The Angband Ladder: Wait, Elf Rogue by nullfame

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Wait                                     Self  RB  CB  EB   Best
 Sex    Female       Age             86   STR! 18/100  -1  +2  +4 18/150
 Race   Elf          Height          52   INT:  18/63  +2  +1  +2 18/113
 Class  Rogue        Weight          86   WIS:     17  -1  -2  +0     14
 Title  Rogue        Social      Feared   DEX:  18/94  +1  +3  +7 18/204
 HP     -25/357      Maximize         Y   CON:     15  -2  +1  +0     14
 SP     99/163                            CHR:  18/51  +1  -1  +0  18/51


 Level               40   Armor   [13,+110]     Saving Throw         75%
 Cur Exp        1462388   Fight   (+29,+15)     Stealth           Heroic
 Max Exp        1462388   Melee   (+35,+21)     Fighting          Heroic
 Adv Exp        1812500   Shoot   (+46,+19)     Shooting          Heroic
 MaxDepth   3450' (L69)   Blows      5/turn     Disarming           100%
 Turns           934792   Shots      1/turn     Magic Device      Heroic
 Gold            124888   Infra       30 ft     Perception        1 in 1
 Burden       196.6 lbs   Speed          15     Searching            55%

 You are one of several children of an Avarin Prince.  You have light
 grey eyes, straight silver hair, and a fair complexion.



rAcid:..+...+...... rConf:....+...+....
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.......+.....
rPois:...+......... Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:........+....
rDark:......+...... S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
  ESP:............. Sear.:....+....+...
Invis:....+....+... Infra:............+
FrAct:.+..+........ Tunn.:.............
HLife:........+.... Speed:++.....+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You sense the presence of monsters!
> You see a Lochaber Axe (3d8).
> On the ground: a Lochaber Axe (3d8) (+4,+7) {squelch}.
> You miss the Dread.
> Your Ring of Acid spits!
> You corrode the Dread.
> Your Ring of Acid spits!
> You corrode the Dread.
> Your Ring of Acid spits!
> You corrode the Dread.
> You miss the Dread.
> The Dread flees in terror!
> Tselakus, the Dreadlord invokes a darkness storm.
> The Dread is destroyed.
> You die.

Killed by Tselakus, the Dreadlord.

  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+6,+6) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 85 vs. creatures not resistant to acid, and 
     42.6 vs. others.
     
b) The Long Bow of Bard (x3) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 178 to 350 turns to recharge at your current speed.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of the Magi [+3] (+2)
     +2 intelligence.
     +10% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) The Phial of Galadriel (charging) {@A1}
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak 'Colannon' [1,+15] (+3) {@A2}
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Preservation [2,+18]
     Provides resistance to confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
j) an Iron Helm of Seeing [5,+8] (+1 searching)
     +5% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Alchemist's Gloves of Power (+4,+4) [0,+9] (+4)
     +4 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Leather Sandals of Speed [1,+8] (+6)
     +6 speed.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!s!v}
b) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!s!v}
c) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!s!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!!k!s!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 10 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 8 Scrolls of Teleportation {@r2}
     When read, it teleports you randomly up to 100 squares away.
     
g) 3 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
h) 3 Rods of Detection (2 charging) {@z6}
     Cannot be harmed by electricity.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 350 turns to recharge at your current speed.
     
i) 4 Rods of Light (2 charging) {@z1}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 31 turns to recharge at your current speed.
     
j) 4 Rods of Recall {@z4!*}
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 210 turns to recharge at your current speed.
     
k) 3 Wands of Teleport Other (14 charges) {@a0}
     
     When aimed, it teleports a target monster away.
     
l) a Staff of *Destruction* (3 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
m) a Staff of Mapping (8 charges)
     
     When activated, it maps the area around you.
     
n) 6 Staves of Speed (27 charges) {@u9}
     
     When activated, it hastens you for 2d10+20 turns.
     
o) a Ring of Flames [+11]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     When aimed, it grants fire resistance for d20+20 turns and creates 
     a fire ball of damage 80.
     Takes 178 to 350 turns to recharge at your current speed.
     
p) a Ring of Ice [+15]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     When aimed, it grants cold resistance for d20+20 turns and creates 
     a cold ball of damage 75.
     Takes 178 to 350 turns to recharge at your current speed.
     
q) a Ring of Damage (+0,+11) {@d1 DROP?}
r) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) 22 Arrows of Slay Demon (1d4) (+6,+8)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 460.2 vs. demons, 460.2 vs. dragons, and 153.4
     vs. others.
     35% chance of breaking upon contact.
     
t) 18 Arrows of Slay Animal (1d4) (+4,+3) {@f3}
     Slays animals.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 254.8 vs. animals, 382.2 vs. dragons, and 
     127.4 vs. others.
     35% chance of breaking upon contact.
     
u) 60 Arrows (1d4) (+7,+8) {@f2}
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 460.2 vs. dragons, and 153.4 vs. others.
     35% chance of breaking upon contact.
     
v) 29 Arrows (1d4) (+6,+4) {@f1}
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 397.8 vs. dragons, and 132.6 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 13 Potions of Healing {!*}
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) a Potion of *Healing* {!*}
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life {!*}
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 3 Potions of Restore Mana {!*}
     When drunk, it restores your mana points to maximum.
     
e) 7 Potions of Speed {!*}
     When drunk, it hastens you for 2d10+20 turns.
     
f) 12 Scrolls of Teleport Level {@r3}
     When read, it teleports you one level up or down.
     
g) 2 Scrolls of Banishment {!*}
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
h) 6 Scrolls of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
i) 3 Rods of Probing {@z3}
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 350 turns to recharge at your current speed.
     
j) 3 Rods of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 87 turns to recharge at your current speed.
     
k) The Cloak of Thingol [1,+18] (+3)
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) an Elven Cloak of Stealth [6,+8] (+5 stealth)
     +5 stealth.
     
m) The Leather Shield of the Haradrim [4,+15] (+2)
     +2 strength, constitution.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
n) a Leather Shield of Elvenkind [6,+15] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) a Large Metal Shield of Preservation [8,+21]
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
p) a Golden Crown of Might [0,+9] (+2)
     +2 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
q) The Steel Helm of Hammerhand [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
r) a Pair of Ethereal Slippers of Stealth [0,+8] (+3)
     +3 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) {stealth, dex}
     +3 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 41.8 vs. creatures not resistant to acid, and 
     32 vs. others.
     
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 55.1 vs. undead, 55.1 vs. giants, 55.1 vs.
     creatures not resistant to acid, 55.1 vs. creatures not resistant
     to fire, and 35.2 vs. others.
     
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 49.6 vs. dragons, 49.6 vs. creatures not
     resistant to acid, and 34 vs. others.
     
v) 25 Seeker Bolts of Slay Evil (4d5) (+6,+12)
     Slays evil creatures.
     
w) 20 Arrows of Wounding (1d4) (+12,+14) {@f3}
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 553.8 vs. dragons, and 184.6 vs. others.
     35% chance of breaking upon contact.
     
x) 33 Seeker Arrows of Slay Dragon (4d4) (+9,+13) {@f1}
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 655.2 vs. dragons, and 218.4 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6159    100'    2   Reached level 2
      8379    100'    3   Reached level 3
     10736    150'    4   Reached level 4
     17138    150'    5   Reached level 5
     24714    200'    6   Reached level 6
     30723    300'    7   Reached level 7
     43289    450'    7   Killed Fang, Farmer Maggot's dog
     43289    450'    8   Reached level 8
     47431    450'    9   Reached level 9
     57403    450'   10   Reached level 10
     61956    450'   11   Reached level 11
     73079    500'   12   Reached level 12
     90999    500'   13   Reached level 13
    100327    500'   13   Killed Grip, Farmer Maggot's dog
    122957    550'   14   Reached level 14
    135397    650'   15   Reached level 15
    148413    650'   16   Reached level 16
    183364      0'   16   Killed Farmer Maggot
    188417    750'   17   Reached level 17
    191280    750'   17   Found The Dagger 'Narthanc' (LOST)
    202119    850'   17   Killed Smeagol
    207170    850'   18   Reached level 18
    248081    950'   19   Reached level 19
    265470   1000'   20   Reached level 20
    284199   1050'   21   Reached level 21
    313944   1050'   22   Reached level 22
    340588   1250'   23   Reached level 23
    341020   1250'   23   Killed Golfimbul, the Hill Orc Chief
    356310   1250'   23   Killed Grishnakh, the Hill Orc
    357860   1250'   24   Reached level 24
    367931   1300'   24   Killed Bullroarer the Hobbit
    390730   1350'   25   Reached level 25
    428274   1700'   26   Reached level 26
    456753   1850'   27   Reached level 27
    457054   1850'   27   Killed Lagduf, the Snaga
    457104   1850'   27   Found The Pair of Leather Boots of Wormtongue (LOST)
    461874   1900'   27   Found The Quarterstaff 'Nar-i-vagil' (LOST)
    470630   1900'   27   Killed Sangahyando of Umbar
    496483   1850'   28   Reached level 28
    523756   2000'   28   Killed Bolg, Son of Azog
    536610   2000'   29   Reached level 29
    550104   2000'   29   Killed Ufthak of Cirith Ungol
    550144   2000'   29   Found The Dagger 'Nimthanc' (LOST)
    569954   2000'   29   Killed Boldor, King of the Yeeks
    596419   2000'   29   Found The Katana 'Aglarang'
    596487   2000'   29   Switching from Narthanc to Aglarang
    598963   2000'   29   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    601937   2000'   29   Killed Angamaite of Umbar
    602727   2000'   29   Killed Brodda, the Easterling
    607916   2000'   30   Reached level 30
    608762   2000'   30   Killed Tom the Stone Troll
    611156   2000'   30   Killed Ulfast, Son of Ulfang
    616492   2000'   30   Killed Azog, King of the Uruk-Hai
    620914   2000'   30   Killed Uldor the Accursed
    623948   2000'   30   Found The Cutlass 'Gondricam'
    624986   2000'   30   Killed Lokkak, the Ogre Chieftain
    626100   2000'   30   Found The Full Plate Armour of Isildur
    637778   2000'   30   Killed Lugdush, the Uruk
    646716   2000'   31   Reached level 31
    647662   2000'   31   Killed Wormtongue, Agent of Saruman
    650041   2000'   31   Found The Leather Shield of Celegorm (LOST)
    650488   2000'   31   Killed Khim, Son of Mim
    664777   2000'   31   Killed Draebor, the Imp
    673096   2050'   31   Killed Beorn, the Shape-Changer
    682002   2050'   32   Reached level 32
    695426   2100'   32   Found The Leather Shield of the Haradrim
    721549   2100'   33   Reached level 33
    739389   2250'   33   Found The Set of Gauntlets 'Paurhach' (LOST)
    739469   2250'   33   Killed Nar, the Dwarf
    739486   2250'   33   Found The Phial of Galadriel
    753201   2300'   33   Found The Set of Gauntlets 'Pauraegen' (LOST)
    754874   2300'   33   Found The Beaked Axe of Theoden
    781754   2450'   33   Found The Long Bow of Bard
    783061   2450'   33   Found The Cloak of Thingol
    785952   2450'   33   Found The Broad Axe 'Barukkheled' (LOST)
    787258   2450'   34   Reached level 34
    791327   2450'   34   Found The Steel Helm of Hammerhand
    795916   2450'   34   Found The Halberd 'Osondir'
    809911   2450'   34   Killed Ibun, Son of Mim
    810637   2450'   34   Killed Smaug the Golden
    810637   2450'   35   Reached level 35
    810655   2450'   35   Found The Long Sword 'Anguirel' (LOST)
    826930   2450'   35   Killed Itangast the Fire Drake
    829567   2450'   35   Killed Adunaphel the Quiet
    830536   2450'   36   Reached level 36
    835086   2450'   36   Found The Cloak 'Colannon'
    840696   2450'   36   Found The Dagger 'Dethanc' (LOST)
    843041   2450'   36   Killed Rogrog the Black Troll
    845711   2450'   36   Killed Ugluk, the Uruk
    854522   2550'   36   Killed Ulfang the Black
    854554   2550'   36   Found The Set of Gauntlets 'Paurnen' (LOST)
    862043   2600'   36   Killed Lorgan, Chief of the Easterlings
    864512   2650'   37   Reached level 37
    871219   2750'   37   Found The Soft Leather Armour 'Hithlomir'
    873409   2750'   37   Killed Vargo, Tyrant of Fire
    882004   2900'   37   Killed Medusa, the Gorgon
    882095   2900'   37   Killed Ren the Unclean
    889867   3000'   38   Reached level 38
    894990   3100'   38   Found The Scythe 'Avavir' (LOST)
    903944   3100'   38   Killed Kavlax the Many-Headed
    911090   3200'   38   Killed Uvatha the Horseman
    911760   3200'   38   Killed Baphomet the Minotaur Lord
    914906   3200'   38   Killed Gorlim, Betrayer of Barahir
    917267   3300'   39   Reached level 39
    921012   3300'   39   Killed Harowen the Black Hand
    923555   3300'   39   Killed Hoarmurath of Dir
    934568   3450'   40   Reached level 40


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.2.2010 09:00
Last updated on 1.3.2010 02:07

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8429. on the Ladder (of 19090)
3609. on the Angband Ladder (of 6561)
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On 28.2.2010 09:00 nullfame wrote:
dl63, cl37: Blew 300K on !acquirement. Got Avavir which doesn't help; Aglarang with brand rings is already quite deadly. Should have stored the scroll at home until I was deeper.

On 1.3.2010 02:07 nullfame wrote:
I knew better than to fight Tselakus. He summons minions, I -TO him and deal with them. He finds me, summons, I phase to safety. "Leave this level," I think. No, I can just -TO him and deal with the minions again, right? Wrong.

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