Level 7 human warrior is HAPPY!
Greatest Farmer Maggot drop ever?
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I didn't know one could get 'special' from Farmer Maggot .
Back in the day when I still cheated I edited all the towns folk to drop:
I did not get a single 'special' item even thought I would spam for great starting gear for hours. Because of this I started to think 'special' was reserved to dungeon.Code:flags:DROP_4 | DROP_GOOD | DROP_GREAT | ONLY_ITEM
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i think the way it works is- allegedly - ANY item has a 0.1% chance of being an artifact. This leads me to believe that there is a % chance that the drop is of a higher quality than it start with.
The difference is that, let's say, if a mob has DROP_GOOD all drops start as Good, if it has DROP_SUPERB then they start with superb, and every drop needs to go through each % roll as if it were a gate, so a Good drop must first roll unknown% to be Great, IF it is Great then rolls for Superb, etc."i can take this dracolich"Comment
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From what I recall, artifacts won't get generated in town/wilderness areas (for Zang variants); this doesn't apply to random artifacts in Hengband - I've had Maggot drop randarts on several occasions there.Comment
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Still despite of a humongous amount of items generated in a span of multiple years, not a single artifact. One single visit to town would yield maybe 30 items. After checking these items I would pop down to dungeons and immediately up again. Rinse and repeat for a few hours until I had 'excelent' items in each slot. I don't know how many items were created but it must be in the hundreds of thousands as I have been playing Angband from the early 90's.i think the way it works is- allegedly - ANY item has a 0.1% chance of being an artifact. This leads me to believe that there is a % chance that the drop is of a higher quality than it start with.
The difference is that, let's say, if a mob has DROP_GOOD all drops start as Good, if it has DROP_SUPERB then they start with superb, and every drop needs to go through each % roll as if it were a gate, so a Good drop must first roll unknown% to be Great, IF it is Great then rolls for Superb, etc.
My empirical observations suggest that I am right, but maybe developers can shed some light to this matter?Comment
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If I'm reading the source code right, artifacts won't get generated in town, and this generally should apply to other *band variants as well.👍 2Comment
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i cant read the code so i dont know. I imagine this is a separate limitation? as in, a line of code that essentially says "if DL=TOWN, do not roll for artifacts".
i never had an artifact generated in town, although the occurrence of that would be already super-rare even without that code. I have had artifacts generated on DL1, but even that is super rare."i can take this dracolich"Comment
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i cant read the code so i dont know. I imagine this is a separate limitation? as in, a line of code that essentially says "if DL=TOWN, do not roll for artifacts".
i never had an artifact generated in town, although the occurrence of that would be already super-rare even without that code. I have had artifacts generated on DL1, but even that is super rare.So to generate an ego it needs to pass these checks:Code:/* No artifacts in the town */ if (!player->depth) return false;
- Good ( 33 + level % or drop_good)
- Great ( 30% or drop_great)
- out of depth check
- rarity check
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i mean, it's not a tragedy that you can't find artifacts in town. I've had ego daggers dropped by mercenaries before, although i generally dont try killing them because they can hurt a CL1.
So to generate an ego it needs to pass these checks:Code:/* No artifacts in the town */ if (!player->depth) return false;
- Good ( 33 + level % or drop_good)
- Great ( 30% or drop_great)
- out of depth check
- rarity check
"i can take this dracolich"Comment
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Early dragon scale mail is always great. Most of early uniques drop like flies and the ones that don't die immediately are seriously hurt.Comment
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