The Angband Ladder: Beothain III, Dunadan Paladin by fingolfin37

  [Angband 3.0.9b Character Dump]

 Name   Beothain III                             Self  RB  CB  EB   Best
 Sex    Male              Age        64   STR:  18/95  +1  +3  +4 18/175
 Race   Dunadan           Height     88   INT:  18/65  +2  -3  +2  18/75
 Class  Paladin           Weight    182   WIS! 18/100  +2  +1  +6 18/190
 Title  Guardian          Status     41   DEX:  18/92  +2  +0  +3 18/142
 HP     -58/532           Maximize    Y   CON:  18/95  +3  +2  +0 18/145
 SP     278/278                           Chr:  18/75  +2  +2  +5 18/165 18/141

 Level           35       Armor    [28,+90]     Saving Throw      Heroic
 Cur Exp     868954       Fight   (+35,+27)     Stealth        Excellent
 Max Exp     868954       Melee   (+48,+44)     Fighting          Heroic
 Adv Exp     967500       Shoot    (+45,+9)     Shooting          Superb
 MaxDepth   2600 ft       Blows      5/turn     Disarming      Excellent
 Turns      3105278       Shots      1/turn     Magic Device      Superb
 Gold        500926       Infra        0 ft     Perception          Fair
 Burden   153.9 lbs       Speed      Normal     Searching           Fair

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have blue-gray eyes, straight brown hair, and a very
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.+.. Blind:.........+...
 Elec:......+.+.... Confu:.........+...
 Fire:+.....+++.... Sound:.............
 Cold:......+++.... Shard:......+......
 Pois:+............ Nexus:......+.+....
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:........+....
Feath:..........+.. Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:.....+...+... Blows:.............
FrAct:+......+..... Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You hit the Marilith. <2x>
> It was a good hit!
> The Marilith magically summons a hellish adversary!
> You hit the Marilith. <5x>
> It casts a frost ball.
> The Marilith shrugs off the attack.
> The Tengu grunts with pain.
> The Tengu commands you to return.
> The Marilith hits you. <2x>
> The Marilith misses you.
> The Marilith hits you.
> The Balrog of Moria breathes fire.
> The Marilith resists a lot.
> The Tengu resists a lot.
> You die.


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d!k}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
b) a Light Crossbow of Extra Might (x3) (+10,+9) (+1)
   It increases your shooting power by 1.  
c) a Sapphire Ring of Damage (+9)
d) a Moonstone Ring of Slaying (+6,+5)
e) an Obsidian Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) The Cloak of Thingol [1,+16] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+8] (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Gauntlets 'Paurnen' [2,+15]
   It provides resistance to acid.  It makes you fall like a feather.  
   It activates for acid bolt (5d8) every 5+d5 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Hard Leather Boots [3,+7]


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) a Holy Book of Prayers [Words of Wisdom] {@p2@b2@G2}
c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3}
d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9}
   It cannot be harmed by the elements.  
h) a White Mushroom of Restoring
i) 5 Oily Yellow Potions of Healing
j) a Scroll titled "his vis miscus" of Identify {@r0}
k) 2 Gold-Plated Rods of Recall
   It cannot be harmed by electricity.  
l) an Aluminum Rod of Healing {!d!k}
   It cannot be harmed by electricity.  
m) 2 Brass Rods of Teleport Other
n) 4 Copper Wands of Stone to Mud (22 charges)
o) 2 Gnarled Staffs of Teleportation (10 charges)
p) an Ashen Staff of Speed (3 charges)
q) a Jewel Encrusted Crown of Seeing [0,+9] (+2 to searching)
   It increases your searching by 2.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  It
   cannot be harmed by acid.  
r) a Trident (Blessed) (1d8) (+9,+9) (+3) {@w0!d!k}
   It increases your wisdom by 3.  It is blessed by the gods.  It
   grants you the power of telepathy.  
s) 18 Bolts of Slay Giant (1d5) (+10,+10) {@f0}
   It slays giants.  
t) 19 Bolts (1d5) (+3,+4)


  [Home Inventory]

a) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7}
   It cannot be harmed by the elements.  
b) 3 White Mushrooms of Restoring
c) 48 Azure Potions of Speed
d) 7 Oily Yellow Potions of Healing
e) a Grey Potion of *Healing*
f) 9 Silver Speckled Potions of Restore Mana
g) a Pink Speckled Potion of Restore Strength
h) a Gloopy Green Potion of Restore Dexterity
i) 2 Scrolls titled "fauro plum" of Banishment
j) an Adamantite Ring of Resist Poison
   It provides resistance to poison.  
k) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
l) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
m) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
o) 22 Bolts of Wounding (1d5) (+10,+12)
p) 29 Seeker Bolts (4d5) (+2,+5)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2009 23:13

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9665. on the Ladder (of 19090)
4028. on the Angband Ladder (of 6561)

Comments

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On 11.1.2009 23:13 fingolfin37 wrote:
YASD -- I went picking a fight with The Balrog, intended to just teleport him away at first sight. But the tengu phased me into Muar's LOS, and he blew me away before I had a chance. Serves me right for not casting rHeat anyway. Too bad, my char was cruising through the dungeon up to that point.

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