The Angband Ladder: SteamtechPikachu Mk.3, Ent Swordmaster by Patashu
[FuryBand 5.0.0 Character Sheet] Name : SteamtechPikachu Mk.3 Age 381 STR! 40 Sex : Male Height 258 INT! 32 Race : Ent Weight 85 WIS! 34 Class : Swordmaster Social Class 1 DEX! 32 Body : Player CON! 40 God : Tulkas CHR! 39 + To Melee Hit 144 Level 60 Hit Points 2475/ 2475 + To Melee Damage 101 Experience 48120148 Spell Points 420/ 424 + To Ranged Hit 57 Max Exp 48120148 Sanity 785/ 785 + To Ranged Damage 14 Exp to Adv. 52500000 Piety 101727 AC 37+147 Gold 3700872 Speed Fast (+52) (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Bad Blows/Round: 14 Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are a gargantuan steampunk automata, forged by the dwarves as a war machine. You were forged from iron with spotlights for eyes. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 94 (4700') Barrow-Downs: Level 10 (500') Orodruin: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') Isengard: Level 35 (1750') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 26633 enemies. The sword that was broken is now reforged. You saved 93 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ SlayAnimal: +............... SlayUndead: +............... SlayTroll : +............... SlayGiant : .............+.. Vampiric : +............... Fire Brand: +............... Cold Brand: +............+.. Pois.Brand: +............... LightBrand: +............... Dark Brand: +............+.. ResMorgul : +............... Sentient : +............+.. Sust Str : +.......+..+.... Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ........+....... Sust Con : ....+...+..+.... Sust Chr : ...........+.... Free Act : .........+++.... Hold Life : ....++..+....... Blessed : ................ Reflect : ........+....... No Stun : ................ Protection: ......+......... Imm Acid : *..*..+++.++.... Imm Elec : *..*..+.+..+.... Imm Fire : *+.*..++...+.... Imm Cold : *..*..++.+...... Res Pois : +......+........ Res Fear : ....+......+...+ Res Light : +....+...+.+.... Res Dark : .....+...+.+.... Res Blind : .........+...... Res Conf : .....+.....+.... Res Sound : .........+...... Res Shard : .........+...... Res Neth : ......+.+..+.... Res Nexus : ...........+.... Res Chaos : .....+.....+.... Res Disen : ........+..+.... Acid Aura : ...+............ Elec Aura : ...+............ Fire Aura : +..+............ Cold Aura : ...+............ Levitate : +.........+..... Fly : ...+.......+.... Light : +..+.+...+...... Digestion : +..............+ Regen : +..+..+......... See Invis : ++...+...+.....+ Invisible : +......+....+... Knowledge : +............... Spell-Hold: .......+........ Add Str : *..............? Add Int : .......2.3...4.. Add Wis : .......2.....4.. Add Dex : .........34..... Add Chr : *......2.3...... Mul Mana : ......+......... Add Stlth.: ......42........ Add Search: .........3...... Add Speed : .***33.2.3...4.? Add Blows : *............... Mul life : ....+........... Add Crits : *............... Add Luck : .....3.2..4..... Acidproof : .+++++++++++.+.. Elecproof : .+++++++++++.+.. Fireproof : ++++++++++++.+.. Coldproof : ++++++++++++.+.. Chargeable: +..+............ Activate : .+...+.+.++..... Sens Fire : ...............+ Drain SP : ....+....+...... Cursed : .+++............ Orc ESP: .....++........+ Troll ESP: +..............+ Giant ESP: +............... Evil ESP: ...............+ Good ESP: +............... Full ESP: ...............+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] - Sword-mastery 50.000 [0.700] . Critical-hits 01.300 [0.400] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 17.900 [2.000] . Stealth 05.200 [0.400] . Disarming 11.500 [2.000] . Backstab 01.000 [0.300] . Dodging 03.200 [0.500] - Powers 06.370 [0.300] . Devices 50.000 [1.150] . Maia-lore 01.000 [0.300] . Runecraft 01.000 [0.300] - Spirituality 16.400 [0.500] . Prayer 07.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 03.800 [0.500] . Summoning 01.300 [0.400] . Symbiosis 19.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may find a Jar of Honey on level 1. You are fated to find a Tater on level 15. You are fated to find a Hemlock Staff of Sense Hidden on level 15. You are fated to die on level 2. You may find a Maple Staff of Globe of Light on level 4. You are fated to find The Cloak of Thorongil on level 7. You are fated to find a Wrinkled Mushroom of Cure Blindness on level 20. You may find a Copper Speckled Potion of Poison on level 1. You do not know all of your fate. [Character Equipment] a) The Chargeable Sabre 'Time Devourer' (E:13408650, L:51) (3d3) (+47,+25) (+10 at It provides light (radius 1) forever. It can be upgraded with gold. It increases your strength, charisma, attack speed and ability to score critical hits by 10. It does extra damage from fire, frost, light and dark. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength. It provides immunity to acid, electricity, fire and cold. It provides resistance to poison and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and good beings. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It identifies all items for you. It can resist being shattered by morgul beings. It cannot be harmed by fire. It cannot be harmed by cold. You found it in the remains of a Great Worm of Perplexity on level 70 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed, cannon} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 65 of Barad-Dur. e) a Ring of Speed (+16) {cursed, accelerator} It increases your speed by 16. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Chargeable Carnelian Ring 'Supercollider (+12) {cursed} It provides light (radius 2) forever. It can be upgraded with gold. It increases your speed by 12 . It provides immunity to acid, electricity, fire and cold. It allows you to fly. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 90 of Angband. k) a Rohirric Amulet of of Life(60%) (+3 to speed) {100% off} It increases your speed by 3. It increases your hit points by 60%. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Arkenstone of Thrain (+3) {pilot light} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eibra the Water Dragon on level 69 of Angband. n) an Elven Psychoactive Skin (+5,+5) [10,+18](80%) (+4 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 4. It increases your mana capacity by 80%. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 69 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) {paint coat} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Shield of Deflection of Preservation (-1,-6) [10,+39] {protective plating} It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, electricity, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {snout} It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {paws} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Lebramor [6,+16] {footpaws} It sustains your strength, wisdom, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, light, dark, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) a Master quylthulg (3000 hp) {) The Mithril bolt 'Sulin' (E:100, L:5) (3d5) (+16,+19) (+4 to speed) {ammo} It increases your intelligence, wisdom and speed by 4. It does extra damage from frost and dark. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. |) Portable hole {cargo bay} [Character Inventory] a) The Boulder of Entmoot {heal700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 27 of Mirkwood. b) a Parchment ``Magic for the Layman'' {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of Maglor the Mighty Singer on level 50 of Barad-Dur. c) The Gem of Time {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven priest on level 89 of Angband. d) a Silver Rod of the Istari of Curing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 94 of Angband. e) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 90 of Angband. f) a Golden Rod of Capacity of Recall (250/250) {!*} It can hold more mana. You found it in the remains of Barney the Dinosaur on level 34 of Barad-Dur. g) a Mithril Rod of the Istari of Restoration (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 89 of Angband. h) a Mithril Rod of Capacity of Disarming (320/320) It can hold more mana. You found it in the remains of Hypnos, Lord of Sleep on level 71 of Angband. i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wings of Manwe [10,+4] (+5 to speed) b) a Maiashield of Reflection [5,+18] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) a Grim Reaper Figure of Mandos [10,+7] (+3) d) The Carved Oak Amulet 'Dindor' (+3) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and stealth by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to blindness, confusion and sound. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 72 of Angband. e) a Carved Oak Amulet of Doom [+9] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 92 of Angband. f) a Blessed Amulet of of War [+9] (+5 attacks) It increases your strength, wisdom, dexterity and attack speed by 5. It provides resistance to life draining. It allows you to see invisible monsters. It drains mana and experience. It has been blessed by the gods. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 23 of Mirkwood. h) a Lucky Tortoise Shell Amulet of Charisma (+7) It increases your charisma and luck by 7. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 89 of Angband. i) The Sapphire Amulet of Moron (+2) It generates an antimagic field. It increases your intelligence and dexterity by 2. It sustains your charisma. It provides resistance to acid and poison. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. j) a Demonic Amulet of the Serpents [+5] (+7) {snakepiece} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 7. It provides resistance to fire and poison. It allows you to sense the presence of maiar. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 75 of Angband. m) a Lucky Crystal Amulet of Sustenance (+2) It increases your luck by 2. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Angband. n) a Radiant Agate Amulet of Trickery (+4) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 75 of Angband. o) a Blazing Amulet of Weaponmastery (+5,+6) [+4] (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. p) a Lucky Scarab Amulet of Devotion (+5) It provides light (radius 1) forever. It increases your wisdom, charisma and luck by 5. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It has been blessed by the gods. You found it in the remains of a Great Worm of Balance on level 75 of Angband. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shooting Star the Red Dragon on level 75 of Angband. r) a Dragon Shield of Preservation (-2,-6) [8,+37] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining , poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Angband. s) The Buckler of Carie [1,+8] {protective plating} It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to electricity, cold and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. t) a Buckler of Preservation (-3,-1) [1,+19] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 59 of Barad-Dur. u) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Large Mithril Shield of Fingrimar [8,+10] It sustains your constitution. It provides immunity to electricity, fire and cold. It provides resistance to life draining, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. w) The Shield of Deflection of Elcarion [10,+21] {protective plating} It provides immunity to electricity and fire. It provides resistance to poison and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 85 of Angband. x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+4) It increases your stealth and speed by 4. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of The Philosophy Teacher on level 70 of Angband. [Home Inventory - Gondolin ] a) 3 Hexagonal Rod Tips of Healing (120 Mana to cast) b) 2 Short Rod Tips of Restoration (140 Mana to cast) c) 3 Copper-Plated Rod Tips of Teleport Other (60 Mana to cast) d) 3 Long Rod Tips of Disarming (50 Mana to cast) e) The Star of Elendil (+1) {pilot light} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pip, the Braver from Another World on level 40 of Moria. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 65 of Barad-Dur. i) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brand, Mad Visionary of Amber on level 80 of Angband. j) a Psychoactive Skin of Permanence (+5,+5) [10,+24](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Angband. k) a Chargeable Great Eagle Down Coat [9,+12] It can be upgraded with gold. It provides resistance to fire and cold. You found it in the remains of Vecna, the Emperor Lich on level 94 of Angband. l) an Elven Cloak of the Magi (-1,-5) [4,+16] (+4) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) an Ethereal Feathered Cloak of Protection [1,+23] {paint coat} It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. n) a Mumak Hide of Acid [1,+16] It provides resistance to acid. It produces an acid sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. o) a Mouse Fur of Electricity [1,+16] p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3 . It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 59 of Barad-Dur. q) The Steel Helm of Mornorn [6,+10] {snout} It makes you completely fearless. It provides resistance to cold, light, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 85 of Angband. r) a Dragon Helm of Water Breathing [8,+22] It provides resistance to cold. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 70 of Angband. s) a Dwarven Gnomish Helm of the Noldor [5,+11] (+7) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution, searching and infravision by 7. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of a Dread on level 94 of Angband. t) The Gnomish Helm 'Belduath' [5,+11] (+5) {snout} It provides light (radius 2) forever. It increases your searching and infravision by 5. It provides resistance to poison, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Set of Gauntlets of Vilin [2,+5] {paws} It sustains your strength and dexterity. It provides resistance to acid, electricity, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 34 of Barad-Dur. v) The Set of Cesti of Nessil (+8 to damage) [5,+14] {paws} It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to cold, light and dark . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Magical Dwarven Pick (+3) x) The Bolt 'Idrein' (1d5) (+34,+16) (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It does extra damage from electricity and fire. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 85 of Angband. [Home Inventory - Minas Anor ] a) The Lost Works of Melian {pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 29 of Heart of the Earth. b) The Crumpled Scroll of Mass Resurrection {!*} c) The Ring of Power of The Witch-King of Angmar (+4 to speed) It increases your constitution, stealth, infravision, speed and ability to score critical hits by 4. It makes you invisible. It sustains your strength, intelligence, dexterity and charisma. It provides resistance to acid, poison and shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 89 of Angband. d) an Elemental Black Opal Ring of Dexterity (+5) It increases your dexterity by 5. It sustains your dexterity. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 89 of Angband. e) a Radiant Ring of Accuracy (+18) It can be activated for whirlwind attack every 250 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Transparent Ring of Elentur (+11 to damage) (+5) It increases your intelligence and ability to score critical hits by 5. It sustains your strength. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 85 of Angband. g) an Elemental Ring of Damage (+21) {ressound} It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Granite Ring of Teilivrin (+0,+0) (+3 attacks) It increases your charisma, attack speed and ability to score critical hits by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to cold, nether and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. i) The Granite Ring of Eldor (+0,+0) (+4% of critical hits) It increases your infravision and ability to score critical hits by 4. It sustains your wisdom. It provides resistance to dark and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. j) a Radiant Granite Ring of Slaying (+14,+11) {rending claws} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 82 of Angband. k) a Radiant Carnelian Ring of Speed of the Elements (+7) It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It increases your intelligence and speed by 7. It provides resistance to acid, electricity, fire, cold, poison, light and blindness. It renders you vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 90 of Angband. l) The Ring of Ramor (+8) {!d} It increases your infravision and speed by 8. It sustains your strength. It makes you completely fearless. It provides resistance to fire, poison, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 92 of Angband. p) an Elemental Alexandrite Ring of Light and Darkness Resistance It provides resistance to acid, electricity, fire, cold, light , dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 84 of Angband. q) a Rohirric Ring of Shard Resistance (+2 to speed) {50% off} It increases your speed by 2. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) a Blazing Ruby Ring of Shard Resistance It provides light (radius 1) forever. It provides resistance to fire and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Heart of the Earth. s) The Chargeable Plain Ring 'The None Ring' It can be upgraded with gold. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 89 of Angband. t) The Plain Ring of Kemna (+1% of critical hits) It increases your ability to score critical hits by 1. It provides resistance to light, dark, blindness and confusion. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Angband. u) The Turquoise Ring of Anaxe (+2) It increases your speed and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom. It provides resistance to fire, cold, confusion and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 87 of Angband. v) The Ring of Valir (+4) It increases your constitution by 4. It makes you invisible. It sustains your charisma. It provides resistance to cold, sound and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. w) a Draconic Beryl Ring of Lightning (+3,+4) [+20] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 82 of Angband. x) a Blessed Onyx Ring of Critical Hits [+5] (+10% of critical hits) It increases your wisdom and ability to score critical hits by 10. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 79 of Angband. [Home Inventory - Caras Galadhon ] a) The Gem of Ghosts {hallucination} It can be activated for hallucination every 10 turns. You found it in the remains of a Vampire ogre on level 89 of Angband. b) The Chargeable Broken Dagger 'Shard' (1d1) (+11,+10) It can be upgraded with gold. You found it in the remains of an Ancient red dragon on level 89 of Angband. c) a Dagger of Gondolin (1d5) (+16,+15) (+2) It provides light (radius 1) forever. It is easy to throw. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. d) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It is easy to throw. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 70 of Angband. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {paws} It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Broad Sword of the Noldor (4d3) (+14,+16) [+15] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) a Katana (*Defender*) (3d4) (-12,+2) [+2] (+3 to stealth) {paws} It should be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Deathly Two-Handed Sword (4d6) (+24,+50) [-24](-20%) It must be wielded two-handed. It decreases your mana capacity and hit points by -20%. It does extra damage from death. It aggravates nearby creatures. It carries an ancient foul curse. It can re-curse itself. You found it in the remains of an Ancient red dragon on level 69 of Angband. l) a Spectral Executioner's Sword of *Slay Evil* (4d5) (+10,+12) (+2) It must be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your wisdom by 2. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life. It has been blessed by the gods. You found it in the remains of a Vampire lord on level 65 of Barad-Dur. m) a Blade of Chaos of Westernesse (6d5) (+11,+15) (+1) It increases your strength, dexterity and constitution by 1. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Tevildo, Prince of Cats on level 80 of Angband. n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {!d} It increases your strength, constitution and attack speed by 2 . It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 57 of Barad-Dur. o) a Chargeable Bluesteel Blade of Slaying (3d8) (+12,+11) {5.3m AU needed} It can be upgraded with gold. It can cause damaging strikes. It is very sharp and can make your foes bleed. You found it in the remains of a Great Bile Worm on level 85 of Angband. p) The Stiletto of Nenele (2d3) (+7,+15) (+4 to speed) It is easy to throw. It increases your intelligence, charisma and speed by 4. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 69 of Angband. q) a Spectral Wakizashi of Spinning (3d3) (+9,+12) (+2) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 2. It can cause damaging strikes. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it lying in a vault on level 23 of The Old Forest. r) a Long Bow of Lothlorien (x5) (+15,+9) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It allows you to levitate. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Forest troll on level 63 of Barad-Dur. s) The Light Mithril Crossbow of Hariond (x6) (+8,+12) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3 . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Surtur, the Fire Giant on level 83 of Angband. t) a Chargeable Small Metal Boomerang of Unmagic (3d4) (+10,+13) It generates an antimagic field. It can be upgraded with gold. You found it in the remains of a Dark elven shade on level 89 of Angband. u) a Chargeable Small Metal Boomerang of the Maiar (E:1208, L:10) (3d4) (+26,+18) It provides light (radius 2) forever. It can be upgraded with gold. It increases your stealth and ability to score critical hits by 2. It does extra damage from electricity. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and evil beings. It speeds your regenerative powers. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 82 of Angband. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Daoloth, the Render of the Veils on level 72 of Angband. x) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Thirteenth Eye of Sauron {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Random Number Generator on level 17 of Orc Cave. b) The Bottomless Bottle {cure poison} It can be activated for cure poison every 100 turns. You found it in the remains of a Random Number Generator on level 18 of The Old Forest. c) Radagast's Compendium of Strange Behaviour {cure poison} It can be activated for cure poison every 100 turns. You found it in the remains of a Zog on level 14 of The Old Forest. d) Gandalf's Portable Pandemonium It can be activated for death. You found it in the remains of a Lesser Barrow wight on level 10 of Barrow-Downs. e) a Chargeable Zircon Ring of Constitution (+3) It can be upgraded with gold. It increases your constitution by 3. It sustains your constitution. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 85 of Angband. f) a Turquoise Ring of Invisibility {smeagol's} It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 17 of The Old Forest. g) The Pewter Amulet of Airyon (+2) It increases your constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. h) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 14 of Orc Cave. i) a Wooden Torch of the Shadows (with 1749 turns of light) {pilot light} It provides light (radius 1) when fueled. It makes you invisible. It provides resistance to dark. You found it lying on the ground on level 25 of The Old Forest. j) an Everburning Torch {pilot light} k) a Dwarven Lantern of Fading (with 0 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it in the remains of a Guardian yeek on level 25 of The Old Forest. l) The Partial Plate Armour 'Alossil' (-3 to accuracy) [22,+1] It sustains your strength and dexterity. It provides immunity to electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. m) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 75 of Angband. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {hull} It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+8] (+2) {paint coat} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Talingbar [4,+11] {protective plating} It sustains your intelligence, wisdom and dexterity. It provides immunity to electricity. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. q) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Reaper Axe 'Brimo' (3d4) (+9,+11) (+1 to speed) It should be wielded two-handed. It increases your wisdom and speed by 1. It does extra damage from acid, electricity and dark. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 80 of Angband. s) The Rapier 'Forasgil' (2d4) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. t) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 80 of Angband. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 80 of Angband. v) The Jutte 'Naras' (2d7) (+8,+11) (+3) It increases your constitution by 3. It does extra damage from acid, electricity, frost and dark. It poisons your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) Calvin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Calvin on level 14 of The Old Forest. a) Vort the Kobold Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 17 of The Old Forest. b) Jurt the Living Trump's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jurt the Living Trump on level 89 of Angband. [The Museum Inventory - Gondolin ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 89 of Angband. b) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your wisdom and dexterity . It provides resistance to poison, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 65 of Barad-Dur. c) The Aquamarine Ring of Melloroth [+15] (+4 to searching) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your charisma and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. d) The Jade Ring 'Lorion' It can be activated for whirlwind attack every 250 turns if it is being worn. It makes you invisible. It sustains your strength. It provides resistance to fire and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 65 of Barad-Dur. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 68 of Angband. g) The Phial of Galadriel (+4) {pilot light} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Mirkwood. h) The Metal Brigandine Armour of Echolwe (-44,-22) [19,+1](20%) It increases your hit points by 20%. It sustains your strength and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 80 of Angband. i) The Splint Mail of Normen (-2 to accuracy) [19,+10] It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 93 of Angband. j) The Splint Mail of Oberrin (-2 to accuracy) [19,+1] It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. k) The Metal Lamellar Armour of Quenen (-3 to accuracy) [23,+0] It sustains your intelligence. It provides immunity to cold. It provides resistance to electricity, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. l) The Mithril Chain Mail 'Earthilin' [28,+0] It sustains your charisma. It provides resistance to dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 44 of Barad-Dur. n) The Hard Studded Leather 'Lothlost' (-1 to accuracy) [7,+1] {hull} It sustains your dexterity and charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 12 of Mirkwood. o) The Mumak Hide Armour 'Fauglith' (-67,-27) [8,+0](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. p) The Padded Armour of Nornume (-70,-15) [4,+13](40%) It increases your hit points by 40%. It sustains your strength and wisdom. It provides immunity to cold. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 92 of Angband. q) The Leather Scale Mail of Rhuin (-1 to accuracy) [11,+6] It sustains your strength. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 38 of Moria. r) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. s) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 89 of Angband. t) The Large Leather Shield of Carech [4,+13] It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to electricity, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 92 of Angband. u) The Small Mithril Shield of Marim [5,+20] It sustains your charisma. It provides immunity to acid. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 86 of Angband. v) an Adamantite Crown of Lordliness [0,+8] (+3) It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It makes you completely fearless. It cannot be harmed by acid. It was given to you as a reward. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 49 of Barad-Dur. x) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Angband. a) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 93 of Angband. b) The Bearded Axe 'Nimria' (E:10, L:1) (1d6) (+15,+10) (+1 attack) It should be wielded two-handed. It is easy to throw. It increases your wisdom, dexterity, charisma and attack speed by 1. It does extra damage from electricity, fire and dark. It produces chaotic effects. It drains life from your foes. It can cause damaging strikes. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 55 of Barad-Dur. c) The Bearded Axe 'Eneldanen' (1d6) (+5,+8) (+1 to speed) It should be wielded two-handed. It is easy to throw. It increases your dexterity and speed by 1. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. d) The Chargeable Double Axe ... (3d6) (+12,+8) It must be wielded two-handed. It can be upgraded with gold. You found it in the remains of an Ethereal dragon on level 42 of Barad-Dur. e) The Double Axe of Aroste (3d6) (+10,+9) (+1 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your speed and attack speed by 1. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 80 of Angband. f) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It can cause damaging strikes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 44 of Barad-Dur. g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It should be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 36 of Moria. h) The War Pick of Manna (2d10) (+11,+3) It must be wielded two-handed. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. i) The Dagger of Oroth (1d5) (+1,+3) It is easy to throw. It produces chaotic effects. It is especially deadly against dragons. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 86 of Angband. j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 57 of Barad-Dur. k) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It can cause damaging strikes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 92 of Angband. l) The Two-Handed Sword of Erimlos (4d6) (+1,+6) It must be wielded two-handed. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. m) The Shadow Blade of Borgon (2d5) (-2,+0) (+3 to speed) It increases your stealth and speed by 3. It does extra damage from dark. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 89 of Angband. n) The Shadow Blade 'Almar' (2d5) (+10,+9) (+4 to stealth) It increases your intelligence, charisma and stealth by 4. It does extra damage from dark. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amrod, Son of Feanor on level 49 of Barad-Dur. o) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison , shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mandor, Master of the Chaos on level 61 of Barad-Dur. p) The Doublended Lightsaber of Darth Maul (E:500, L:10) (9d9) (+10,+12) [10,+0] ( It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 80 of Angband. q) The Wakizashi of Ilthornie (3d3) (+7,+11) (+1 attack) It provides light (radius 1) forever. It increases your strength and attack speed by 1. It does extra damage from electricity . It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Barad-Dur. r) The Awl-Pike of Erent (1d8) (+0,+8) [9,+0] (-2) {cursed} It should be wielded two-handed. It decreases your charisma by 2. It does extra damage from fire. It strikes at undead with holy wrath. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 69 of Angband. s) The Halberd of Delberas (3d7) (+9,+10) [10,+0] It should be wielded two-handed. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It does extra damage from light and pure magic. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 89 of Angband. u) The War Hammer of Edheleth (3d5) (+11,-6) (+1 attack) It should be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and attack speed by 1. It does extra damage from electricity. It can cause earthquakes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 45 of Barad-Dur. v) The Flail of Menyar (5d3) (+8,-7) (+4) It should be wielded two-handed. It increases your dexterity, constitution and charisma by 4. It does extra damage from frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 69 of Angband. w) The Shovel of Urgun (+7 to accuracy) (+3) It increases your constitution and ability to tunnel by 3. It does extra damage from acid. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. x) The Short Willow Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 40 of Moria. a) The Short Magic Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 65 of Barad-Dur. b) The Long Yew bow of Marwaras (x3) (+10,+20) (+3 to stealth) It increases your intelligence, wisdom, dexterity, charisma and stealth by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 75 of Angband. c) The Sheaf Arrow 'Boronedh' (E:25, L:2) (1d5) (+31,+20) It does extra damage from frost and light. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 90 of Angband. d) The Sheaf Arrow of Heren (1d5) (+16,+18) It does extra damage from acid and light. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of Maiar. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 86 of Angband. e) The Small Wooden Boomerang of Eanglad (1d4) (+8,+11) It does extra damage from acid, light and dark. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 56 of Barad-Dur. f) The Wooden Boomerang 'Cirnorth' (1d8) (+21,+4) It does extra damage from dark. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. g) The Small Metal Boomerang of Falach (3d4) (+7,+1) It does extra damage from acid, electricity and frost. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. h) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 89 of Angband. i) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Keeper of Secrets on level 58 of Barad-Dur. j) Groo, the Wanderer's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Groo, the Wanderer on level 40 of Moria. k) The Lernaean Hydra's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Lernaean Hydra on level 58 of Barad-Dur. l) Carcharoth, the Jaws of Thirst's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 89 of Angband. m) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 89 of Angband. n) The Mage Staff of Habarn (1d4) (+0,+0) It should be wielded two-handed. It does extra damage from pure magic. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. o) a Mage Staff of Mana (1d4) (-14,-9)(100%) It should be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It does extra damage from pure magic. You found it in the remains of a Lesser black reaver on level 44 of Barad-Dur. [The Museum Inventory - Minas Anor ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 83 of Angband. b) The Shining Star of Varda of Minda [10,+10] (+3) It provides light (radius 5) forever. It increases your wisdom and charisma by 3. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Shard of Pottery that is Not Junk It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Byakhee on level 71 of Angband. d) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to light, dark, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 90 of Angband. e) The Black Opal Ring of Eglion (+5) It increases your dexterity and searching by 5. It sustains your dexterity. It provides immunity to paralysis. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. f) The Transparent Ring 'Tardanel' (+4) It increases your wisdom, searching and infravision by 4. It sustains your dexterity. It provides resistance to acid and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. g) The Transparent Ring of Kemna (+4) It increases your wisdom by 4. It sustains your strength and constitution. It provides resistance to shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 61 of Barad-Dur. i) a Sorcerous Bone Amulet of Wisdom (-44,-67)(160%) (+8) It increases your wisdom and spell power by 8. It increases your mana capacity by 160%. It sustains your wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven shade on level 70 of Angband. j) an Everburning Torch of the Ethereal Eye It grants you the power of magic map if it is being worn. It provides light (radius 1) forever. It cannot be harmed by fire. You found it lying on the ground on level 72 of Angband. k) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 75 of Angband. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 75 of Angband. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 69 of Angband. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 69 of Angband. o) The Mithril Chain Mail of Arumorm [28,+1] It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 90 of Angband. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 85 of Angband. q) The Cord Armour 'Elemmin' (-38,-8) [6,+22](40%) It increases your hit points by 40%. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 85 of Angband. r) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fenghuang on level 83 of Angband. t) The Bearded Axe of Adorfing (1d6) (+29,+11) It should be wielded two-handed. It is easy to throw. It produces chaotic effects. It can cause damaging strikes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 89 of Angband. u) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 71 of Angband. v) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 87 of Angband. w) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 70 of Angband. x) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 85 of Angband. a) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 75 of Angband. b) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 75 of Angband. c) The Broad Sword 'Belengol' (4d3) (+8,+7) (+1) It increases your wisdom by 1. It does extra damage from fire . It produces chaotic effects. It can cause damaging strikes. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. d) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 70 of Angband. e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 73 of Angband. f) The Two-Handed Sword of Falch (4d6) (-2,+6) (+2) It must be wielded two-handed. It increases your strength and constitution by 2. It can cause damaging strikes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 74 of Angband. g) The Shadow Blade of Nastoloki (2d5) (+14,+18) (+1 attack) It provides light (radius 1) forever. It increases your strength, intelligence, stealth and attack speed by 1. It does extra damage from electricity, fire and dark. It is especially deadly against trolls. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 72 of Angband. h) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It can cause damaging strikes. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 73 of Angband. i) The Halberd 'Osondir' (3d7) (+6,+9) (+3) It should be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 73 of Angband. j) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and maiar. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 71 of Angband. k) The Quarterstaff of Legnil (3d3) (+19,+8) [5,+0] (+5) It should be wielded two-handed. It increases your constitution by 5. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 71 of Angband. l) The War Hammer of Glinent (3d5) (+18,+11) (+4 to speed) It should be wielded two-handed. It increases your strength and speed by 4. It drains life from your foes. It can cause earthquakes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 75 of Angband. m) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 73 of Angband. n) The Long Magic Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 75 of Angband. o) The Heavy Magic Crossbow of Feing (x6) (+17,+16)(40%) (+2 to speed) It increases your strength, intelligence, dexterity, constitution and speed by 2. It increases your mana capacity by 40%. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 75 of Angband. p) a Heavy Crossbow of Siegecraft (x5) (+18,+11) [+20] It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of an Ancient multi-hued dragon on level 71 of Angband. q) The Arrow of Niruini (1d4) (+16,+18) {ammo} It does extra damage from electricity, fire and light. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Arrow of Valin (1d4) (+15,+18) It does extra damage from electricity, fire and light. It poisons your foes. It is especially deadly against giants. It is a great bane of Maiar. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. s) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 70 of Angband. t) The Vorpal Arrow of Gwilondor (3d3) (+13,+16) It does extra damage from dark. It can cause damaging strikes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Small Wooden Boomerang 'Dalairia' (1d4) (+7,+0) It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 71 of Angband. v) The Wooden Boomerang of Erahar (1d8) (+4,+2) It does extra damage from frost and light. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. w) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 82 of Angband. x) The Mage Staff 'Angor' (1d4) (+16,+15) {cursed} It should be wielded two-handed. It can be used to store a spell. It does not yet affect your mana capacity by 0%. It does extra damage from pure magic. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It prevents teleportation. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 89 of Angband. [The Museum Inventory - Caras Galadhon ] a) The Pendulum of Immortality {csw} It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Floating orb on level 27 of Mirkwood. b) The Black Candle of Ered Mithrin It can be activated for death. You found it in the remains of a Bat of Gorgoroth on level 35 of Heart of the Earth. c) The Bag of Magic Toys {cure cuts} It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 32 of Heart of the Earth. d) The Clay Tablets of Antiquity {cure cuts} It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 20 of Mirkwood. e) a Parchment ``Concerning Hobbits'' {light absorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Random Number Generator on level 18 of The Old Forest. f) a Parchment ``On Beren and Luthien'' {cure fear} It can be activated for cure fear every 100 turns. You found it in the remains of a Serpent man on level 32 of Moria. g) The Sixteenth Eye of Sauron {csw} It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 28 of Heart of the Earth. h) The Ultimate Slime Mold {clw} It can be activated for cure light wounds every 50 turns. You found it in the remains of a Dark elven priest on level 78 of Angband. i) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 69 of Angband. j) a Well-hidden Bolt Trap Set for Demons (+38,+19) [+18] (+5) It is well-hidden. It can only be set off by Maiar. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Richard Wong, Master of Time on level 82 of Angband. k) a Rohirric Zircon Ring of Constitution (+8) It increases your constitution and speed by 8. It sustains your constitution. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. l) a Wooden Torch of Illumination (with 4000 turns of light) It grants you the power of illuminate if it is being worn. It provides light (radius 1) when fueled. You bought it from the General Store. m) a Brass Lantern of Warmth (with 12553 turns of light) {pilot light} It provides light (radius 2) when fueled. It provides resistance to cold. It cannot be harmed by fire. You bought it from the General Store. n) a Feanorian Lamp of Fading (with 0 turns of light) It provides light (radius 3) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 35 of Heart of the Earth. o) The Pearl 'Nimphelos' (+1) {pilot light} It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 69 of Angband. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 26 of Mirkwood. r) The Full Plate Armour of Talirya (-3 to accuracy) [25,+0] It sustains your strength, intelligence and constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. s) The Full Plate Armour 'Arique' (+2 to accuracy) [25,+9] {cursed} It provides immunity to acid and fire. It provides resistance to life draining. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 80 of Angband. t) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light , dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven priest on level 78 of Angband. u) a Large Metal Shield of Preservation (-8,-1) [5,+27] It sustains your strength, dexterity and constitution. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 79 of Angband. v) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 80 of Angband. w) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 82 of Angband. x) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 35 of Heart of the Earth. a) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 32 of Moria. c) The Third Eye of Edhwe [1,+16] (+2 to stealth) It increases your stealth, searching and spell power by 2. It sustains your strength, intelligence and wisdom. It provides resistance to electricity, poison, light, nether and disenchantment. It allows you to sense the presence of evil beings and good beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" on level 80 of Angband. d) The Set of Leather Gloves 'Cammithrim' [1,+10] {paws} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It should be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 27 of Mirkwood. f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 30 of Moria. g) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It should be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 50 of Cirith Ungol. h) The Lochaber Axe of Haramar (4d6) (+18,+13) (+1) It should be wielded two-handed. It increases your intelligence and dexterity by 1. It does extra damage from fire. It poisons your foes. It can cause damaging strikes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Priest on level 80 of Angband. i) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 50 of Cirith Ungol. j) The Main Gauche of Anduind (2d3) (+6,+11) It provides light (radius 1) forever. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. k) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 80 of Angband. l) The Scimitar of Thilin (4d3) (+19,+10) (+2) It provides light (radius 1) forever. It increases your charisma by 2. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It can cause damaging strikes. It is especially deadly against dragons. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fenghuang on level 94 of Angband. m) The Claymore 'Serie' (2d8) (+20,+14) It should be wielded two-handed. It provides light (radius 1) forever. It does extra damage from acid. It can cause damaging strikes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 83 of Angband. n) The Two-Handed Sword 'Erast' (4d6) (+8,+19) (+4) It must be wielded two-handed. It increases your constitution by 4. It does extra damage from acid. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 82 of Angband. o) The Shadow Blade of Dunglas (2d5) (-6,+6) (+4 to speed) It increases your wisdom, stealth and speed by 4. It does extra damage from acid and dark. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of Maiar. It is especially deadly against natural creatures. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 89 of Angband. p) The Dark Sword 'Niendur' (3d6) (+10,+19) (+2 to speed) It generates an antimagic field. It increases your strength, intelligence, charisma and speed by 2. It does extra damage from acid , electricity and dark. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 77 of Angband. q) The Glaive of Rostir (3d5) (+3,+0) [5,+0] It should be wielded two-handed. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. r) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 69 of Angband. s) The Heavy Mithril Crossbow of Celorolf (x7) (+9,+5) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Golden drake on level 37 of Barad-Dur. t) The Heavy Mithril Crossbow of Dorth (x7) (+14,+34) (+3) It provides light (radius 1) forever. It increases your strength, wisdom, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hrungnir, the Stone Giant on level 82 of Angband. u) a Wooden Boomerang of Westernesse (1d8) (+10,+6) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. w) Slappy, Abbess of Pain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Slappy, Abbess of Pain on level 32 of Mirkwood. x) Ashram, the Ebony Knight's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ashram, the Ebony Knight on level 40 of Moria. a) The Mage Staff of Emnog (1d4) (+4,+4) [+3] (+1) It should be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 1. It does extra damage from pure magic. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Daoloth, the Render of the Veils on level 72 of Angband. |
Posted on 1.12.2007 10:20
49. on the Ladder (of 19090)
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