Playing with nerfed archery, missile rebalance

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Wisp
    Scout
    • Jul 2007
    • 46

    #76
    Just a thought, have you thought about splitting the Ranger class? I"ve thought for a while now that he seems quite unbalanced, with his proficiency in everything. Perhaps he could be split into a real Archer class and a Warrior-Mage class a la Zang.

    The way I'd conceptualize it would be that the theoretical archer would have the ranger's fantastic shooting, but would have a low str modifier and so on to prevent him from being able to squeeze out all those melee blows and forcing him to keep his difference. I suppose he could keep some magic, but I'd envision it like how a rogue gets magic; Strictly for utility.

    The WM I'm thinking of would be self-explanatory, just maybe give him a bit better fighting and SP cost/fail rates to make him worth using.

    I think that a jack of all trades class like the ranger should be much more gimped, or should be split.

    Anyways, just my two cents.
    Dubito, ergo cogito, ergo sum.

    Comment

    • ekolis
      Knight
      • Apr 2007
      • 825

      #77
      I like that idea... though while Warrior-Mage is used in a number of variants, the name seems a bit contrived... what about calling such a class a Spellblade, or a Wizard, or... hmm, what's the fantasy equivalent of an Engineer? :P
      You read the scroll labeled NOBIMUS UPSCOTI...
      You are surrounded by a stasis field!
      The tengu tries to teleport, but fails!

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 8820

        #78
        The rogue is already serving as a warrior-mage, just as the paladin serves as a warrior-priest. I don't think there's really room for a fourth mage-type caster class with the current setup, nor do I think that a nonmagical class that has great shooting would be strongly differentiated from the warrior, who's quite good at ranged combat already.

        Comment

        • Atarlost
          Swordsman
          • Apr 2007
          • 426

          #79
          The rogue is a warrior with utilities, not a warrior-mage. A proper warrior-mage would have to have most of the offensive magic and skimp, if anything, on detect and evade.
          One Ring to rule them all. One Ring to bind them.
          One Ring to bring them all and in the darkness interrupt the movie.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 8820

            #80
            That doesn't make sense to me. A warrior-mage relies on being a warrior for most of his damage-dealing; otherwise there'd be no point in training his melee capabilities. He needs to be a mage for the things not related to breaking faces.

            Comment

            • Therem Harth
              Knight
              • Jan 2008
              • 856

              #81
              Just a random thought: IRL, aiming, pulling, and shooting with a bow takes a while. Especially if you want to hit your target somewhere that really hurts.

              However, an arrow - especially a bodkin - is a narrow little thing with a lot of force behind it. Assuming dragons and such were real, it would be a lot more likely to go through a dragon's scales than, say, a swing from a sword.

              Of course, being narrow and all, it wouldn't do a lot of physiological damage, especially to something huge like a dragon (unless it hits it somewhere really vital, more on that later). BUT we're not talking about real arrows. We're talking about enchanted ones, which do nice things like setting their target on fire or exploding once they're embedded.

              So...

              1. There should be no extra shots. Ever. Period.

              2. Firing an arrow should take longer than swinging with a sword. Maybe a full turn and then some.

              3. But it should do damage that scales very quickly with how enchanted the arrows are.

              4. AND! A character who's really good with a bow should be able to get massive critical hits with it, e.g. shooting a monster in the throat. Ouch.

              So an archer/ranger character should probably be using a sword or something for melee on weak opponents, and instead be using his/her arrows against strong ones.

              Comment

              • Therem Harth
                Knight
                • Jan 2008
                • 856

                #82
                Oh and I forgot about crossbows!

                A crossbow, from what I understand (which may be less than some of you folks)... Takes a lot of effort to cock. Especially a heavy one. Also a long time, if it uses a crank instead of a lever.

                But a crossbow can fire bolts really really fast.

                A heavy crossbow, I'd figure, should hit really really hard. If it's enchanted, and using enchanted and branded ammo, it should be able to do one shot of crazy damage...

                While taking up two of your turns, and potentially giving anything in LOS the opportunity to hit you with spells, projectiles, or just run up and hit you. So, major damage, but also major risk.

                Edit: as for slings, I figure they should be the only projectile weapons that allow multiple shots per turn, but I'm not really sure. What do you guys think?

                Comment

                • fizzix
                  Prophet
                  • Aug 2009
                  • 2969

                  #83
                  anything that takes two or more turns to fire is completely useless.

                  Example: You fire a bolt at Ancalagon. Ancalagon summons ancient dragons, Ancalagon and 2-3 Ancient dragons breathe. You die.

                  Comment

                  • kaypy
                    Swordsman
                    • May 2009
                    • 292

                    #84
                    Originally posted by fizzix
                    anything that takes two or more turns to fire is completely useless.
                    If you can separate out shooting from reloading, then you have something more usable. So fire (1 turn), find somewhere safe, reload (1+ turns). Maybe have reloading an 'activate' action on crossbows?

                    Or even just have a cooldown on firing it- it doesn't take longer to shoot per-se, but you can only shoot it every n turns.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2777

                      #85
                      Originally posted by Therem Harth
                      2. Firing an arrow should take longer than swinging with a sword. Maybe a full turn and then some.
                      Even with extra shots, firing takes twice as long as swinging, if you compare a high level ranger to a high level warrior. The only bad comparison is for 1-blow spellcasters, but that is done in a misguided attempt at play balance.

                      Comment

                      • Ycombinator
                        Adept
                        • Apr 2010
                        • 153

                        #86
                        Reality rarely makes its way into Angband, and although I don't see how to implement this in V without badly breaking balance, there is certain appeal in this idea.
                        Leaving existing crossbows alone, one can introduce a new weapon: Siege Crossbow or something like that. 30 lbs, totally freaking insane multiplier, takes 5 turns without other actions to reload.

                        Comment

                        • Tiburon Silverflame
                          Swordsman
                          • Feb 2010
                          • 403

                          #87
                          Reality rarely makes it into gaming generally. In any game, be it tabletop or computer, the fundamental currency is actions, and the fundamental measure of effectiveness is damage per round, with occasional consideration for very useful, disabling side effects.

                          The model you'd want, would be that Reload Crossbow would become its own action. In this sense, the crossbow would be similar to early firearms like the flintlock pistol. You start closing with your foe, you take your shot(s), you engage with your sword if needed. As people have pointed out, I'd never use a crossbow that forced an auto-reload (and thus took 2 or 3 rounds) when I fired it. The damage per round is not going to be good, but worse is the loss of actions.

                          Another aspect: when you're thinking real-world archery, what specifically are you considering? The 2 major activities that come to mind are target shooting, and bow hunting. Target shooting's an extreme case; looking this up, the shot is at a target 70 meters away, and the accuracy required is extreme. I found the scores for the ranking round from the Beijing Olympics in 2008. If you don't average 9 out of 10 (the outer gold ring)...you're in the lower 1/4 of that admittedly elite field. 10 points (out of 720) separated 17th place from *40th* place. That outer gold ring is all of about 8" in diameter...at 70 meters. SMALL. And at these ranges, outdoors...wind is a huge issue.

                          And in bow hunting, the challenge is much the same. You've got *1* shot; the animal you're hunting will flee if you miss. And your goal is to hit a vital shot; you do NOT want to shoot to wound.

                          So in both cases, you're going to take your sweet time. You can't be close, you have to be near-perfect. In combat archery, that's just not as much of an issue. Fine, you don't hit the heart, you put it into the poor sucker's gut instead. Still works. You've got margin for error, so you can shoot faster.

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2783

                            #88
                            Originally posted by Tiburon Silverflame
                            The model you'd want, would be that Reload Crossbow would become its own action. In this sense, the crossbow would be similar to early firearms like the flintlock pistol. You start closing with your foe, you take your shot(s), you engage with your sword if needed. As people have pointed out, I'd never use a crossbow that forced an auto-reload (and thus took 2 or 3 rounds) when I fired it. The damage per round is not going to be good, but worse is the loss of actions.
                            This is SteamBand's generally methodology. It uses guns, but the principal is the same. You have to load the gun before you can fire it. It a separate action. When it's empty you have to reload it. Some guns hold as few as 1 or 2 bullets, so it's not entirely alien to the crossbow. Also, depending on the weapon, reloading may take more than one turn, which can be quite annoying if your unaware of it, because (in Steam) you don't get interrupted (you just get attacked multiple times).

                            EDIT: Oh, and I think it works well.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 8820

                              #89
                              You could hack a "reload" action by having a separate equipment slot for the currently-loaded bolt, which would be expended when you fire, requiring you to re-wield a new bit of ammo.

                              On the one hand, it'd be simple from the user's perspective and would make it clear that you're committed to firing that specific bolt. On the other hand, I suspect it'd be a lousy hack, implementation-wise.

                              Comment

                              • miyazaki
                                Adept
                                • Jan 2009
                                • 227

                                #90
                                Originally posted by Derakon
                                You could hack a "reload" action by having a separate equipment slot for the currently-loaded bolt, which would be expended when you fire, requiring you to re-wield a new bit of ammo.

                                On the one hand, it'd be simple from the user's perspective and would make it clear that you're committed to firing that specific bolt. On the other hand, I suspect it'd be a lousy hack, implementation-wise.
                                In the old Ultima games (IV and V, IIRC) you couldn't use a ranged weapon if there was an emeny adjacent to you. You got a message like "The orc interfers with your loading" or something to the effect. I think it would be a great addition to angband play and add a touch of realism, too. (And wouldn't add a keystroke...)

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎