The Angband Ladder: Paikki, Kobold Rogue by <Ferrat>

  [Angband 3.0.5 Character Dump]

 Name   Paikki                                   Self  RB  CB  EB   Best
 Sex    Female            Age        22   STR:  18/92  -1  +2  +8 18/182
 Race   Kobold            Height     35   INT:  18/98  -1  +1  +9 18/188
 Class  Rogue             Weight     65   WIS! 18/100  +0  -2  +6 18/140
 Title  Rogue             Status      1   DEX! 18/100  +2  +3  +5 18/200
 HP     -162/828          Maximize    Y   CON! 18/100  +2  +1  +7 18/200
 SP     149/283           Preserve    Y   CHR! 18/100  -2  -1  +2  18/90

 Level           40       Armor    [34,+157]     Saving Throw     Superb
 Cur Exp    1582406       Fight    (+39,+25)     Stealth          Superb
 Max Exp    1582406       Melee    (+51,+40)     Fighting      Legendary
 Adv Exp    1750000       Shoot    (+57,+19)     Shooting      Legendary
 MaxDepth    Lev 99       Blows       5/turn     Disarming        Heroic
 Gold        726419       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   152.6 lbs       Infra        50 ft     Searching     Excellent

 You come from a litter of 6 pups. Your father was a fungus farmer, and
 your mother was a cook. You have dark brown eyes, a reddish-brown
 hide, and small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:..+......+...
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+.+....
 Cold:..*...+...... Shard:.............
 Pois:............+ Nexus:......+......
 Fear:....+...+.... Nethr:.............
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:..+......+... Speed:+.++...+...+.
Invis:+.+..+....... Blows:.............
FrAct:+.+.+...+.+.. Shots:.............
HLife:..+..+....... Might:.+...........


  [Last Messages]

> The Holy Book of Prayers [Purifications and Healing] is destroyed!
> The Platinum Rod of Lightning Balls is destroyed!
> The Arrows are destroyed!
> The Scroll titled "taing viv" of *Enchant Weapon* is destroyed!
> The adamantite is destroyed!
> The Battle Axe is destroyed!
> The Pine Staff of Perception is destroyed!
> The Ivory Rod of Sleep Monster is destroyed!
> The Lochaber Axe is destroyed!
> The Aquamarine Ring of Slaying is destroyed!
> The copper is destroyed!
> The Olog dies.
> The Novice rogue dies.
> The Forest troll dies.
> You die.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Ar-Pharazon 2750'}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Light Crossbow of Extra Might (x3) (+18,+19) (+1) {Vault 4950'}
   It increases your shooting power by 1.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4950'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Marble Ring of Speed (+10) {Nest 1900'}
   It increases your speed by 10.  
e) a Dragon Tooth Amulet of Weaponmastery (+3,+3) (+2) {Vault 2900'}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain {Vault 4950'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {Cat Lord 4950'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2) {Young Dragon 1600'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 3500'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Ar-Pharazon 2750'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+14] {Vault 4950'}
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+9) {Armoury 3250'}
   It increases your speed by 9.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) a Gold Speckled Potion of Speed
k) 5 Pink Potions of Cure Serious Wounds
l) 4 Pungent Potions of Healing
m) 13 Misty Potions of Restore Mana
n) a Scroll titled "fawerg shuag" of Teleportation
o) 6 Scrolls titled "xorn ninski" of Teleport Level
p) 3 Runed Rods of Enlightenment (2 charging)
q) 3 Rusty Rods of Detection (2 charging)
   It cannot be harmed by electricity.  
r) 5 Mithril-Plated Rods of Teleport Other (3 charging)
s) a Zirconium Wand of Drain Life (5 charges)
t) a Flint Stone Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
u) 17 Bolts of Wounding (1d5) (+18,+20)
v) 21 Seeker Bolts of Slay Demon (4d5) (+15,+16)
   It slays demons.  


  [Home Inventory]

a) 5 Black Spotted Mushrooms of Restoring
b) 2 Purple Potions of *Healing*
c) a Pink Speckled Potion of Life
d) 12 Scrolls titled "fawerg shuag" of Teleportation
e) 3 Scrolls titled "henih roklis" of Rune of Protection
f) 7 Scrolls titled "rea reawerg" of *Destruction*
g) 3 Scrolls titled "oxiv orgtri" of Banishment
h) a Scroll titled "ojo ninti aks" of Mass Banishment
i) a Golden Amulet of the Magi [+6] (+4) {Nest 4950'}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
j) The Amulet of Ingwe (+3) {Vault 4950'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Vault 4950'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Floor 2100'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) The Large Leather Shield of Celegorm [4,+20] {Rubble 1150'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) a Jewel Encrusted Crown of the Magi [0,+8] (+3) {Vault 3200'}
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
o) The Steel Helm of Hammerhand [6,+20] (+3) {Saruman 3250'}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) {Vault 3550'}
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
q) a Scythe of Slicing of Slay Animal (8d4) (+11,+16) {Vault 2750'}
   It slays animals.  
r) a Two-Handed Flail of Fury (3d6) (+12,+18) (+2) {Medusa 3000'}
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
s) a Sling of Extra Shots (x2) (+13,+9) (+1) {Vault 3600'}
   It increases your shooting speed by 1.  
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 4950'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
u) 20 Seeker Bolts of Holy Might (4d5) (+16,+26)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 35 Mithril Bolts of Slay Animal (3d5) (+7,+11)
   It slays animals.  It cannot be harmed by acid or fire.  
w) 15 Iron Shots of Slay Evil (1d4) (+4,+3)
   It slays all evil creatures.  
x) 19 Mithril Shots of Holy Might (2d4) (+19,+26)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.3.2007 00:29

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8307. on the Ladder (of 18974)
3546. on the Angband Ladder (of 6502)
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On 23.3.2007 00:29 Ferrat wrote:
I was scumming for healing potions at 4950', when Sauron turned up to show me the error of my ways.

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