The Angband Ladder: Calast, Dwarf Paladin by PowerDiver

  [Angband 3.1.2 dev Character Dump]

 Name   Calast                                   Self  RB  CB  EB   Best
 Sex    Male         Age             38   STR:  18/49  +2  +3  +4 18/139
 Race   Dwarf        Height          50   INT:     10  -3  -3  +7     11
 Class  Paladin      Weight         158   WIS:     17  +2  +1 +13 18/150
 Title  Guardian     Social  Well-liked   Dex:     18  -2  +0  +2     18     15
 HP     -37/463      Maximize         Y   CON:     17  +2  +2  +3  18/60
 SP     170/217                           CHR:     12  -3  +2  +5     16

 Level               35   Armor    [40,+77]     Saving Throw         84%
 Cur Exp         678179   Fight    (+6,+20)     Stealth             Fair
 Max Exp         697121   Melee   (+15,+31)     Fighting          Heroic
 Adv Exp         697500   Shoot   (+24,+17)     Shooting          Superb
 MaxDepth   4050' (L81)   Blows      4/turn     Disarming            43%
 Game Turns      171143   Shots      2/turn     Magic Device      Superb
 Player Turns     28829   Infra       50 ft     Perception       1 in 38
 Active Turns     26565   Speed           8     Searching            19%
 Gold             39045   Burden  206.6 lbs

 You are the only child of a Dwarven Prison Guard.  You are a well
 liked child.  You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.


rAcid:......+.+.... rConf:......+......
rElec:........+.... Sound:.............
rFire:..........+.. Shard:.............
rCold:............. Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:........+....
rDark:........+.... S.Dig:.............
rBlnd:.........+..+ Feath:.............

PLite:........+.... Aggrv:.............
Regen:..........+.. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:.......+..... Tunn.:............+
HLife:............. Speed:...........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Impact hound bites you.
> You smite the Impact hound.
> It was a great hit!
> You have slain the Impact hound.
> You have no room for 2 Scrolls of Identify.
> You activate it.
> The Phial wells with clear light...
> You are surrounded by a white light.
> You tunnel into the granite wall.
> You have finished the tunnel.
> The Phial of Galadriel has recharged.
> The Great Wyrm of Balance breathes chaos.
> You feel drugged!
> You feel your life draining away!
> You die.

Killed by a Great Wyrm of Balance.

  [Character Equipment]

a) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 44.5 vs. animals, 44.5 vs. evil creatures, 
     50.8 vs. undead, and 38.1 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+18,+17) (+1)
     +1 shooting speed.
     
c) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
d) a Ring of Damage (+0,+11)
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 19 to 36 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!!}
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 18 turns to recharge at your current speed.
     
h) a Fur Cloak of the Magi [3,+6] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) The Mithril Shield of Gil-galad [10,+20] (+5) (charging) {starlight (10d8)
!!}
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     When activated, it fires a line of light in all directions, each o
     ne causing 10d8 damage.
     Takes 180 turns to recharge at your current speed.
     
     Radius 1 light.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 16 to 28 turns to recharge at your current speed.
     
l) a Pair of Steel Shod Boots of Speed [6,+6] (+9)
     +9 speed.
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
b) 4 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
c) 5 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
d) a Holy Book of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 3 Potions of Healing
     
g) a Potion of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
h) a Potion of Life {!*}
     It can be thrown at creatures with damaging effect.
     
i) a Potion of Restore Mana {!*}
j) 4 Potions of Speed
k) 17 Scrolls of Phase Door
l) a Scroll of Banishment {!*}
m) a Scroll of *Destruction* {!*}
n) 3 Wands of Teleport Other (17 charges) {@a4}
     
o) a Staff of Banishment (2 charges) {!*}
     
p) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 900 turns to recharge at your current speed.
     
r) a Jewel Encrusted Crown of Might [0,+8] (+2)
     +2 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
s) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) The Main Gauche of Azaghal (2d5) (+12,+14) {ImmFire KillDragon}
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 65.8 vs. dragons, and 40.8 vs. others.
     
u) 9 Arrows of Acid (1d4) (+10,+10)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 270.8 vs. creatures not resistant to acid, and 
     90.2 vs. others.
     35% chance of breaking upon contact.
     
v) 25 Arrows of Slay Evil (1d4) (+17,+13)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 200.8 vs. evil creatures, and 100.4 vs. others.
     35% chance of breaking upon contact.
     
w) 13 Arrows of Lightning (1d4) (+12,+15)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 316.7 vs. creatures not resistant to
     electricity, and 105.5 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2412    100'    1   Killed Fang, Farmer Maggot's dog
      2412    100'    2   Reached level 2
      2412    100'    3   Reached level 3
      2442    100'    4   Reached level 4
      3883    100'    5   Reached level 5
      4744    100'    5   Killed Grip, Farmer Maggot's dog
      8536    250'    6   Reached level 6
      8728    250'    6   found a lantern
     10471    250'    7   Reached level 7
     13788    350'    8   Reached level 8
     18585    550'    8   found -dStairs
     18768    550'    9   Reached level 9
     20761    550'   10   Reached level 10
     22691    650'   10   found avg main gauche
     23126    650'   11   Reached level 11
     23317    650'   12   Reached level 12
     24211    650'   13   Reached level 13
     25485    700'   13   found -lightBeam
     27908    750'   14   Reached level 14
     32780    800'   14   found whip (1d3) slay animal (+9,+4)
     33298    800'   15   Reached level 15
     35052    800'   16   Reached level 16
     36699    800'   16   Killed Bullroarer the Hobbit
     36749    800'   16   got Puar{cold} from Bullroarer
     36791    800'   16   got boots speed+9 from Bullroarer
     37667    950'   17   Reached level 17
     38992   1000'   18   Reached level 18
     39092   1000'   19   Reached level 19
     40678   1050'   19   got PB3 from nov paladin
     40810   1050'   20   Reached level 20
     42954   1150'   20   Killed Grishnakh, the Hill Orc
     43716   1150'   20   killed Grishnakh + escort, but best find was on floor
     43716   1150'   20   found mace (2d4) of frost (+5,+17)
     45284   1150'   20   !CHR from von ranger
     46578   1250'   21   Reached level 21
     49177   1300'   22   Reached level 22
     57820   1550'   23   Reached level 23
     61192   1600'   23   found longbow might+1 (+12,+15)
     64477   1750'   24   Reached level 24
     65167   1750'   24   found -dTraps
     65717   1750'   24   Killed Draebor, the Imp
     68265   1750'   24   found augchain dwarven+1
     68265   1750'   24   got "wis+3 from black orc, goodbye "inertia
     68639   1750'   24   Found The Main Gauche of Azaghal
     68650   1750'   24   found Azaghal
     69010   1800'   25   Reached level 25
     71518   1900'   25   Killed Angamaite of Umbar
     72587   1950'   26   Reached level 26
     75368   1950'   26   got =reckless+5 from shade
     75368   1950'   26   got =FA from barrow wight
     77189   1950'   26   heading down to 2000' without SI is worrisome
     77969   2000'   26   found -dObj
     79012   2000'   26   got Haradekket from stone giant
     80891   2100'   26   found =str+4
     80912   2100'   27   Reached level 27
     82144   2100'   27   found Phial in vault
     82744   2100'   27   found Caspanion in vault
     82950   2100'   27   found helm {ESP} in vault
     85197   2200'   28   Reached level 28
     85494   2200'   28   Found The Set of Gauntlets 'Paurnimmen' (LOST)
     86251   2200'   28   Found The Chain Mail of Arvedui (LOST)
     86252   2200'   28   found Arvedui
     87615   2250'   28   Found The Quarterstaff 'Nar-i-vagil' (LOST)
     87665   2250'   28   get Nar-i-vagl from ?*ACQ, have to burn ?id so it
won't drop ag
     89690   2300'   28   !STR from algroth
     89777   2300'   29   Reached level 29
     92853   2400'   29   !DEX from hezrou
     97300   2450'   29   got PB4 from ancient green
    100341   2550'   29   got PB6 from young white dragon
    101235   2550'   30   Reached level 30
    101889   2550'   30   !WIS
    105288   2650'   30   Found The Iron Helm 'Holhenneth' (LOST)
    105350   2650'   30   found Thranduil
    105550   2650'   30   got Holhenneth from grey wraith
    105946   2700'   30   Killed Orfax, Son of Boldor
    106651   2700'   30   got Paur{fire} from orfax escort
    107435   2700'   30   Killed Adunaphel the Quiet
    107435   2700'   31   Reached level 31
    110002   2700'   31   upgraded xbow, tossed longbow by accident, took too
long get it
    110522   2700'   31   Killed Khim, Son of Mim
    115250   2950'   31   !DEX
    116903   3000'   31   Killed Brodda, the Easterling
    119547   3050'   32   Reached level 32
    120315   3100'   32   Killed Akhorahil the Blind
    121442   3100'   32   Found The Metal Cap of Thengel
    121448   3100'   32   got Thengel from orc pit
    122350   3150'   32   Killed Harowen the Black Hand
    122431   3150'   32   Found The Set of Gauntlets 'Paurnen' (LOST)
    122438   3150'   32   got Paur{acid} from Harowen
    122462   3150'   32   Found The Mithril Plate Mail of Celeborn
    122466   3150'   32   got Celeborn from Harowen
    123387   3150'   33   Reached level 33
    124026   3150'   33   Killed Itangast the Fire Drake
    128038   3250'   33   Killed Nar, the Dwarf
    128374   3250'   33   Killed Lagduf, the Snaga
    130709   3250'   33   got PB5 from troll pit
    135649   3350'   33   Killed Lorgan, Chief of the Easterlings
    137245   3400'   33   !STR
    137445   3400'   33   !STR
    137798   3400'   34   Reached level 34
    138696   3450'   34   Found The Iron Helm of Gorlim (LOST)
    138973   3450'   34   !CON
    139523   3450'   34   !CHR
    141468   3450'   34   Killed Bolg, Son of Azog
    146659   3600'   34   Killed Kavlax the Many-Headed
    150228   3700'   34   Killed Smeagol
    154197   3800'   34   Killed Vargo, Tyrant of Fire
    155058   3800'   34   Killed Uvatha the Horseman
    156954   3800'   34   !STR shagrat escort
    156976   3800'   34   Killed Shagrat, the Orc Captain
    163501   3950'   34   !EXP from emp wight
    163998   3950'   35   Killed Smaug the Golden
    166343   3950'   35   Found The Mithril Shield of Gil-galad
    166354   3950'   35   found Gil-galad in a vault
    166650   3950'   35   Found The Full Plate Armour of Isildur


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.11.2009 20:58
Last updated on 10.11.2009 23:08

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9727. on the Ladder (of 19090)
4048. on the Angband Ladder (of 6561)
39. for this player (

Comments

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On 7.11.2009 21:01 PowerDiver wrote:
Got boots from Bullroarer at 800', and just picked up Phial, Helm{ESP}, and Caspanion from a small vault [cross] at 2100', thanks to recently found -dObj.


On 10.11.2009 12:22 PowerDiver wrote:
I'm trying as hard as I can, prioritizing regen over rBase, but cannot manage a 200K turn pace. The current questions are whether to pick up 3 !heal, 13 arrows of elec, or PB6 and if so what to drop. Just picked up Gil-galad at DL 79, so maybe additional mana makes PB6 better than -dAll and even dropping -ID is a possibility.

On 10.11.2009 23:08 PowerDiver wrote:
Tunneled into a vault, and got double-moved by a wyrm that was not always in place to get me even with a double move. A calculated risk that I'd probably take again.

On 11.11.2009 07:27 Djabanete wrote:
So you're playing ironman and also powerdiving --- what kind of life expectancy do your characters enjoy? Do you run into situations where you're trying to escape a level (because presumably you're underpowered relative to your depth from diving) but you have to either (a) use up a lot of consumable to survives or (b) die because you couldn't get to a down staircase?

I've tried to make powerdiving work in Entroband but I always find myself underpowered at my depth, and dying en route to stairs after having used up everything i could to survive :p

On 11.11.2009 17:30 Psi wrote:
Is _Banishment effectively a staff of Genocide (sorry I'm not yet up with the name changes)? What would have been against killing any Ds you wanted to and then using a charge to guarantee your safety when entering the vault?

On 11.11.2009 17:59 PowerDiver wrote:
Banishment is the same as genocide. I don't like to waste it on a single creature. It's more for dealing with a score of greater balrogs or the summons of a unique. The safer play would have been to leave the vault alone, but there was an unaware ring inside, but at speed +8 and it at speed +10 there was only 1 in 10 of double move, and 1 in 2 or 1 in 3 of it being in the right starting square to get me, and then the chance on top of that of a breath made it seem worth taking. The bigger risk would have been aiming my wand of teleport other the following turn. For those who like to take advantage of non-symmetric LOS, using stone-to-mud from a knight's move away would have been a lot safer. Playing ironman I have been prioritizing other things over those wands but IMO stone to mud and teleport other are the only two truly important wands in the game.

My problem was that instead of sticking to my goal of 300K turns, the trifecta of Thranduil + Paurhach + BootsOfSpeed+9 brought the delusion of a 200K win into my head.

My chars have a very poor life expectancy, because at the moment I am pushing to see what is possible more than trying to win. I figure if the comp ironman paladin with no spellbooks can manage 350K, a more reasonable start could do better. I am primarily playing priests and paladins at the moment for the portal spell for escapes. I suppose I should try mages some time, but I'm mostly playing paladins since I feel like melee.


On 11.11.2009 19:46 Djabanete wrote:
Thanks! Just wanted to compare notes.

I think it was you who turned me on to powerdiving a while ago, and the game got a lot more fun when I tried it, but I haven't gotten any winners that way yet :)

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