The Angband Ladder: Patrin Goldarm, Human Paladin by <roblt97@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Patrin Goldarm                           Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR:  18/69  +0  +3 +10 18/199
 Race   Human             Height     86   Int:     12  +0  -3  +6     15      9
 Class  Paladin           Weight    203   WIS:  18/77  +0  +1  +3 18/117
 Title  Guardian          Status      1   DEX! 18/100  +0  +0  +1 18/110
 HP     622/622           Maximize    Y   CON:  18/86  +0  +2  +6 18/166
 SP     158/158           Preserve    Y   CHR:     13  +0  +2  +2     17

 Level           35       Armor     [30,+84]     Saving Throw     Superb
 Cur Exp     590359       Fight    (+19,+15)     Stealth            Poor
 Max Exp     590359       Melee    (+27,+37)     Fighting      Legendary
 Adv Exp     607500       Shoot    (+31,+15)     Shooting      Legendary
 MaxDepth    Lev 54       Blows       5/turn     Disarming     Very Good
 Gold        204930       Shots       2/turn     Magic Device     Superb
 Burden   131.5 lbs                              Perception    Very Good
 Speed           +1       Infra         0 ft     Searching     Very Good

 You are the illegitimate and unacknowledged child of a Serf.  You are
 a credit to the family.  You have dark brown eyes, straight black
 hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:.+....+...... Confu:....+....+...
 Fire:.+....+...... Sound:........+....
 Cold:.+....+...+.. Shard:......+......
 Pois:..+.......... Nexus:+.....+......
 Fear:........+.... Nethr:.............
 Lite:............. Chaos:........+....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........+.. Stea.:.............
Feath:............. Sear.:....+....+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.+...........
Invis:+...+....+... Blows:.............
FrAct:....+...+.... Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Tortoise Shell Ring of Resist Poison
   It provides resistance to poison.  
d) a Granite Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.  
e) a Silver Amulet of the Magi [+5] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Shadow Cloak [6,+8]
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
l) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 7 Oily Yellow Potions of Cure Critical Wounds
i) a Purple Potion of Enlightenment
j) 5 Scrolls titled "elklis therab" of Phase Door
k) 4 Scrolls titled "bot tabme u" of Word of Recall
l) a Molybdenum Rod of Detection
   It cannot be harmed by electricity.  
m) 2 Silver Rods of Disarming
n) a Heavy Crossbow of Power (x4) (+10,+13)
o) 8 Arrows of Wounding (1d4) (+10,+14) {@f1=g}


  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 3 Red Mushrooms of Restoring
c) 8 Brown Speckled Potions of Speed
d) 4 Black Potions of Healing
e) a Metallic Blue Potion of *Healing*
f) 3 Grey Speckled Potions of Restore Mana
g) 2 Scrolls titled "orgrhov" of Teleport Level
h) a Scroll titled "aksseh nag" of *Enchant Weapon*
i) 2 Scrolls titled "miala eepkho" of Banishment
j) a Mithril Wand of Clone Monster (6 charges)
k) 2 Balsa Staffs of Teleportation (14 charges)
l) 2 Ashen Staffs of Speed (11 charges)
m) a Turquoise Ring of Damage (+9)
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
o) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.
q) a Broad Sword of Extra Attacks (2d5) (+9,+16) (+1)
   It increases your attack speed by 1.  
r) a Long Sword of Gondolin (2d5) (+6,+18)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  It might have hidden powers.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
t) a Whip of Westernesse (1d3) (+8,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
v) a Long Bow of Extra Might (x3) (+6,+14) (+1)
   It increases your shooting power by 1.  
w) 18 Seeker Arrows of Wounding (4d4) (+9,+9)
x) 22 Seeker Arrows (4d4) (+4,+9)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.10.2005 07:12
Last updated on 17.10.2005 18:48

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9777. on the Ladder (of 19090)
4067. on the Angband Ladder (of 6561)
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Comments

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On 16.10.2005 07:12 roblt97@hotmail.com wrote:
Finally! I've been trying to get a paladin going for a while now (after my fun romp in Heng with one), but it's been one stupid death after another. Here at last I've found a whip worth dumping over--those Westernesse lion-tamers must have been something else! I've gone from 2 blows to 4, so hopefully I can clear T pits a little faster. Well, here's to not doing something stupid in the near future...

On 17.10.2005 18:48 roblt97@hotmail.com wrote:
Clvl 35 Dlvl 54

Things are starting to pick up a bit, although I'm ages slower than with a mage. I'm better equipped to plunder vaults now that I have teleportation and detection spells from my advanced books. A spiral vault yielded a ton of artifacts, and I only cleared about 1/3 of it. With most resists covered and good spell versatility, I'll now try a big jump in depth. Thorin popped up on my last trip to 54, so bring on the black D pits!

On 17.10.2005 21:50 roblt97@hotmail.com wrote:
Clvl 36 Dlvl 60

Wow, didn't think I was going to die for a while. Key-leaning earth hounds on dlvl 60 attracted a Nether Wraith and an AMHD, and the gas breath took me out. That...was frustrating. Back to Entro I guess.

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