The Angband Ladder: Iboimas, Half-Elf Swordmaster by The GP Fury
[FuryBand T 5.1.0 Character Sheet] Name : Iboimas Age 28 Str: 36 38 Sex : Male Height 64 Int: 21 23 Race : Vampire Half-Elf Weight 154 WIS: 22 Class : Swordmaster Social Class 9 DEX! 29 Body : Player Con: 29 32 God : Melkor Bauglir CHR: 31 + To Melee Hit 100 Level 40 Hit Points -48/ 613 + To Melee Damage 63 Experience 2166138 Spell Points 39/ 39 + To Ranged Hit 53 Max Exp 2194582 Sanity 269/ 285 + To Ranged Damage 0 Exp to Adv. 2625000 Piety 35034 AC 51+107 Gold 313830 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Excellent Blows/Round: 10 Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Superb Damg./Round: 40d3+630 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 80 feet Tactic: normal Explor: running (Character Background) Your mother was of the Avari. You are the illegitimate and unacknowledged child of a Landed Knight. You are the black sheep of the family. You have brown eyes, curly blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 49 (2450') Your body was a Player. You have defeated 3889 enemies. You saved 48 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by Artsi, the Champion of Chaos on level 49 of Angband. You can drain life from a foe. You can emit bright light. You can embolden yourself. You can destroy walls. You can sense what is beyond walls. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You can sense the presence of orcs. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at Maiar with holy wrath. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ SlayEvil : +............... SlayMaia : +............... SlayOrc : +............... Fire Brand: +............... Wounding : ..........+..... Sust Str : ................ Sust Int : ................ Sust Wis : ......+......... Sust Dex : ....+........... Sust Con : ................ Sust Chr : .+.............. Free Act : ...+...+........ Hold Life : ...+...........+ Blessed : +............... Reflect : ........+....... No Stun : .....+.......... Protection: ................ Res Acid : ......++........ Res Elec : ......+......... Res Fire : +.....+........+ Res Cold : ......+........+ Res Pois : ...+..+........+ Res Fear : .......+.......+ Res Light : +............... Res Dark : ...............+ Res Blind : ...+............ Res Conf : +...+....+...... Res Sound : ...+............ Res Shard : ...+............ Res Neth : ...+...........+ Res Nexus : ................ Res Chaos : ................ Res Disen : ...+............ Fly : ......+......... Climb : ...........+.... Light : +....+.........+ Digestion : +............... See Invis : .......+........ Add Wis : .........3.....? Add Chr : .2.......3.....? Add Stlth.: .2..5........... Add Search: 1....4.....4.... Add Infra : .2.........4.... Add Speed : ..4............. Add Luck : .2...4...3...... Tunneling : .2.........4..7. Acidproof : ++++++++++.+.... Elecproof : ++++++++.+.+.... Fireproof : ++++++++.+.+.... Coldproof : ++++++++.+.+.... Activate : .+..+++......... B.Breath : ...............+ Orc ESP: +............... Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Skills (points left: 0) - Combat 48.071 [0.900] - Weaponmastery 48.152 [0.950] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 47.200 [2.000] . Stealth 01.000 [0.400] . Disarming 47.200 [2.000] - Powers 02.084 [0.400] . Devices 39.250 [1.150] . Udun 00.000 [0.400] - Spirituality 12.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Symbiosis 16.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Broad Sword 'Glamdring' (4d3) (+0,+0) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire, light and confusion. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Angband. e) a Ring of Speed (+4) f) a Ring of Lordly Protection [+14] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Angband. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 14 of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Shield of Deflection [10,+16] It reflects bolts and arrows. It cannot be harmed by acid. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Handclaw of Slaying (+12,+12) [3,+2] x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) an Infernal Device (1035 hp) {) (nothing) |) a Magical Gnomish Shovel of Digging (+7) [Character Inventory] a) 2 Potions of Cure Critical Insanity b) a Potion of Cure Insanity c) 2 Scrolls of Satisfy Hunger d) a Silver Rod of Detection (100/100) e) a Golden Rod of Acid Balls (103/125) f) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth) {cursed} g) an Amulet of Anti-Magic {cursed} h) The Arkenstone of Thrain (+3) i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) j) The Metal Lamellar Armour 'Morfin' (-3 to accuracy) [23,+13] k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Crusader Axe 'Carsilin' (2d5) (-7,+0) {cursed} m) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) n) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) o) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) p) a Pick of Digging (+6) q) The Slingshot of the Thain (x6) (+15,+15) (+4) r) The Short Bow of Amrod (x4) (+12,+15) (+2) s) Portable hole t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spirit naga on level 31 of Angband. b) a Corrupted Tome of Melkor c) a Pinch of Longbottom Leaf d) a Scroll of Summon Never-Moving Pet e) a Moonstone Rod of Charging of Frost Bolts (75/75) It regenerates its mana faster. You found it lying on the ground on level 36 of Angband. f) a Rod Tip of Recall (80 Mana to cast) g) 3 Rod Tips of Disarming (50 Mana to cast) h) a Rod Tip of Lightning Bolts (30 Mana to cast) i) a Rod Tip of Fire Bolts (40 Mana to cast) j) The Ring of Power of Akhorahil the Blind (+3 to stealth) It increases your intelligence and stealth by 3. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Angband. k) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to acid and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman on level 41 of Angband. l) The Amulet of Ammor (+4 to stealth) It increases your intelligence and stealth by 4. It sustains your strength, intelligence and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 39 of Angband. m) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Angband. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Angband. o) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 36 of Angband. p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 30 of Angband. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 43 of Angband. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dagger (*Defender*) (1d4) (+3,-7) [+4] (+3 to stealth) t) The Cutlass of Arahil (1d7) (+10,+9) (+3) It increases your constitution by 3. It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 9 of Angband. u) The Long Sword of Dilos (2d5) (+4,+7) (+4) It increases your constitution by 4. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It is a great bane of dragons. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Angband. v) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf on level 45 of Angband. [The Museum Inventory - Bree ] a) The Ring of Mirin It sustains your intelligence and charisma. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Angband. b) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Angband. c) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Angband. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It should be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Angband. g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Angband. h) The Pike of Quele (2d5) (+22,+11) [8,+0] (+5) It should be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 5. It poisons your foes. It produces chaotic effects. It can cause damaging strikes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 46 of Angband. i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It should be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 29 of Angband. j) a Climbing Set It allows you to climb mountains. |
Posted on 25.2.2010 08:13
8332. on the Ladder (of 19090)
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