Finally! Lucky with randarts

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  • Zikke
    Veteran
    • Jun 2008
    • 1069

    Finally! Lucky with randarts

    I just won with my rogue



    This game's randarts were quite good, actually. There were several slots where the game generated absolutely zero end-game quality pieces (like body armor, maybe excepting the one in my bank) but it generated a ton of good jewelry and weapons. And it seemed like every damn randart had telepathy or an immunity on it, so that made things easier. Early telepathy is like a warm blanket... And my palantir activated for "Map The Whole Damn Level" which made it super easy to farm vaults and dragon pits. Here are the top few notables:

    I used this with a ring of acid to batter down Sauron in about 10 rounds. 8 attacks/round O_o
    The Broad Sword 'Durung' (2d5) (+11,+10)
    ----------------------------------------
    +3 attack speed.
    Provides immunity to acid.
    Provides resistance to fear, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    I melee'd Morgoth with this beauty. 108 damage per swing (due to the +36 damage on the weapon).
    The Lance of Saukastal (5d8) (+8,+36) [+7]
    ------------------------------------------
    +3 strength, tunneling.
    Provides resistance to acid, fire, nether, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity, constitution.
    Speeds regeneration. Aggravates creatures nearby.

    When aimed, it fires a magical arrow with damage 150.
    Takes 132 to 242 turns to recharge.

    Radius 1 light.

    Min Level 48, Max Level 127, Generation chance 1, 30.0 lbs
    This was definitely a game of Rings. This one helped a lot with having 2 immunities and a host of resists, FA, hold life, and +DEX and +INT.
    The Ring of Ithel (+5,+4)
    -------------------------
    +3 intelligence, dexterity.
    +15% to searching.
    Provides immunity to lightning, fire.
    Provides resistance to acid, fear, nexus, nether, chaos, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Prevents paralysis. Sustains your life force.


    Min Level 58, Max Level 127, Generation chance 2, 0.2 lbs
    And this is the crowning achievement, which I was fortunate enough to find. Super useful in all ways.
    The Ring of Angwaelos
    ---------------------
    +6 strength, intelligence, wisdom, dexterity, charisma, tunneling, speed.
    Provides resistance to acid, lightning, fire, cold, fear, light, dark,
    blindness, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence, constitution.
    Feather Falling. Prevents paralysis. Grants the ability to see invisible
    things.

    When aimed, it allows you to breathe for 300 damage.
    Takes 240 to 450 turns to recharge.

    Radius 1 light.

    Min Level 91, Max Level 127, Generation chance 1, 0.2 lbs
    Last edited by Zikke; May 11, 2010, 21:00.
    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
    A/FA W H- D c-- !f PV+++ s? d P++ M+
    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
  • miyazaki
    Adept
    • Jan 2009
    • 227

    #2
    That's amazing luck with the sustains as well--you had the important 4 covered for your melee fight with Morgoth. There are often sustain gaps when using randarts!

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      Originally posted by miyazaki
      That's amazing luck with the sustains as well--you had the important 4 covered for your melee fight with Morgoth. There are often sustain gaps when using randarts!
      So true, it's always a good idea to keep a crown of might around for the final fight when playing randarts.

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #4
        Since the RNG didn't grace me with many useful body armors, I just used a Robe of Permanence to cover the sustains. I had a Rod of Restoration, but rarely used it.
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • miyazaki
          Adept
          • Jan 2009
          • 227

          #5
          Originally posted by Zikke
          Since the RNG didn't grace me with many useful body armors, I just used a Robe of Permanence to cover the sustains. I had a Rod of Restoration, but rarely used it.
          I'm suprised that you didn't use that artifact cloak. It would have given you rConf and susWis. Your weapon was already aggravating. Seems like a moot point now, though...

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #6
            If you're swinging a lance, you're doing it wrong.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Tatami
              Apprentice
              • Oct 2009
              • 59

              #7
              It's poking, definatly poking.

              Comment

              • Zikke
                Veteran
                • Jun 2008
                • 1069

                #8
                Originally posted by miyazaki
                I'm suprised that you didn't use that artifact cloak. It would have given you rConf and susWis. Your weapon was already aggravating. Seems like a moot point now, though...
                You're right, and I did think of that before I went after Sauron, but somehow I forgot about it when I was prepping for M....

                I think next I'm going to do a regular artifact game. No hybrids this time, either full warrior or full caster.
                A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                A/FA W H- D c-- !f PV+++ s? d P++ M+
                C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                Comment

                • kingvictory2003
                  Scout
                  • Oct 2009
                  • 37

                  #9
                  Remind me to run if I ever find a guy named Angwaelos...

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    Originally posted by kingvictory2003
                    Remind me to run if I ever find a guy named Angwaelos...
                    The ring is nice, but
                    The Lance of Saukastal (5d8) (+8,+36) [+7]
                    is just insane. With a branding ring, this thing will do ~165 damage/blow, or 825 damage/turn. That is approaching Ranger-with-Bard damage, in melee.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #11
                      Originally posted by Pete Mack
                      The ring is nice, but
                      The Lance of Saukastal (5d8) (+8,+36) [+7]
                      is just insane. With a branding ring, this thing will do ~165 damage/blow, or 825 damage/turn. That is approaching Ranger-with-Bard damage, in melee.
                      You really aren't up on insane randarts. That one is not much. I might even call it boring. You cannot afford a ring for branding when you want to wear two uber-rings.

                      My wife's current weapon is a SoS (9d4) (+16,+16) with *SLAY on all three of dragons, demons, and undead. It is also branded with venom and slay giant in case you care to mess with lesser foes, along with some resists and sustains. Instead of a branding ring, she's got a randart ring with +3 to attacks and all stats and assorted other stuff. That's 8 attacks at over 192 on the *SLAYs according to the info.

                      Comment

                      • ewert
                        Knight
                        • Jul 2009
                        • 707

                        #12
                        That's just too damn funny PD. =P And it's a SoS so lots of crits too, which multiply AFTER slays, so ...

                        IIIIIIIIIIIIINNNNNNNNNSSSSAAAAAAAAAANNNNNEEEEEEE =P

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #13
                          Originally posted by ewert
                          That's just too damn funny PD. =P And it's a SoS so lots of crits too, which multiply AFTER slays, so ...

                          IIIIIIIIIIIIINNNNNNNNNSSSSAAAAAAAAAANNNNNEEEEEEE =P
                          That's not insane for randarts. That's not the best I have seen. I just looked and it's what my wife has wielded in her game at the moment. It might even be typical endgame gear for someone who clears levels including graveyards and demon pits.

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #14
                            Originally posted by Pete Mack
                            The ring is nice, but [the 5d8 lance with +36 to-dam] is just insane. With a branding ring, this thing will do ~165 damage/blow, or 825 damage/turn. That is approaching Ranger-with-Bard damage, in melee.
                            If it's any consolation, that's the highest +dam I've ever seen on a randart. Once you reach +25 an extra one_in_(6) inhibitor is added to each boost. The SoS with all three x5 slays, as described by Eddie, is more powerful - probably another Bladeturner.
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • Zikke
                              Veteran
                              • Jun 2008
                              • 1069

                              #15
                              Is there any way for the game to count how many artifacts I have found? Similar to the unique monster counts in the knowledge menu. I would love to see a total for games that I want to find them all. Just a thought. Maybe only for standart games?

                              edit: Another question, do randart games create the same number of randarts as exist in the standart games? Is it 1:1? Or could there be less or more total artifacts (I know the types can change)
                              A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                              A/FA W H- D c-- !f PV+++ s? d P++ M+
                              C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                              Comment

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