The Angband Ladder: snow pants, High-Elf Rogue by smee
[Angband 3.1.1 dev (r1266) Character Dump] Name snow pants Self RB CB EB Best Sex Male Age 106 STR! 18/100 +1 +2 +0 18/130 Race High-Elf Height 94 INT: 18/40 +3 +1 +1 18/90 Class Rogue Weight 170 WIS: 18/20 -1 -2 +2 18/10 Title Rogue Social Lordly DEX: 18/30 +3 +3 +3 18/120 HP 829/829 Maximize Y CON! 18/100 +1 +1 +9 18/210 SP 23/109 Chr: 18/10 +5 -1 +3 18/80 18/50 Level 40 Armor [35,+147] Saving Throw 91% Cur Exp 2571564 Fight (+26,+16) Stealth Heroic Max Exp 2571564 Melee (+39,+29) Fighting Legendary Adv Exp 2812500 Shoot (+39,+17) Shooting Heroic MaxDepth 4950' (L99) Blows 4/turn Disarming 100% Turns 1859202 Shots 2/turn Magic Device Heroic Gold 621857 Infra 40 ft Perception 1 in 1 Burden 210.5 lbs Speed 12 Searching 70% You are the only child of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. Acid:....+...++.*. Confu:+............ Elec:......+.++.+. Sound:....+........ Fire:....+.+.++... Shard:........+.... Cold:......+.++... Nexus:....+...+.... Pois:......+...... Nethr:............. Fear:+...+......+. Chaos:...........+. Lite:....+.+.....+ Disen:.......+..... Dark:+............ S.Dig:............. Blind:............. Feath:......+...++. PLite:........+.... Aggrv:............. Regen:.....+....... Stea.:+......+..... Telep:.........+... Sear.:+.........+.. Invis:+...........+ Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Two-Handed Great Flail of Arnin (3d6) (+13,+13) [+10] (+4) {@w0} +4 stealth. +20% to searching. Provides resistance to fear, dark, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 67.9 against orcs, 67.9 against giants, 67.9 against dragons, 92.3 against undead, and 43.6 against normal creatures. With this item, you can expect to clear rubble in 2.1 turns, magma veins in 4.8 turns, quartz veins in 11 turns, and granite in 30 turns. b) a Heavy Crossbow of Extra Shots (x4) (+13,+17) (+1) +1 shooting speed. c) a Moonstone Ring of Constitution (+6) +6 constitution. Sustains constitution. d) an Opal Ring of Speed (+14) +14 speed. e) The Amulet 'Echoth' (+4,+3) (+2) +2 wisdom. Provides resistance to acid, fire, fear, light, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. When activated, it deals five times your level's damage to all evi l creatures that you can see. It takes 112 to 220 turns to recharge after use at your current speed. f) The Star of Hurufirth Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it maps the area around you. It takes 112 to 220 turns to recharge after use at your current speed. Radius 3 light. g) The Metal Lamellar Armour of Frodhor (+3,+4) [24,+21] (+3) +3 constitution, charisma. Provides resistance to lightning, fire, cold, poison, light. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. h) a Fur Cloak of Aman [3,+34] (+2 stealth) +2 stealth. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Cirda [6,+29] Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. j) a Golden Crown of the Magi [0,+20] (+1) +1 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Grants telepathy. k) a Set of Alchemist's Gloves of Thievery (+3,+0) [0,+7] (+3) +3 dexterity. +15% to searching. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. l) The Pair of Leather Boots 'Branestar' [2,+18] Provides immunity to acid. Provides resistance to lightning, fear, chaos. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. g) 21 Light Green Potions of Cure Critical Wounds h) a Shimmering Potion of Healing i) 3 Silver Rods of Magic Mapping (1 charging) {@z1} j) 2 Zirconium Rods of Healing {@z5} Cannot be harmed by electricity. k) a Titanium Rod of Teleport Other {@z0} l) a Gold-Plated Rod of Speed {@z6} Cannot be harmed by electricity. m) 3 Brass Wands of Teleport Other (2 charges) {@a0} n) 2 Mahogany Staves of *Destruction* (0 charges) o) a Willow Staff of Teleportation (4 charges) {@u0} p) The Fur Cloak 'Nardan' (+9,+5) [3,+18] (+4) +4 strength. Provides resistance to fear, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it drains up to 120 hit points of life from a targ et creature. It takes 88 turns to recharge after use at your current speed. q) 8 Bolts of Frost (1d5) (+18,+14) Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 428.4 against frost-vulnerable creatures, and 142.8 against normal creatures. 25% chance of breaking upon contact. r) 36 Bolts of Venom (1d5) (+9,+7) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 336.9 against poison-vulnerable creatures, and 112.3 against normal creatures. 25% chance of breaking upon contact. s) 40 Bolts of Flame (1d5) (+6,+5) {@f0} Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 312 against fire-vulnerable creatures, and 104 against normal creatures. 25% chance of breaking upon contact. t) 24 Seeker Bolts of Venom (4d5) (+8,+9) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 474.2 against poison-vulnerable creatures, and 158.1 against normal creatures. 25% chance of breaking upon contact. u) 9 Seeker Bolts of Frost (4d5) (+9,+9) Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 474.2 against frost-vulnerable creatures, and 158.1 against normal creatures. 25% chance of breaking upon contact. v) 24 Mithril Bolts of Flame (3d5) (+14,+16) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 524.1 against fire-vulnerable creatures, and 174.7 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 3 Dark Blue Potions of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. b) The Ring 'Hiring' (+4) +4 strength, intelligence. +20% to searching. Provides resistance to blindness, nether. Cannot be harmed by acid, electricity, fire, cold. c) The Ring of Egoth (+1,+6) (+4) +4 strength, dexterity, charisma. +20% to searching. Provides resistance to acid, fire, fear, light, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, wisdom. Feather Falling. Grants the ability to see invisible things. Aggravates creatures nearby. When activated, it hastens you for d75+75 turns. It takes 332 to 660 turns to recharge after use at your current speed. Radius 1 light. d) a Copper Amulet of Trickery (+3) +3 dexterity, stealth, infravision, speed. +15% to searching. Provides resistance to poison, nexus. Sustains dexterity. e) The Necklace 'Falacir' (+1,+5) (+4) +4 dexterity, charisma. Provides resistance to dark, shards. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. f) Bar Chain Mail of Elvenkind (-2) [18,+21] (+1 stealth) {rnether} +1 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. g) The Hard Leather Armour of Raulion (-1) [8,+9] {aka shield} Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+8] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) The Large Metal Shield 'Nimron' [8,+11] (+4) {r rnex stats} +4 strength, wisdom, dexterity, charisma. +20% to searching. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Slows your metabolism. Prevents paralysis. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. It takes 1100 turns to recharge after use at your current speed. j) a Golden Crown of Night and Day [0,+6] Provides resistance to light, dark, blindness. Cannot be harmed by acid. Grants the ability to see invisible things. Radius 1 light. k) The Set of Gauntlets of Aranyarn (+8,+9) [3,+14] (+2) {@w0} +2 speed. Provides immunity to fire. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Aggravates creatures nearby. l) The Pair of Steel Shod Boots of Thorlas [6,+15] (+3) +3 strength, intelligence, dexterity, speed. Provides resistance to fire, dark. Cannot be harmed by acid, electricity, fire, cold. m) The Scimitar of Cirede (4d2) (+10,+12) (+4) {rnether 4 con} +4 constitution, charisma. It is especially deadly to orcs. It is branded with flames. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 49.2 against orcs, 49.2 against fire-vulnerable creatures, and 36 against normal creatures. With this item, you can expect to clear rubble in 2.5 turns, magma veins in 5.7 turns, quartz veins in 13 turns, and granite in 40 turns. n) The Pike of Ragond (4d5) (+18,+20) [+7] (+2) +2 dexterity, charisma, speed. It is especially deadly to giants, demons. It is a great bane of undead. It is branded with venom. Provides resistance to cold, fear, light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 78.3 against giants, 78.3 against demons, 78.3 against poison-vulnerable creatures, 105 against undead, and 51.7 against normal creatures. With this item, you can expect to clear rubble in 2.5 turns, magma veins in 5.7 turns, quartz veins in 14 turns, and granite in 41 turns. o) a Heavy Crossbow of Extra Might (x4) (+14,+18) (+1) +1 shooting power. p) 28 Bolts of Flame (1d5) (+7,+8) It is branded with flames. Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 349.4 against fire-vulnerable creatures, and 116.5 against normal creatures. 25% chance of breaking upon contact. q) 99 Bolts of Venom (1d5) (+3,+3) It is branded with venom. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 284.3 against poison-vulnerable creatures, and 94.7 against normal creatures. 25% chance of breaking upon contact. r) 99 Bolts of Venom (1d5) (+0,+0) It is branded with venom. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 247.2 against poison-vulnerable creatures, and 82.4 against normal creatures. 25% chance of breaking upon contact. s) 25 Seeker Bolts of Frost (4d5) (+9,+10) It is branded with frost. Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 486.7 against frost-vulnerable creatures, and 162.2 against normal creatures. 25% chance of breaking upon contact. t) 29 Seeker Arrows of Flame (4d4) (+15,+19) It is branded with flames. Cannot be harmed by fire. u) no more Broken Skull (+24) {cursed} +24 dexterity. Makes you vulnerable to fire, cold. Sustains strength. v) no more Broken Skull (+24 stealth) {cursed} +24 strength, intelligence, wisdom, constitution, stealth. +120% to searching. Makes you vulnerable to cold. Sustains strength. w) no more Broken Skull (+24 infravision) {cursed} +24 strength, wisdom, infravision. Provides immunity to acid, lightning. Makes you vulnerable to cold. Sustains strength. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 11.3.2009 16:35
8276. on the Ladder (of 19090)
Comments Related dumps: Fina, L40 High-Elf Rogue 3543rd in Angband (3.1.2) by Zikke (95%) Lost, L40 High-Elf Rogue 3570th in Angband (3.3.2) by Storm-Sky (95%) Oromith, L40 High-Elf Rogue 3551st in Angband (4.1.0) by <davebrooks76@yahoo.com> (95%) Twofour, L40 High-Elf Rogue winner 1st in Angband (4.2.3) by malcontent (95%) Twofour, L40 High-Elf Rogue winner 3588th in Angband (4.2.3) by malcontent (95%) Valair, L40 High-Elf Rogue winner 3596th in Angband (4.2.4) by malcontent (95%) Paikki, L40 Kobold Rogue 3600th in Angband (3.0.5) by <Ferrat> (71%) Elen, L40 Kobold Rogue 7th in Angband (3.1.0) by Yorick Sha (71%) Wait, L40 Elf Rogue 3609th in Angband (3.1.1) by nullfame (71%) Uthreleb, L40 Kobold Rogue 3606th in Angband (3.4.1) by Mondkalb (71%) 60 Minute, L40 Gnome Rogue 3601st in Angband (3.3.0) by LordHammerschmidt (71%) Seen 1607 times. |