[Unangband 0.6.4 Character Dump] Name Mirest 2, the Master Self SB EB TB Best Curr Sex Male Age 221 STR: 11 +0 +0 +0 11 Race Shadow Fairy Height 5' 6 INT: 18/27 +0 +0 +0 18/27 Class Mage Status 34 WIS: 18/49 +0 +0 +0 18/49 Style Curses DEX: 18/16 +0 +0 +0 18/16 Title Spellbinder CON: 16 +0 +0 +0 16 Home at the Prancing Pony in Bree CHR: 13 +0 +0 +0 13 Target the town of Bree AGI: 18/11 +0 +0 +0 18/11 SIZ: 10 +0 +0 +0 10 Level 25 HP 113/181 Fight (+5,+0) Fighting Awful Curr Exp 29683 Spell-Pts 54/54 1Hand (+5,+0) Shooting Poor Max Exp 29683 Hit die 10 Free Throwing Good Adv Exp 31500 Armor [8,+29] Blows 1/turn(x1) Stealth Superb Curr Danger Benign Infravis 60 ft Shoot (+5,+0) Save Throw Excellent Max Dungeon Lev 30 Gold 13865 Shots 0/turn(x0) Disarming Superb Game Turn 1114371 Burden 77 lbs Throw (+5,+0) Devices Heroic Plr Turn 43769 % Burden 59% Hurls 2/turn(x1) Searching Iffy Act Turn 39305 Speed +3 Weight 63 lbs Digging Bad You are the only child of a Shadow-Fairy Scribe. You have blue-gray eyes, str and a pale complexion. This is 10th Tuile of the 2890th year of the third age. You are in the town of Bree. [Last Messages] > The Chicken is nearly awake. > You light your Brass Lantern . > In your pack: a Cloak of Sense Orcs [1,+4] (p). > You have 3 Scrolls titled "stamung igre" of Identify (q). > You combine some items in your pack. > The Blubbering idiot drools on you. > The Blubbering idiot drools on you. > The Blubbering idiot drools on you. > Taken! > You sold a Cloak of Sense Orcs [1,+4] (p) for 868 gold. > You have no more Cloaks of Sense Orcs [1,+4] (p). > The Blubbering idiot drools on you. > You failed to cast the spell! > The Blubbering idiot drools on you. > The Blubbering idiot dies. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _|== ~( ] _|== ~( ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:..s.......... Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:..s.......... Chr:............. sChr:..s.......... Agi:............. sAgi:............. Siz:............. sSiz:..s.......... Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:.1....1...... Feath:............. Devic:............. Glow:1............ Steal:.........1... Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............+ Mana:............* Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. _|== ~( ] Elf:............+ Natur:............. abcdefghijkl@ _|== ~( ] [Character Equipment] a) a Willow Staff of Teleportation (Glowing) (1d6) (+0,+0) (11 charges) (+1) b) a Mouth Organ of Spell Resistance (+1) c) a Jasper Ring of Sustain Body d) a Brass Ring of Protection [+10] e) (nothing) f) a Brass Lantern (with 1336 turns of light left) g) Soft Studded Leather of Spell Resistance [5,+5] (+1) h) (nothing) i) (nothing) j) a Metal Cap of Stealth [3,+4] (+1) k) (nothing) l) (nothing) [Character inventory] a) a Magic Book of Curses {@m1} b) a Magic Book of Summoning {@m2} c) a Magic Book of Invocations {@m3} d) a Magic Bag of Scrying It was lying on the floor on dungeon level 28. with a) 3 Scrolls titled "stamung igre" of Identify m) 6 Scrolls titled "kho haval" of Legend Lore e) 10 Rations of Food f) 3 Pieces of Elvish Waybread g) 2 Light Blue Mushrooms of Mana h) 8 Orange Capped Mushrooms of Haste i) 3 Flasks of Oil j) 5 Puce Potions of Remove Fear & Poison k) 7 Scrolls titled "miankh nepner" of Word of Recall {10% off} l) 2 Bronze Rods of Object Location m) 2 Switch Rods of Door/Stair Location n) 2 Cast Iron Wands of Magic Missile o) 4 Smoking Wands of Lightning Beams [Home inventory] a) a Map to the door to Moria [Dungeons Explored] You opened the passage through the East Road. You emerged victorious from cellars' back exit in the Maggot's farm (2-6). You emerged victorious from a willow clearing in the Old Forest (6-10). You emerged victorious from the basement under Tom Bombadil's house (11-12). You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You fought through to the other side of the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You fought through to the other side of the crown of Weathertop (17-30). You have visited the town of Hobbiton. You have visited the Brandywine Ferry. You have visited Bucklebury town in Buckland. You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. [Self-Knowledge] You suffer from no afflictions. You are sneaking to avoid disturbing sleeping monsters. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It modifies your infravision. [Game Statistics] Total monsters killed: 1187 Total uniques killed: 10 Deepest unique killed: Angamaite of Umbar (normally at 27) Total uniques left alive: 126 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Shimmering vortex a Shantak a Thunder drake an Ogre priest 2 Variag raiders Top 5 monsters killed (by number, excluding uniques): 51 Wild dogs 34 Fruit bats 32 Jackals 21 Phase cats 17 Water hounds [Spells Learnt] Shadowstep Sting Detect Evil Detect Traps Find Familiar Blood Binding Stinking Cloud Change into Bat Poison Missile Fire Spirit Darkness Bolt Create Golem Animate Dead Earth Spirit Vampiric Drain Water Spirit Wizard Eye [Familiar] Your familiar is a wolverine. While serving you it has gained the following abilities: wear armour to protect against arrows and acid climb walls and ceilings resist blindness and see invisible monsters gain an additional attack go berserk become harder to hit gain an additional attack increase size bless itself make attack poisonous magically shield itself increase hit points [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)