The Angband Ladder: Abirat, Easterling Swordmaster by The GP Fury

  [FuryBand T 5.1.0 Character Sheet]

 Name  : Abirat                 Age                 15       STR!     40       
 Sex   : Male                   Height              70       INT!     25       
 Race  : Easterling Barbarian   Weight             215       WIS!     30       
 Class : Swordmaster            Social Class         1       DEX!     36       
 Body  : Player                                              CON:     37       
 God   : Nobody                                              CHR!     24       
                                                                               
 + To Melee Hit         169 Level             59    Hit Points      -25/  1276 
 + To Melee Damage      121 Experience  30691201    Spell Points     76/    76 
 + To Ranged Hit         40 Max Exp     30691201    Sanity          654/   654 
 + To Ranged Damage       0 Exp to Adv. 33000000                               
   AC                 44+61 Gold         1059538    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[115Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Damg./Round:  70d5+1694 
 Stealth     : Legendary[2] Magic Device: Bad          Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many children of  Ulwarth, son of Ulfang.             
          You have brown eyes,  chestnut brown hair, and a dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 102 (5100')

 Your body was a Player.
 You have defeated 7866 enemies.
 You saved 98 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by Jormungand the Midgard Serpent on level 101 of Angband.
You can spit acid.
You are telekinetic.
You can teleport at will.
You can mind blast your enemies.
You can smell nearby precious metal.
You can smell nearby monsters.
You can teleport yourself short distances.
You can consume solid rock.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can run for your life after hitting something.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayOrc   : .............+..            
        KillDragon: .............+..            
        Chaotic   : .............+..            
        Acid Brand: .............+..            
        Elec Brand: +............+..            
        Cold Brand: +...............            
        Pois.Brand: .............+..            
        Sharpness : +...............            
        Wounding  : +............+..            
        Sentient  : +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ......+.........            
        Sust Wis  : ...+............            
        Sust Dex  : ........+.......            
        Sust Con  : ..++......+.....            
        Sust Chr  : .+.+....+.......            
        Free Act  : +..+..+........+            
        Hold Life : .....+..........            
        Blessed   : ................            
        Reflect   : ........+.......            
        No Stun   : ................            
        Protection: ................            
        Imm Acid  : ......*++.......            
        Imm Elec  : +.....*..+......            
        Imm Fire  : +.+*+...........            
        Res Cold  : ..........+.....            
        Res Pois  : ........+.......            
        Res Fear  : ...+...........+            
        Res Light : ..+..+..+.......            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : .....++.+......+            
        Res Sound : ........++......            
        Res Shard : ..+.............            
        Res Neth  : ...+....++......            
        Res Nexus : ........+.......            
        Res Chaos : .....++.........            
        Res Disen : ..+......+......            
        Elec Aura : +...............            
        Fire Aura : ....+...........            
        Fly       : ...............+            
        Light     : ....++..........            
        Digestion : +...............            
        Regen     : +..+......+.....            
        See Invis : +..+.+..........            
        Invisible : ..+.............            
        Spell-Hold: ..........+.....            
        Anti-Magic: ....+...........            
        Add Str   : 4..1............            
        Add Int   : ...1...2........            
        Add Wis   : ...1...2.....5..            
        Add Dex   : 4.41............            
        Add Con   : ...1......4.....            
        Add Chr   : 42.1............            
        Add Stlth.: .24....2...4....            
        Add Search: .........2.4....            
        Add Infra : .2..............            
        Add Speed : 4.41.3.2........            
        Add Crits : ..4.............            
        Add Luck  : .2.1.3.....4....            
        Tunneling : .2............6.            
        Acidproof : ++++++++++++.+..            
        Elecproof : ++++++++++++.+..            
        Fireproof : ++++++++++++.+..            
        Coldproof : ++++++++++++.+..            
        Activate  : .+++.+.+..+.....            
        Drain XP  : +...............            
        Orc    ESP: .....+..........            
        Troll  ESP: +...............            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 1)
 - Combat                                        50.000 [1.000]
          - Weaponmastery                        50.000 [1.050]
                   - Sword-mastery               50.000 [0.900]
                            . Critical-hits      01.000 [0.300]
                   . Axe-mastery                 00.000 [0.500]
                   . Hafted-mastery              00.000 [0.500]
                   . Polearm-mastery             00.000 [0.500]
          - Archery                              17.900 [0.800]
                   . Crossbow-mastery            01.000 [0.300]
          . Antimagic                            50.000 [1.050]
 - Sneakiness                                    50.000 [2.300]
          . Stealth                              41.000 [0.600]
          . Disarming                            50.000 [2.200]
 - Powers                                        01.021 [0.300]
          . Devices                              00.000 [0.150]
 - Spirituality                                  50.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:7903306, L:47) (5d5) (+79,+48) (+4 to speed)
        It increases your strength, dexterity, charisma and speed by 4.  It
    does extra damage from electricity and frost.  It can cause damaging
    strikes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity and fire.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    produces an electric sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 59 of
    Angband.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 30 of
    Angband.
e) The Ring 'Nelda' [+15] (+4 to speed)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your dexterity, stealth
    , speed and ability to score critical hits by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    fire, light, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 87 of Angband.
k) a Blazing Amulet of Anti-Magic
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It provides resistance to fire.  It produces a fiery sheath.  It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 64 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 60 of
    Angband.
n) The Metal Lamellar Armour of Hanyar (-3 to accuracy) [23,+9]
    It sustains your intelligence.  It provides immunity to acid
     and electricity.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
o) The Cloak 'Holcolleth' [1,+7] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Tower Shield of Leglim [10,+9]
    It sustains your dexterity and 
    charisma.  It provides resistance to acid, poison, light, confusion, 
    sound, nether and nexus.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
s) The Crystal Mask 'Andilwe' [5,+9] (+2 to searching)
    
    It increases your searching by 2.  It sustains your strength.  It
    provides resistance to electricity, blindness, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 61 of Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Rogue's Pair of Hard Leather Boots [3,+9] (+4 to stealth)
    It grants you the power of panic hit
     if it is being worn.  It increases your stealth, searching and luck
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Vorpal Bolt of Tindor (3d4) (+17,+2) (+5)
    It increases your wisdom by 5.  It
    does extra damage from acid and electricity.  It poisons your foes.  
    It produces chaotic effects.  It can cause damaging strikes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 28 of Angband.
|) a Gnomish Shovel of Digging (+6)


  [Character Inventory]

a) 6 Rations of Cram
    
b) 7 Potions of Healing
c) a Potion of *Healing*
d) 8 Potions of Restore Life Levels
    
e) 4 Potions of Curing
f) 2 Scrolls of Word of Recall
    
g) a Scroll of Mass Genocide
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 98 of Angband.
i) a Spider Web of Protection [1,+11]
j) The Small Mithril Shield of Sardol [5,+5]
    
    It provides resistance to acid, electricity, cold and sound.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 76 of Angband.
l) a Kunai (2d6) (+5,+7)
m) Portable hole
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Pinch of Longbottom Leaf
b) a Potion of Cure Serious Insanity
c) a Potion of Life
d) 2 Scrolls of Divination
e) The Crumpled Scroll of Mass Resurrection
f) a Scroll of Acquirement
g) a Scroll of Artifact Creation {100% off}
    
h) The Ring of Egonas (+3)
    It 
    increases your intelligence, stealth and attack speed by 3.  It makes
    you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to shards, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
i) a Ring of Speed (+12)
j) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
k) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 66 of Angband.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Angband.
n) The Amulet of Faramir (+18,+0) [+8] (+5) (charging)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Strygalldwir on level 37 of Angband.
p) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Black Banner of Gondor (-3)
    It can be activated for summon undead
    every 666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 60 of
    Angband.
r) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mauhur, the Uruk on level 39 of Angband.
s) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shooting Star the Red Dragon on level 82 of
    Angband.
t) a Heavy Crossbow of Extra Might (x6) (+9,+19)
u) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Angband.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    
    It increases your infravision and ability to score critical hits by 3.
    It makes you invisible.  It provides resistance to acid and shards.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
b) The Ring of Mingunt [+14] (+1 to speed)
    
    It increases your strength, intelligence, searching, speed, attack
    speed and ability to score critical hits by 1.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    nexus.  It drains experience.  It induces random teleportation.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of
    Angband.
c) The Ring of Nelerie [+15] (+1 to speed)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your wisdom and speed
     by 1.  It sustains your dexterity.  It makes you completely fearless.
    It provides resistance to fire, dark and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
d) The Ring 'Anossa' [+15] (+1 attack)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, wisdom, searching
     and attack speed by 1.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold, 
    dark and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
e) The Ring 'Rethalasa'
    
    It sustains your intelligence and dexterity.  It provides resistance 
    to fire, cold, dark and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 53 of Angband.
f) The Ring of Annos (+1)
    
    It increases your intelligence and attack speed by 1.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to acid and fire.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 52 of Angband.
g) a Ring of Speed (+5) {100% off}
    
    It increases your speed by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
h) The Ring 'Nuleb' (+3 to searching)
    It increases your searching by 3.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark, 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vore on level 47 of Angband.
i) The Ring 'Tumur' (+5 to searching)
    It 
    increases your intelligence and searching by 5.  It provides
    resistance to acid, fire, cold, light, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
j) an Elemental Ring of Flying {100% off}
    
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Angband.
l) The Amulet of Amlador (+2)
    It increases 
    your dexterity, charisma and infravision by 2.  It sustains your 
    constitution.  It provides resistance to acid, blindness, confusion, 
    sound and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
m) The Amulet 'Belth' (+6)
    
    It increases your charisma and searching by 6.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
n) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of
    Angband.
o) The Amulet of Galia [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your strength and dexterity by 4.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, light and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Angband.
p) an Amulet of Telepathy
    It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
q) The Amulet of Luren (+0)
    
    It decreases your wisdom by 0.  It sustains your intelligence, wisdom
     and constitution.  It provides resistance to cold, sound and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
r) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of
    Angband.
s) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Angband.
t) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 24 of
    Angband.
u) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cyaegha on level 87 of Angband.
v) The Ring Mail of Varangor (-2 to accuracy) [12,+14]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    immunity to acid and cold.  It provides resistance to dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.
w) The Metal Scale Mail of Perest (-35,-54) [13,+13](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to acid and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Augmented Chain Mail of Luinya (-2 to accuracy) [16,+8]
    It sustains your intelligence and 
    dexterity.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Rebel giant on level 67 of Angband.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 71 of Angband.
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 85 of Angband.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 78 of Angband.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, blindness
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 78 of Angband.
j) The Leather Jerkin of Hirind [7,+0]
    
    It sustains your strength and charisma.  It provides immunity to cold.
    It provides resistance to life draining, poison, sound, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
k) The Thunderlord Coat 'Angorn' [9,+5] {cursed}
    
    It provides resistance to acid, fire, cold and disenchantment.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 36 of Angband.
l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 30 of
    Angband.
m) The Great Eagle Down Coat 'Ladornin' (-45,-22) [9,+0](40%)
    It increases your hit points by 40%.  It sustains your 
    strength and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
n) The Cloak 'Arnen' [1,+1]
    
    It sustains your charisma.  It provides resistance to electricity and 
    nexus.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
o) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin on level
    85 of Angband.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to light and blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin on level
    85 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Man of Harad on level 49 of Angband.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 89 of Angband.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 69 of
    Angband.
v) The Gnomish Helm of Oldalos [5,+12] (+5)
    It provides light (radius 5) forever.  It increases your 
    searching and infravision by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides resistance to blindness and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 32 of Angband.
w) The Gnomish Helm 'Frodroste' [5,+12] (+5)
    
    It increases your searching and infravision by 5.  It provides
    resistance to poison, blindness and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 77 of
    Angband.
x) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 77 of
    Angband.
a) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Double Axe 'Earnien' (3d6) (-3,+0) (-4 to speed) {cursed}
    It must be wielded two-handed.  It 
    decreases your speed by 4.  It does extra damage from dark.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
d) The Crusader Axe 'Delth' (2d5) (-1,-5) (+2)
    
    It increases your strength, intelligence and constitution by 2.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
e) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 89 of Angband.
f) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It can cause damaging strikes.  It
    is very sharp and can make your foes bleed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 85 of Angband.
g) The Beaked Axe of Turoth (2d6) (+25,+18) (+3 to speed)
    It
    must be wielded two-handed.  It increases your speed by 3.  It does
    extra damage from acid, frost and dark.  It produces chaotic effects.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 61 of Angband.
h) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Angband.
i) The Beaked Axe 'Calador' (2d6) (+0,-3) (+2)
    
    It must be wielded two-handed.  It increases your dexterity by 2.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    has been blessed by the gods.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 71 of Angband.
j) The War Pick 'Carannur' (E:45, L:3) (2d10) (+19,+10) (+4)
    It
    must be wielded two-handed.  It increases your strength and dexterity
     by 4.  It does extra damage from frost and light.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 44 of Angband.
k) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It
    should be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Storm Worm on level 60 of Angband.
l) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dio Brando on level 73 of Angband.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It is easy to throw. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 83 of Angband.
n) The Dagger of Rilia (2d4) (+4,+4)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It is easy to throw. It poisons your foes.  It
    is especially deadly against orcs.  It provides resistance to poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Dagger 'Andil' (1d4) (-5,+6) (+5)
    It is easy to throw. It increases your 
    wisdom and charisma by 5.  It does extra damage from fire.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
p) The Small Sword of Eratar (1d6) (-11,-6) {cursed}
    
    It does extra damage from acid and electricity.  It drains life from
    your foes.  It prevents teleportation.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
q) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Broad Sword 'Orcrist' (4d3) (+0,+0) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, poison and dark.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 57 of Angband.
s) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.
u) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It can cause damaging strikes.  It is
    very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf on level 88 of Angband.
v) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Scimitar of Bellaquen (2d5) (+4,+9)
    It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 69 of Angband.
x) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It should be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 85 of Angband.
a) The Claymore of Anfal (2d8) (+14,+12) (+3 attacks)
    It
    should be wielded two-handed.  It increases your strength and attack
    speed by 3.  It can cause damaging strikes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 60 of Angband.
b) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It can cause
    damaging strikes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to levitate.  
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 61 of Angband.
c) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of King Koopa on level 66 of Angband.
d) a Blade of Chaos of the Noldor (6d5) (+12,+11) [+2] (+2 to stealth)
    It 
    increases your wisdom, dexterity, constitution and stealth by 2.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, blindness, chaos and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 60 of
    Angband.
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2
    .  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 68 of Angband.
f) The Spiked Dagger of Narth (2d4) (-7,+8) (+6)
    
    It is easy to throw. It increases your strength and charisma by 6.  It 
    poisons your foes.  It produces chaotic effects.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
g) The Spiked Dagger 'Valandil' (2d4) (+6,+1) (-6) {cursed}
    
    It is easy to throw. It decreases your charisma by 6.  It does extra
    damage from electricity.  It can cause damaging strikes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It is a great bane of undead.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 86 of
    Angband.
h) a Deathly Curved Lightsaber (Defender) (E:140, L:6) (6d6) (+32,+31)
[10,-37](-2
    It provides light (radius 2) forever.  It decreases your 
    stealth and spell power by 1.  It decreases your mana capacity and hit
    points by -20%.  It does extra damage from death.  It can cause
    damaging strikes.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, poison and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.
i) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0]
(+6)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    can cause damaging strikes.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , shards and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Angband.
j) The Awl-Pike of Thalaran (E:25, L:2) (1d8) (+19,+1) [9,+0] (+1 attack)
    
    It should be wielded two-handed.  It increases your constitution and 
    attack speed by 1.  It produces chaotic effects.  It can cause
    damaging strikes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Corsair of Umbar on level 59 of Angband.
k) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    
    It should be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 87 of Angband.
l) The Trifurcate Spear of Niquen (2d9) (+9,+7) [5,+0] (-4) {cursed}
    
    It decreases your strength by 4.  It does extra damage from light.  It
    is especially deadly against dragons.  It is a great bane of undead.  
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 86 of
    Angband.
m) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 78 of Angband.
n) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 87 of Angband.
o) The Two-Handed Flail 'Huriond' (2d6) (+16,+1) (+4)
    
    It must be wielded two-handed.  It increases your constitution by 4.  
    It can cause earthquakes.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 87 of Angband.
q) The Sling of Farmer Maggot (x4) (+20,+0) (+2)
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 85 of Angband.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Angband.
t) The Arrow 'Earinar' (E:10, L:1) (1d4) (+21,+17)
    
    It does extra damage from electricity and light.  It poisons your foes
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Angband.
u) The Arrow of Nimbaur (1d4) (+14,+14)
    It does extra
    damage from frost.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Layzark, the Emperor on level 73 of Angband.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 80 of Angband.
w) The Wooden Boomerang of Nendi (1d8) (+6,+4)
    
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Poor, the Thief on level 25 of Angband.
x) The Mithril Boomerang of Ornelu (4d5) (+11,+3)
    
    It does extra damage from frost and light.  It poisons your foes.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Angband.
a) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Angband.
b) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf on level 88 of Angband.
c) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.
d) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 60 of
    Angband.
e) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.



Posted on 27.2.2010 23:23
Last updated on 28.2.2010 02:01

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55. on the Ladder (of 19090)
53. on the FuryBand Ladder (of 163)
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On 27.2.2010 23:23 The GP Fury wrote:
I might actually have a chance with this one. Finally found Narya. I'm playing this one fast and careful.

I had a close call with a GWoP. Antimagic is great, but when it fails, it can be unpleasant. Even with 17 attacks (at the time) I just couldn't do enough damage.

On 28.2.2010 02:01 The GP Fury wrote:
Man. Killed Sauron who was a pushover thanks to antimagic, and headed down the stairs to find morgoth....and promptly got run-over by the midguard serpent.

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