The Angband Ladder: Mirest, the Master, Shadow Fairy Mage by Big Al
[Unangband 0.6.4 Character Dump] Name Mirest, the Master Self SB EB TB Best Curr Sex Male Age 219 STR: 5 -1 +0 +0 4 Race Shadow Fairy (Bat) Height 5' 6 INT: 18/16 -2 +0 +0 18 Class Mage Status 34 WIS: 18/49 -2 +0 +0 18/29 Style Curses DEX: 18/14 +0 +0 +0 18/14 Title Apprentice CON: 12 +0 +0 +0 12 Home at the Prancing Pony in Bree CHR: 13 -2 +0 +0 11 Target the town of Bree AGI: 17 +0 +0 +0 17 SIZ: 3 +0 +0 +0 3 Level 8 Hit-Points 20/20 Fight (-10,-17) Fighting Awful Curr Exp 380 Spell-Pts 7/15 WShld (-10,-17) Shooting Bad Max Exp 380 Hit die 4 Bash [2,+0] Throwing Iffy Adv Exp 504 Armor [8,+13] Blows 1/turn(x0) Stealth Excellent Curr Danger Benign Infravis 120 ft Shoot (-10,+0) Save Throw Excellent Max Dungeon Lev 5 Gold 707 Shots 0/turn(x0) Disarming Very Good Game Turn 304991 Burden 75 lbs Throw (-10,+0) Devices Excellent Plr Turn 23323 % Burden 125% Hurls 2/turn(x1) Searching Iffy Act Turn 12510 Speed Normal Weight 61 lbs Digging Bad You are the only child of a Shadow-Fairy Scribe. You have blue-gray eyes, straight grey hair that reaches to your arms, and a pale complexion. This is 3rd Tuile of the 2890th year of the third age. You are in the town of Bree. [Last Messages] > You have 2 Scrolls titled "vom ivmung" of Light (i). > You reorder some items in your pack. > The Blubbering idiot drools on you. > The Blubbering idiot drools on you. > The Blubbering idiot drools on you. > You enter a maze of down staircases. > This seems a quiet, peaceful place. > You enter a maze of up staircases. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. > You can learn 2 more spells. > Cannot open 'paths.hlp'. > Cannot open 'paths.hlp'. > Cannot open 'paths.hlp'. > Cannot open 'paths.hlp'. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _ ~( )] ] _ ~( )] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............. Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............+ Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............+ Devic:............. Glow:1............ Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............* HLife:............. Blows:............. Activ:............+ Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. _ ~( )] ] Elf:............. Natur:............+ abcdefghijkl@ _ ~( )] ] [Character Equipment] a) an Applewood Staff of Light (1d6) (+0,+0) (10 charges) (+1) b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (with 947 turns of light) g) a Robe [2,+6] h) (nothing) i) a Buckler [2,+0] j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Leather Boots [2,+0] [Character inventory] a) 2 Magic Books of Curses b) a Magic Book of Summoning c) 4 Rations of Food {40% off} d) 3 Flasks of Oil {Supplies} e) 3 Shimmering Potions of Cure Light Wounds f) a Scroll titled "eng dok o" of Summon Monster g) 6 Scrolls titled "sunso buu" of Phase Door {10% off} h) 2 Scrolls titled "vom ivmung" of Light i) 2 Scrolls titled "hydorg erk dan" of Opening j) an Elm Wand of Light {Bewitchments} k) a Cast Iron Wand of Magic Missile (8 charges) l) a Gnarled Wand of Spark (2 charges) m) Hard Studded Leather [7] {magic item} n) a Two-Handed Spear (2d8) {magic item} [Home inventory] a) 28 Rations of Food {40% off} b) Brigandine Armour [12] {unusual} [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You have visited the town of Hobbiton. You have visited the East Road. You broke through to level 5 in the cellars of Maggot's farm (2-6). [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It modifies your infravision. [Game Statistics] Total monsters killed: 154 Total uniques killed: 2 Deepest unique killed: Bill Ferny, Agent of Saruman (normally at 5) Total uniques left alive: 134 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Copper mushroom patch 4 Novice warriors a Green snake 2 Giant green ants a Copperhead snake Top 5 monsters killed (by number, excluding uniques): 47 Jackals 25 Fruit bats 7 Shrieker mushroom patches 6 Giant green centipedes 6 Spikey mushroom patches [Spells Learnt] Chill Stinking Cloud Detect Traps Find Familiar Blood Binding Change into Bat Sense Magic Detect Evil [Familiar] Your familiar is a owl. While serving you it has gained the following abilities: become hidden to infravision eat body parts to recover health [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall) |
Posted on 20.1.2010 20:01
18346. on the Ladder (of 19090)
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