The Angband Ladder: Mirest, the Master, Shadow Fairy Mage by Big Al

  [Unangband 0.6.4 Character Dump]

 Name   Mirest, the Master                       Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      219  STR:       5  -1  +0  +0      4
 Race   Shadow Fairy (Bat) Height  5' 6  INT:   18/16  -2  +0  +0     18
 Class  Mage               Status    34  WIS:   18/49  -2  +0  +0  18/29
 Style  Curses                           DEX:   18/14  +0  +0  +0  18/14
 Title  Apprentice                       CON:      12  +0  +0  +0     12
 Home   at the Prancing Pony in Bree     CHR:      13  -2  +0  +0     11
 Target the town of Bree                 AGI:      17  +0  +0  +0     17
                                         SIZ:       3  +0  +0  +0      3
 Level            8  Hit-Points  20/20  Fight   (-10,-17)  Fighting       Awful
 Curr Exp       380  Spell-Pts    7/15  WShld   (-10,-17)  Shooting         Bad
 Max Exp        380  Hit die         4  Bash       [2,+0]  Throwing        Iffy
 Adv Exp        504  Armor     [8,+13]  Blows  1/turn(x0)  Stealth    Excellent
 Curr Danger Benign  Infravis   120 ft  Shoot    (-10,+0)  Save Throw Excellent
 Max Dungeon Lev  5  Gold          707  Shots  0/turn(x0)  Disarming  Very Good
 Game Turn   304991  Burden     75 lbs  Throw    (-10,+0)  Devices    Excellent
 Plr Turn     23323  % Burden     125%  Hurls  2/turn(x1)  Searching       Iffy
 Act Turn     12510  Speed      Normal  Weight     61 lbs  Digging          Bad

 You are the only child of a Shadow-Fairy Scribe.  You have blue-gray eyes,
 straight grey hair that reaches to your arms, and a pale complexion.

 This is 3rd Tuile of the 2890th year of the third age.
 You are in the town of Bree.

  [Last Messages]

> You have 2 Scrolls titled "vom ivmung" of Light (i).
> You reorder some items in your pack.
> The Blubbering idiot drools on you.
> The Blubbering idiot drools on you.
> The Blubbering idiot drools on you.
> You enter a maze of down staircases.
> This seems a quiet, peaceful place.
> You enter a maze of up staircases.
> You have entered the town of Bree.
> Life goes as usual in Bree.  Men and hobbits trade peacefully together,
 despite the strange men recently coming from the south.  Regrettably, hobbits
 from the outskirts of the town can't help feeling unsafe since the southerners
 started gathering by the sewer exit at the foot of the Bree-hill and, as some
 boys claim, even disappearing in the main sewer tunnel occasionally.  The well
 leading down to the town sewers is marked with '>' and can be descended by
 pressing '>' when standing over the grates.
> You can learn 2 more spells.
> Cannot open 'paths.hlp'.
> Cannot open 'paths.hlp'.
> Cannot open 'paths.hlp'.
> Cannot open 'paths.hlp'.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       _    ~( )] ]               _    ~( )] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:.............
   Chr:.............         sChr:.............
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:.............        Disea:............. 
  Elec:.............        Blind:............+ 
  Fire:.............        Confu:............. 
  Cold:.............        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:............+        Devic:.............
  Glow:1............        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:.............        Speed:............*
 HLife:.............        Blows:.............
 Activ:............+        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              _    ~( )] ]  
   Elf:.............                            
 Natur:............+                            
       abcdefghijkl@                            
       _    ~( )] ]                             

  [Character Equipment]

a) an Applewood Staff of Light (1d6) (+0,+0) (10 charges) (+1)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 947 turns of light)
g) a Robe [2,+6]
h) (nothing)
i) a Buckler [2,+0]
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Leather Boots [2,+0]

  [Character inventory]

a) 2 Magic Books of Curses
b) a Magic Book of Summoning
c) 4 Rations of Food {40% off}
d) 3 Flasks of Oil {Supplies}
e) 3 Shimmering Potions of Cure Light Wounds
f) a Scroll titled "eng dok o" of Summon Monster
g) 6 Scrolls titled "sunso buu" of Phase Door {10% off}
h) 2 Scrolls titled "vom ivmung" of Light
i) 2 Scrolls titled "hydorg erk dan" of Opening
j) an Elm Wand of Light {Bewitchments}
k) a Cast Iron Wand of Magic Missile (8 charges)
l) a Gnarled Wand of Spark (2 charges)
m) Hard Studded Leather [7] {magic item}
n) a Two-Handed Spear (2d8) {magic item}

  [Home inventory]

a) 28 Rations of Food {40% off}
b) Brigandine Armour [12] {unusual}

  [Dungeons Explored]

You emerged victorious from the dump outside Bree (0-4).
You have visited the town of Hobbiton.
You have visited the East Road.
You broke through to level 5 in the cellars of Maggot's farm (2-6).

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  You are
 carrying equipment that you have not fully identified.  It modifies your 
 infravision.  


  [Game Statistics]

Total monsters killed: 154
Total uniques killed: 2
Deepest unique killed: Bill Ferny, Agent of Saruman (normally at 5)
Total uniques left alive: 134
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Copper mushroom patch
 4 Novice warriors
 a Green snake
 2 Giant green ants
 a Copperhead snake
Top 5 monsters killed (by number, excluding uniques):
 47 Jackals
 25 Fruit bats
 7 Shrieker mushroom patches
 6 Giant green centipedes
 6 Spikey mushroom patches

  [Spells Learnt]

Chill                    Stinking Cloud           Detect Traps
Find Familiar            Blood Binding            Change into Bat
Sense Magic              Detect Evil              

  [Familiar]

Your familiar is a owl.

While serving you it has gained the following abilities:
  become hidden to infravision
  eat body parts to recover health


  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 20.1.2010 20:01

Download this dump

18346. on the Ladder (of 19090)
158. on the Unangband Ladder (of 189)
7. for this player (

Comments

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On 20.1.2010 20:11 Big Al wrote:
I spent a while trying to level up to maybe take on the Dunlending agent, but with my excellent 12 HP at the time, it's not going to happen. So change of plans and back to Bree. Bill Ferny didn't prove too much of a challenge - I love poisoning my enemies and then letting them die on their own.

I made the mistake of turning into a bat, without realizing that I don't have any End Shapechange spell. And I can't enter any shops to restock/sell off my loot in bat form. This is most problematic.

Also, sense magic makes the game so much more enjoyable now that I can test all my potions and scrolls safely.

On 20.1.2010 20:13 Big Al wrote:
EDIT: Oh! I can 'A'ctivate '@' myself to end shape change. Though a more descriptive message than "You activate it..." might make more sense.

On 21.1.2010 01:46 andrewdoull wrote:
I'm guessing this should be posted on the competition ladder as opposed to the general ladder...

(FYI - I've amended the spell descriptions for shape changing to display a lot more information about the effects of the shape change and activations available).

On 21.1.2010 02:45 Big Al wrote:
Yeah, I thought I did upload it for the competition, but apparently not.

Also the new spell description for batform looks much better! Thanks.

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