                          things.
                          Radius 1 light.
                          
                          When activated, it attempts to magically enhance a piece of armour with high
                          chance of success.  Also gives a chance to break a curse.
                          Takes 123 to 165 turns to recharge.
                          
                          
                          Min Level 99, Max Level 127, Generation chance 1, Power 658, 0.2 lbs
                          Based on Vilya.
                          Quite amazing ring -- stats, p* (including pStun). The only thing missing is ESP and I guess it could theoretically have had a slightly higher PVAL.

                          Comment

                          • Estie
                            Veteran
                            • Apr 2008
                            • 2347

                            While randomized Bladeturner and Deathwreaker can turn into insane things, they have this issue of resisting actually getting found in game.
                            I have come to prefer the smaller jewels, like for example this sweety that instantly made my struggling paladins life easy:

                            Code:
                            the Full Plate Armour of Ndilos (-3) [62,+9] <+9>
                            -------------------------------------------------
                            +9 stealth, speed.
                            Cannot be harmed by acid, electricity, fire, cold.
                            
                            
                            Min Level 60, Max Level 127, Generation chance 20, Power 393, 36.0 lbs
                            Based on Celeborn.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Body Armor of Speed is always welcome, and getting about 8 times more stealthy is a pleasant side-bonus. It'll make covering resists a bit trickier though.

                              Comment

                              • Angrist
                                Adept
                                • Jul 2014
                                • 104

                                Code:
                                the Pair of Leather Boots of Varad [2,+18] <+7>
                                     
                                     +7 constitution, speed.
                                     Provides resistance to fire.
                                     Cannot be harmed by acid, electricity, fire, cold.
                                     
                                     When activated, it restores your experience.

                                Comment

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