The Angband Ladder: Theren Blackbeard, Dwarf Paladin by Jungle_Boy

  [Angband 3.1.2 Character Dump]

 Name   Theren Blackbeard                        Self  RB  CB  EB   Best
 Sex    Male         Age             36   STR:     14  +2  +3  +7  18/80
 Race   Dwarf        Height          49   INT:  18/51  -3  -3  +2  18/11
 Class  Paladin      Weight         150   WIS:  18/39  +2  +1  +7 18/139
 Title  Guardian     Social       Liked   DEX:     15  -2  +0  +6  18/10
 HP     -47/520      Maximize         Y   Con:  18/74  +2  +2  +1 18/124 18/114
 SP     122/193                           CHR:     15  -3  +2  +3     17

 Level               35   Armor    [17,+47]     Saving Throw         82%
 Cur Exp         552948   Fight     (+6,+5)     Stealth        Excellent
 Max Exp         578798   Melee   (+22,+24)     Fighting          Heroic
 Adv Exp         697500   Shoot   (+26,+25)     Shooting          Superb
 MaxDepth   4300' (L86)   Blows      4/turn     Disarming            48%
 Game Turns      758853   Shots      1/turn     Magic Device          64
 Player Turns     90791   Infra       50 ft     Perception       1 in 38
 Active Turns     65428   Speed          12     Searching            19%
 Gold            238844   Burden  245.3 lbs

 You are one of two children of a Dwarven Thief.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


rAcid:......+.+.... rConf:........+....
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:.........+... Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.......+.....
rBlnd:............+ Feath:.............

Light:............. Aggrv:.............
Regen:.........+... Stea.:......+++....
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:............+
HLife:............. Speed:..+........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Gorlim, Betrayer of Barahir hits you.
> *** LOW HITPOINT WARNING! ***
> Your Leather Shield of Elvenkind (i) was disenchanted!
> You feel very good.
> You have 13 Potions of Cure Critical Wounds (e).
> Gorlim, Betrayer of Barahir casts a water bolt.
> You have been stunned.
> *** LOW HITPOINT WARNING! ***
> You failed to concentrate hard enough!
> You are no longer stunned.
> You hear a door burst open!
> The Chaos hound breathes chaos.
> You feel drugged!
> You feel your life draining away!
> You die.

Killed by a Chaos hound.

  [Character Equipment]

a) a Main Gauche of Westernesse (1d5) (+16,+19) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 34.2 vs. orcs, 34.2 vs. trolls, 34.2 vs.
     giants, and 27.9 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+20,+25)
c) a Ring of Speed (+10)
     +10 speed.
     
d) a Ring of Strength (+6)
     +6 strength.
     Sustains strength.
     
e) an Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Soft Leather Armour of Elvenkind [4,+17] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+5] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
i) a Leather Shield of Elvenkind [6,+1] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Jewel Encrusted Crown of Lordliness [0,+16] (+3)
     +3 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Speeds regeneration.  
     
k) a Set of Gauntlets of Agility [3,-3] (+5)
     +5 dexterity.
     
l) a Pair of Iron Shod Boots of Speed [3,+9] (+5)
     +5 speed.
     


  [Character Quiver]

n) 6 Bolts (1d5) (+4,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 134.6.
     25% chance of breaking upon contact.
     
o) 16 Seeker Bolts (4d5) (+6,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 183.6.
     25% chance of breaking upon contact.
     
p) 25 Bolts (1d5) (+7,+2)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 122.4.
     25% chance of breaking upon contact.
     
q) 11 Seeker Bolts of Wounding (4d5) (+10,+23)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 244.8.
     25% chance of breaking upon contact.
     
r) 30 Bolts of Wounding (1d5) (+16,+19)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 193.6.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
b) a Holy Book of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
c) a Holy Book of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Holy Book of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 13 Potions of Cure Critical Wounds
     
f) 7 Scrolls of Phase Door
g) 2 Scrolls of Teleportation {!*}
h) a Scroll of Teleport Level {!*}
i) a Rod of Detection {@z0 !!}
     Cannot be harmed by electricity.
     
j) a Rod of Teleport Other {@z4 !!}
k) 2 Rods of Disarming {!!}
l) a Rod of Recall {@z1}
     Cannot be harmed by electricity.
     
m) a Wand of Teleport Other (1 charge)
     
n) a Staff of Teleportation (9 charges)
     
o) Gold Dragon Scale Mail (-2) [30,+23]
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Zweihander (Blessed) (3d6) (+18,+13) (+2)
     +2 wisdom.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 1 dex you would get 2 blows
     Average damage/hit: 30.
     
q) a Spear of *Slay Undead* (1d6) (+9,+12) (+1)
     +1 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 34.7 vs. undead, and 20.2 vs. others.
     
r) a Halberd (Defender) (3d5) (+15,+14) [+3] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 1 dex you would get 2 blows
     Average damage/hit: 29.2.
     
s) a Morning Star of *Slay Undead* (2d6) (+17,+15) (+2)
     +2 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 6 strength and 1 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 58.1 vs. undead, and 27.9 vs. others.
     
t) a Two-Handed Great Flail of Venom (3d6) (+15,+9)
     Branded with venom.
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 1 dex you would get 2 blows
     With an additional 0 strength and 7 dex you would get 2 blows
     Average damage/hit: 50 vs. creatures not resistant to poison, and 
     26.3 vs. others.
     
u) a Quarterstaff of Slay Orc (1d9) (+14,+13)
     Slays orcs.
     
     Combat info:
     2 blows/round.
     With an additional 6 strength and 1 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 34.4 vs. orcs, and 23.6 vs. others.
     


  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@G1 @b1 @p1}
b) 6 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
c) 4 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
d) 3 Holy Books of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Purifications and Healing] {@G7 @b7 @p7}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 7 Potions of Healing
     
g) 2 Potions of Restore Mana {!*}
h) a Potion of Restore Strength
i) 12 Potions of Resist Poison
j) 24 Scrolls of Phase Door
k) 8 Scrolls of Word of Recall
l) 14 Scrolls of Recharging
m) a Staff of Healing (2 charges)
     
n) 2 Rings of Strength (+3)
     +3 strength.
     Sustains strength.
     
o) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
p) a Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
q) 2 Rings of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
r) a Ring of Resist Poison
     Provides resistance to poison.
     
s) a Ring of Acid [+16] {!!}
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
t) a Ring of Damage (+0,+13)
u) a Ring of Slaying (+7,+6)
v) an Iron Helm of Telepathy [5,+5]
     Grants telepathy.  
     
w) a Set of Gauntlets of Power (+2,+4) [3,+10] (+5)
     +5 strength.
     
x) a Set of Alchemist's Gloves of Thievery (+6,+3) [0,+12] (+3)
     +3 dexterity.
     +15% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2904     50'    2   Reached level 2
      4234     50'    3   Reached level 3
      4834    150'    4   Reached level 4
      8185    200'    5   Reached level 5
     14728    250'    6   Reached level 6
     21910    250'    7   Reached level 7
     28735    400'    8   Reached level 8
     33536    400'    8   Killed Bullroarer the Hobbit
     33536    400'    9   Reached level 9
     36969    450'   10   Reached level 10
     43084    500'   11   Reached level 11
     49233    500'   12   Reached level 12
     57010      0'   12   Killed Farmer Maggot
     62550    500'   13   Reached level 13
     69982    500'   14   Reached level 14
     71772    500'   15   Reached level 15
     74512    500'   16   Reached level 16
     75704    500'   16   Killed Fang, Farmer Maggot's dog
     99491    750'   17   Reached level 17
    124457    800'   18   Reached level 18
    132458    850'   19   Reached level 19
    142191    900'   20   Reached level 20
    152650    900'   21   Reached level 21
    159994    900'   21   Killed Wormtongue, Agent of Saruman
    163086    900'   22   Reached level 22
    176878    900'   23   Reached level 23
    185710    900'   23   Killed Grip, Farmer Maggot's dog
    191603    900'   24   Reached level 24
    204992   1300'   24   Killed Shagrat, the Orc Captain
    214528   1350'   25   Reached level 25
    218144   1350'   25   Killed Brodda, the Easterling
    249337   1500'   26   Reached level 26
    262245   1500'   26   Killed Nar, the Dwarf
    283671   1500'   27   Reached level 27
    293970   1550'   27   Killed Ulfast, Son of Ulfang
    294230   1550'   27   Killed Golfimbul, the Hill Orc Chief
    303372   1550'   27   Killed Azog, King of the Uruk-Hai
    321222      0'   28   Reached level 28
    363003   1600'   28   Killed Lagduf, the Snaga
    366387   1600'   29   Reached level 29
    413077   1700'   29   Killed Lokkak, the Ogre Chieftain
    415892   1750'   29   Killed Mughash the Kobold Lord
    451732   1900'   30   Reached level 30
    461563   1950'   30   Killed Khim, Son of Mim
    473374   2000'   30   Killed Ulwarth, Son of Ulfang
    499229   2550'   30   Killed Angamaite of Umbar
    512584   2600'   31   Reached level 31
    558394   2800'   31   Killed Bolg, Son of Azog
    615542   3100'   32   Reached level 32
    625823   3150'   32   Killed Ulfang the Black
    637229   3200'   32   Killed Ugluk, the Uruk
    671674   3500'   33   Reached level 33
    686182   3800'   34   Reached level 34
    692737   3950'   33   Killed Rogrog the Black Troll
    749140   4200'   35   Reached level 35
    753231   4250'   35   Killed Ibun, Son of Mim
    756003   4250'   35   Killed Vargo, Tyrant of Fire
    758580   4300'   35   Killed Smeagol


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : yes (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.3.2010 17:19
Last updated on 10.3.2010 04:13

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8. on the Competition No.84 Ladder (of 15)

Comments

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On 5.3.2010 17:20 Jungle_Boy wrote:
hehe, I actually got worse than the starting file I think. Stupid memory drainers.

On 10.3.2010 03:37 Jungle_Boy wrote:
After some slow trips I found a =oSpeed +10 and another !Exp on my last trip. No to try not to die.

On 10.3.2010 04:13 Jungle_Boy wrote:
Not so good on that staying alive thing. Got too low fighting Gorlim and landed next to chaos hounds when I portaled :( Should have TOed him instead.

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