The Angband Ladder: Phern, High-Elf Ranger by UnGaia

  [Angband 3.0.9b Character Dump]

 Name   Phern                                    Self  RB  CB  EB   Best
 Sex    Female            Age       109   STR! 18/100  +1  +2 +11 18/240
 Race   High-Elf          Height     83   INT! 18/100  +3  +2  +0 18/150
 Class  Ranger            Weight    166   WIS! 18/100  -1  +0  +3 18/120
 Title  Ranger            Status     34   DEX! 18/100  +3  +1  +0 18/140
 HP     842/842           Maximize    Y   CON! 18/100  +1  +1  +9 18/210
 SP     236/253                           CHR! 18/100  +5  +1  +4 18/200

 Level           42       Armor    [52,+99]     Saving Throw      Heroic
 Cur Exp    3471801       Fight   (+21,+34)     Stealth        Excellent
 Max Exp    3471801       Melee   (+33,+49)     Fighting          Heroic
 Adv Exp    4140000       Shoot   (+32,+13)     Shooting       Legendary
 MaxDepth    Lev 58       Blows      5/turn     Disarming         Superb
 Turns      4886568       Shots      3/turn     Magic Device      Heroic
 Gold       2783390       Infra       40 ft     Perception          Good
 Burden   144.6 lbs       Speed           3     Searching           Fair

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:.+....+.+.... Confu:.........+...
 Fire:++..+.+.++... Sound:.........+...
 Cold:.+....+.++... Shard:.......+.....
 Pois:...+......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:.....+...+..+ Chaos:.........+...
 Dark:+....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:.+.......+... Tunn.:.............
Telep:............. Speed:.........+...
Invis:.....+...+..+ Blows:.............
FrAct:...........+. Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amrod (x2) (+11,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Bronze Ring of Damage (+14)
d) a Jasper Ring of Resist Poison
   It provides resistance to poison.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) a Shadow Cloak of Protection [6,+22]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Metal Shod Boots of Free Action [6,+9]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 7 Light Blue Mushrooms of Restoring
k) 14 Green Potions of Cure Critical Wounds
l) 5 Coagulated Crimson Potions of Healing
m) 8 Pungent Potions of Restore Mana
n) 2 Puce Potions of Restore Life Levels
o) 5 Seeker Arrows of Venom (4d4) (+10,+10) {uncursed}
   It is branded with poison.  
p) 18 Mithril Arrows of Flame (3d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by acid or fire.  
q) 30 Mithril Arrows of Slay Undead (3d4) (+10,+8)
   It slays undead.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 3 Magenta Potions of *Healing*
b) 2 Green Speckled Potions of Life
c) 6 Scrolls titled "vulunnor stus" of *Identify*
d) a Scroll titled "plus aus opum" of Mass Banishment
e) a Corundum Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
f) an Emerald Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
g) an Azure Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) a Cloak of Aman [1,+14] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to nexus.  
   It cannot be harmed by the elements.  
n) a Shadow Cloak of Stealth [6,+10] (+3 to stealth)
   It increases your stealth by 3.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.
   It provides resistance to acid and dark.  It sustains your dexterity.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
v) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) a Lochaber Axe (Holy Avenger) (3d8) (+18,+19) [+2] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   wisdom.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
x) 34 Arrows of Slay Evil (1d4) (+9,+12)
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.1.2010 23:24
Last updated on 13.1.2011 05:37

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7792. on the Ladder (of 19090)
3376. on the Angband Ladder (of 6561)
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Comments

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On 22.1.2010 23:24 jmw080974@gmail.com wrote:
I've been playing this game for what must be a decade-and-a-half, but this is my first char dump. I've never beaten the game, so maybe this will keep me focused.

I've been plugging right along; so far I've had one lucky find, MHDSM before I hit 1500'. Otherwise, it's been pretty routine diving. I'm hanging around 1750' right now, until I feel a bit more confident. A little more speed, and some rConf would be nice. My hp gains have been pretty average - hope that doesn't become too much of a problem later. Feel good about my stat gains, though, and I've got lots of gp, since the black market hasn't been carrying much good stuff. Onward I go!

On 30.1.2010 00:16 UnGaia wrote:
Well, I finally got the kit upgrade I needed to dive further. My stats have just about been maxed out. Caspanion allowed me to finally swap my trusty MGoM for the ToW, and Amrod was a small upgrade. I also found a nice ring of Con, and with the other gear, I feel pretty stout.

My big concerns at this point are just speed, the high resistances left, and YASD. If anything stops me at this point, it will probably be the latter of those three. :)

And holy gold batman! I'll never need it all!

On 30.1.2010 02:52 UnGaia wrote:
My first Greater Vault yielded some nice things. Onward I go!

On 30.1.2010 15:10 Philip wrote:
Use the CON+6 ring, amulet of WIS and maybe wield Hurin's axe.

On 30.1.2010 15:10 Philip wrote:
Use the CON+6 ring, amulet of WIS and maybe wield Hurin's axe.

On 4.2.2010 03:02 UnGaia wrote:
Well, I got down to level 51, and hit another greater vault. After doing a bunch of detects, I was amazed that I didn't see any uniques, and only a few scaries. So, I walk happily around the corner, face-first into Saruman. :( It turned into a pretty ugly fight - he kept summoning ancient dragons, or I'd get his hit points down and he'd teleport away leaving me to wonder where the other nasties were that I'd teleported away. In the end I was the only one left standing, but there were a few close calls.

On the last level I hit, I got a nice kit upgrade, so now it's time to dive some more. I'm definitely not setting any speed records here, but hey, I want my first win! And I'm glad I didn't suicide before my character hit 10th level, which I was thinking about doing because my hp rolls weren't so hot. But the rolls have since made up for it, and I've still got a chance at hitting above 1,000.

Oh, and why is it every time I set off an undetected trap at the edge of the screen it's a trap door?? Gah, that's annoying!

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