The Angband Ladder: Afareg, Eagle Mutant Swordmaster by <mugsynj@optonline.net>

  [FuryBand 3.0.0 Character Sheet]

 Name  : Afareg                 Age                 18       STR!     40       
 Sex   : Male                   Height             198       INT!     34       
 Race  : Eagle Mutant           Weight             244       WIS!     33       
 Class : Swordmaster            Social Class        54       DEX!     40       
 Body  : Player                                              CON!     35       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit          97 Level             50    Hit Points     1695/  1695 
 + To Melee Damage       83 Experience  51723556    Spell Points    109/   109 
 + To Ranged Hit         73 Max Exp     51723556    Sanity          539/   630 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                28+118 Gold         1137488    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  30d6+1245 
 Stealth     : Superb       Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Eagles of Manwe.  Your back and breast           
          are dark brown, and you have very large wings.                       
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Near Harad: Level 25 (1250')
        Utumno: Level 115 (5750')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 8233 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefghklmnopstuxz{|@        
        Add Str   : ..23..4.............        
        Add Int   : ..2.........3.......        
        Add Wis   : ..2...4.............        
        Add Dex   : 4.2.........3.4.....        
        Add Con   : ..2.................        
        Add Chr   : ..2...4.....3.......        
        Mul SPower: ............+.......        
        Add Stea. : 4.2.................        
        Add Sear. : ........4...3..4....        
        Add Infra : ...............4....        
        Add Tun.. : ...............4..5.        
        Add Speed : .*2.**4.............        
        Add Blows : ...3................        
        Vampiric  : +...................        
        Sust Str  : ...+...+............        
        Sust Int  : ..+.................        
        Sust Wis  : ..+.................        
        Sust Dex  : .......+.+..........        
        Sust Con  : .......+............        
        Sust Chr  : ..++................        
        Invisible : ....................        
        Mul life  : .......+...........+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ..+....+......+.....        
        Hold Life : ..+....+..+.........        
        Res Acid  : ............+.+....+        
        Imm Elec  : ...+......+........*        
        Imm Fire  : .+.+..+..*..+......+        
        Imm Cold  : ..*......+*........+        
        Res Pois  : ......+..+.........+        
        Res Fear  : ......+............+        
        Res Light : ....+....+..........        
        Res Dark  : +...................        
        Res Blind : ..+.................        
        Res Conf  : ...+......+.........        
        Res Sound : .........++.........        
        Res Shard : .........+..+.......        
        Res Neth  : .......+............        
        Res Nexus : ..........+.........        
        Res Chaos : ..........+.........        
        Res Disen : ......+...+.+.......        
        Levitate  : ...+...............+        
        Lite      : ....+..+.....+......        
        See Invis : +++...........+.....        
        Digestion : .......+............        
        Regen     : .......+............        
        Activate  : +++...+.+...+++.....        
        Drain Exp : +...................        
        Cursed    : .+..+...............        
        Recharge  : ...........+........        
        Fly       : ...................+        
        Climb     : ...............+....        
        Giant.ESP : ...................+        

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    31.000 [2.000]
          . Stealth                              12.000 [0.400]
          . Disarming                            50.000 [2.000]
 - Powers                                        01.810 [0.300]
          . Devices                              35.500 [1.150]
          . Knowledge                            01.300 [0.400]
          . Innate                               04.000 [0.300]
 - Spirituality                                  22.900 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Rune [Element] on level 1.
You are fated to find The Dagger of Peregrin on level 4.
You are fated to find a Horn on level 1.


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+34,+22) (+4)
        It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It is easy to throw. It increases your dexterity and 
    stealth by 4.  It drains life from your foes.  It is a great bane of
    undead.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring of Isingolmo (+3)
    
    It increases your strength and attack speed by 3.  It sustains your 
    strength and charisma.  It provides resistance to electricity, fire
     and confusion.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) a Dazzling Ring of Speed (+12) {cursed}
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 12.  It
    provides resistance to light.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of Orodruin.
h) a Ring of Speed (+12)
    
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 71 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Many Colours on level 84 of
    Angband.
l) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Great Eagle Down Coat 'Eriltaur' [9,+10]
    It sustains your dexterity.  It
    provides immunity to fire.  It provides resistance to cold, poison, 
    light, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 58 of
    Barad-Dur.
o) The Cloak 'Celos' [1,+14] {100% off}
    It provides immunity to cold.  It provides resistance to 
    life draining, electricity, sound, nexus, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
p) The Wand of Digging of Thrain (271 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
z) (nothing)
{) 7 Mithril bolts (3d5) {excellent}
|) a Gnomish Shovel of Digging (+5)
    It increases your 
    ability to tunnel by 5.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of Dol
    Guldur.


  [Character Inventory]

a) The Hat of Radagast {Restore Stats}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Fifteenth Eye of Sauron {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 93 of Angband.
c) The Torch of Isengard {Restore Stats}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of an Apprentice mage on level 15 of Mirkwood.
d) a Potion of Cure Serious Insanity {25% off}
e) 29 Potions of Healing
f) 7 Potions of Life
g) 52 Scrolls of Teleportation
h) a Scroll of *Identify*
i) 68 Scrolls of Satisfy Hunger
j) a Silver Rod of Capacity of Home Summoning (200/200)
k) a Silver Rod of the Istari of Recall (200/200)
l) a Golden Rod of Capacity of Disarming (250/250)
m) a Golden Rod of Trap Location (125/125)
n) a Mithril Rod of the Istari of Healing (320/320)
o) a Mithril Rod of Capacity of Healing (320/320)
p) The Palantir of Orthanc (+2)
q) The Anchor of Space-Time {!k!d}
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 48 of Moria.
r) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
s) The Long Sword 'Ringil' (4d5) (+15,+16) (+10)
    It can be activated for ball of cold (100) every 300
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) Portable hole
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+8,+9) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Guardian yeek on level 20 of Mirkwood.
b) 5 Sprigs of Athelas
c) 3 Morphic Oils of Spider
d) a Golden Rod of Capacity of Nothing (250/250)
e) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
f) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Psychoactive Skin of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 64 of Barad-Dur.
h) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mornungol on level 64 of Barad-Dur.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 69 of Angband.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious
    wounds every 3+d3 turns if it is being worn. It increases your 
    strength and dexterity by 1.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Emyn Luin.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It is easy to throw. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 84 of
    Angband.
p) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your 
    ability to score critical hits by 1.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 71 of Angband.
q) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 77 of Forodwaith.
t) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 72 of Angband.
v) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 65 of Barad-Dur.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Poor, the Thief on level 33 of Mirkwood.
x) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Gondolin ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases 
    your charisma by 5.  It allows you to see invisible monsters.  It
    allows you to sense the presence of Maiar.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 65 of Barad-Dur.
b) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 87 of Angband.
c) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dworkin Barimen on level 77 of Forodwaith.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 84 of
    Angband.
j) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) a Snakeskin Cloak of Air [1,+10]
    It allows you to breathe without air.  
    You found it lying in a vault on level 86 of Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 84 of
    Angband.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your 
    strength, dexterity, constitution, charisma and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 87 of Angband.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Venom Wyrm on level 88 of Angband.
v) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Short Willow Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 97 of Angband.


  [Home Inventory - Minas Anor ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 57 of Barad-Dur.
b) a Morphic Oil of Spider
c) The Ring 'Turen' (+3 attacks)
    It 
    increases your wisdom, stealth, searching and attack speed by 3.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of Dol
    Guldur.
d) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rinaldo, son of Brand on level 69 of Dol
    Guldur.
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Jedi Master Robe 'Perethant' [6,+1]
    It
    sustains your intelligence and constitution.  It provides immunity to 
    fire.  It provides resistance to light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) a Chargeable Cloak [1,+8]
h) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger
    every 100 turns if it is being worn. It increases your dexterity, 
    charisma, stealth, searching and luck by 3.  It makes you invisible.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 76 of Angband.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 97 of Angband.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 52 of Barad-Dur.
o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Dagger of Huanwen (1d5) (+0,+7) (+3 to speed)
    It is easy to throw. It increases your charisma, 
    speed and attack speed by 3.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Golden drake on level 42 of Barad-Dur.
q) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 51 of
    Barad-Dur.
r) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
s) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 58 of
    Barad-Dur.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
d) 2 Arkenstones of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma
     by 2.  It provides resistance to acid, electricity, fire, cold, 
    blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 69 of The
    Sacred Land Of Mountains.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Jedi Robe of Isilindor [6,+10]
    It sustains your 
    intelligence.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to acid, poison, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
h) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Chargeable Ethereal Cloak [0,+28]
    It can be upgraded
    with gold  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 68 of Dol Guldur.
j) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 63 of Erebor.
l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
m) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
n) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Gondolin ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and 
    speed by 10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Minas Anor ]

a) The Silmaril of the Seas (+2)
    It can be activated for word of recall
    every 200 turns if it is being worn. It grants you the power of banish
    evil if it is being worn.  It provides light (radius 5) forever.  It 
    increases your intelligence by 2.  It provides resistance to light, 
    dark, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains life and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 57 of Barad-Dur.
c) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    Maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow on level 54 of Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 6.12.2007 04:42

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369. on the Ladder (of 19090)
67. on the FuryBand Ladder (of 163)
6. for this player (

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