Bugger me if another fire bolt didn't do me in.
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[Angband 3.1.1 dev (r1414) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 58 STR: 17 +1 +5 +0 18/50 Race Dunadan Height 73 INT: 13 +2 -2 +0 13 Class Warrior Weight 176 WIS: 10 +2 -2 +0 10 Title Swashbuckler Social Outcast DEX: 17 +2 +2 +0 18/30 HP -1/205 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 10 +2 -1 +0 11 Level 17 Armor [36,+14] Saving Throw 41% Cur Exp 4705 Fight (+1,+13) Stealth Fair Max Exp 4705 Melee (+6,+13) Fighting Superb Adv Exp 5220 Shoot (+1,+0) Shooting Superb MaxDepth 1250' (L25) Blows 4/turn Disarming 46% Turns 80120 Shots 1/turn Magic Device Good Gold 467 Infra 0 ft Perception 1 in 35 Burden 119.4 lbs Speed Normal Searching 17% You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, wavy brown hair, and a very dark complexion. Acid:............. Confu:............. Elec:....+........ Sound:............. Fire:............. Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:...+......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have found 54 gold pieces worth of adamantite. > It creates a mesmerising illusion. > You are confused! > You are too confused! > You are confused. > There is a wall in the way! > It points at you and curses horribly. > You are confused. > There is a wall in the way! > You are confused. > It casts a fire bolt. > You are confused. > There is a wall in the way! > You are no longer confused. > You die. Killed by poison. [Character Equipment] a) a Main Gauche (1d5) (+5,+0) Combat info: 4 blows/round. Average damage/hit: 16.1. b) a Short Bow (x2) (+0,+0) c) a Zircon Ring of Damage (+0,+10) d) a Carnelian Ring of Free Action Prevents paralysis. e) an Ivory Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Wooden Torch (4243 turns) Radius 2 light, reduced when running out of fuel. g) Ribbed Plate Armour (-3) [28,+2] h) (nothing) i) a Small Metal Shield of Resist Cold [4,+7] Provides resistance to cold. Cannot be harmed by cold. j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Leather Boots [2,+3] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 2 Rations of Food c) a Grey Potion of Cure Serious Wounds d) 8 Yellow Potions of Cure Critical Wounds e) 5 Crimson Potions of Heroism f) an Indigo Potion of Berserk Strength g) 2 Scrolls titled "sue agum qui" of Phase Door h) a Scroll titled "dus cor vatis" of Teleport Level i) 2 Scrolls titled "tense deo" of Treasure Detection j) 7 Scrolls titled "orum picus" of Door/Stair Location k) a Scroll titled "adium dilisca" of Detect Invisible l) a Scroll titled "sus dem hocedo" of Word of Recall m) a Scroll titled "ro potio" of Recharging n) a Scroll titled "no lector" of Enchant Armour o) 2 Steel Rods of Trap Location p) a Nickel Wand of Trap/Door Destruction (12 charges) q) a Mulberry Staff of Teleportation (6 charges) r) an Oak Staff of Identify (4 charges) s) a Wooden Torch (5000 turns) Radius 2 light, reduced when running out of fuel. t) a Short Sword (1d7) (+6,+4) Combat info: 2 blows/round. Average damage/hit: 21.3. u) 17 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/hit: 5. 35% chance of breaking upon contact. v) 26 Rounded Pebbles (1d2) (+2,+6) w) 21 Rounded Pebbles of Flame (1d2) (+10,+7) Branded with flames. Cannot be harmed by fire. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2712 100' 2 Reached level 2 3863 150' 3 Reached level 3 8501 350' 4 Reached level 4 8812 350' 5 Reached level 5 10713 350' 5 Killed Grip, Farmer Maggot's dog 13463 350' 6 Reached level 6 18137 400' 7 Reached level 7 19409 450' 8 Reached level 8 22221 450' 9 Reached level 9 25649 500' 10 Reached level 10 33780 600' 11 Reached level 11 44286 750' 12 Reached level 12 46797 750' 13 Reached level 13 58812 900' 14 Reached level 14 65733 1100' 15 Reached level 15 71665 0' 15 Killed Farmer Maggot 76236 1250' 16 Reached level 16 77350 1250' 17 Reached level 17 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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